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Mentil

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mentil

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6 comments

  1. KiwiPiranha
    KiwiPiranha
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    Pretty good mod. More immersion breaking than regular V.A.T.S. (since enemies are pretty much completely frozen instead of slowed) but it beats having to wait for V.A.T.S. to give you back control after the last action is performed while other enemies close in on/shoot at you. Only real problem is ragdoll force seems to be glitched because enemies go flying when you kill them in V.A.T.S.
  2. PKfalloutPK
    PKfalloutPK
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    the pause mod is awsome! really i don't know why it wasn't set that way from the beggining!
    Much better than simply having damage reduced to 10%.
    However for the movement part this doesn't work so well, for the simple reason that the enemy doesn't take turns, only you do. To counter that I would suggest a moddification of the "bulletime" mod, where everyone gets slowed except you when you have ap (with your actions draining ap). This would be an "Alternative VATS" mod where you use while you want to move instead of attack, so you would have one VATS to attack and one to move and use stimpacks.

    - DK_BulletTime
    http://www.fallout3nexus.com/downloads/file.php?id=1193

    edit: btw I found a good way for movement to be implemented into VATS. There is a mod that teleports you, using a gun, to where its bullet hits. There is another mod that finds the range when aiming automatically. Connect the AP costs with the range number... and you get the idea!
  3. mcg448
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    Hey, I've been using this mod for a long time, and when I originally found it, I thought it was how they should have implemented VATS in the game in the first place.

    However, I'm wondering if anyone else has been having problems with this mod and the latest patch and/or Broken Steel. I was having massive problems with save crashes after I updated, and after I followed the advice to download FO3Edit.exe (link below) to (hopefully) get my mods working with the new patch, this VATS mod was listed by that program as causing an error, so I had to disable it . So I thought I would post here and see if anyone has had similar experiences. I really don't want to go without my turn-based VATS action; it gets too easy with sniping in vanilla VATS <img class=">

    http://www.gamespot.com/pc/rpg/fallout3/sh...ag=topics;title
  4. mentil
    mentil
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    The purpose of this mod is to make it more turn-based. Making it so that you can take an action whenever you have enough AP turns the AP gauge into a stamina bar. In the original Fallout games, AP only restores at the beginning of a turn or when leaving combat.

    It's intentional that you feel like a sitting duck after your turn ends, that's the situation you end up in in Fallout 1/2 when it's the enemy's turn. The 1st-person perspective is virtually never used in turn-based games, which is why it feels so odd. Enemies can't act while you attack in VATS, the only way to make it completely fair is if they attack back with VATS -- and I can't code that in.
  5. mydogsarge
    mydogsarge
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    Finally Fallout 3 feels like Fallout, this is the best mod out there
  6. your evil twin
    your evil twin
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    This is a really interesting concept, gotta give you credit for manages to make movement use action points.

    Personally, I don't think I'm going to use it, as I thought turn-based combat was silly even back when I played Fallout in 1998! (I imagined how cool it would be to fight Super Mutants with plasma rifles in REAL TIME. Like the DOS classic Crusader: No Remorse, which was an isometric game in real-time.)

    But, even though I personally am not interested in turn-based Fallout 3, I'm impressed at what you've done, I think this mod may be the best attempt at recreating turn-based gameplay so far.