Thank you very much for the kudos I have given you kudos too, to show my appreciation of the support In the next update, then, I shall add an optional file that will allow you to buy tickets. Everything in the wasteland comes with a price, afterall
No one tried it yet? It should be a great mod if we can bring our friends to that brutal island! I agree with MarkSebastian, it's really a good idea. Trips always cost money. This kudos is for you,Trueform
@ MarkSebastian Thank you for the suggestion that's something I was debating to add in future, but wasn't sure how popular it would be. Maybe I could add an extra version like that to retain authenticity - I'll look into it anyway and see what I can do
@ Totalwar Thank you for the link I wasn't aware there were any other successful PL travel scripts and I have yet to try the one you linked, but great minds think alike I had to make one for my 'A Banjo On My Knee' mod anyway, so thought I'd adapt it sorry if I stepped on your toes, Vicco, it wasn't intentional!
so do you need to buy extra tickets for your companions? would be a small detail that would be cool ... maybe have the script check their inventory for presence of a ticket to allow them to travel or something like that
I find a similar mod to yours. Maybe you can have a ref. http://fallout3nexus.com/downloads/file.php?id=7275 It's so good to enjoy PointLookout,Pitt, Zeta with my companies. Thanks both of you modder.
Thank you very much, I'm glad you like it, and hopefully it will keep people entertained and extend PL's enjoment I may add one to Mothership Zeta in the future, too.
@ Rogueonyx
At the moment, it only allows vanilla companions to travel, but it's a very simple script to add that allows your other companions to travel too if you need to add any extra travel companions, go the the FollowersQuest script, copy the final few lines (they're almost identical for each follower, just need to change the names to your character references) and that's pretty much that. I also never understood why they never travelled, particularly since PL is such a high-difficulty area anyway. If anyone has any problems getting other companions into PL, just message me and I will gladly help add the script if needed
A nice mod and a lot of people needed it. In my case my heroine never needed this because her companions either tagged along onthe ferry or teleported to Point Lookout and simply joined inthe 'wandering'. Swamp ghouls and Ghoul ex political prisoners do not survive well when a group of my wanderer's companions 'draw down on them'. Regardless well done, a useful adjunct to FO3.
DragonAviator
PS My Fallout is the Australian Version based on the UK Version with DLC's from Microsoft Live. It has always allowed companions to teleport to the lone wanderer. Ive even had BOS Knights and Paladins in my group in PL.
Nice mod, and I never did understand a few thing about how they did FO3, and not letting companions join you in Point Lookout was one of them. TY for this, gonna grab it.
Oh, yah I agree with Rogueonyx: PL is also my fave DLC place. Anchorage kinda let me down.
10 comments
In the next update, then, I shall add an optional file that will allow you to buy tickets. Everything in the wasteland comes with a price, afterall
This kudos is for you,Trueform
Thank you for the suggestion that's something I was debating to add in future, but wasn't sure how popular it would be. Maybe I could add an extra version like that to retain authenticity - I'll look into it anyway and see what I can do
@ Totalwar
Thank you for the link I wasn't aware there were any other successful PL travel scripts and I have yet to try the one you linked, but great minds think alike I had to make one for my 'A Banjo On My Knee' mod anyway, so thought I'd adapt it sorry if I stepped on your toes, Vicco, it wasn't intentional!
http://fallout3nexus.com/downloads/file.php?id=7275
It's so good to enjoy PointLookout,Pitt, Zeta with my companies. Thanks both of you modder.
Thank you very much, I'm glad you like it, and hopefully it will keep people entertained and extend PL's enjoment I may add one to Mothership Zeta in the future, too.
@ Rogueonyx
At the moment, it only allows vanilla companions to travel, but it's a very simple script to add that allows your other companions to travel too if you need to add any extra travel companions, go the the FollowersQuest script, copy the final few lines (they're almost identical for each follower, just need to change the names to your character references) and that's pretty much that. I also never understood why they never travelled, particularly since PL is such a high-difficulty area anyway. If anyone has any problems getting other companions into PL, just message me and I will gladly help add the script if needed
A nice mod and a lot of people needed it. In my case my heroine never needed this because her companions either tagged along onthe ferry or teleported to Point Lookout and simply joined inthe 'wandering'. Swamp ghouls and Ghoul ex political prisoners do not survive well when a group of my wanderer's companions 'draw down on them'. Regardless well done, a useful adjunct to FO3.
DragonAviator
PS My Fallout is the Australian Version based on the UK Version with DLC's from Microsoft Live. It has always allowed companions to teleport to the lone wanderer. Ive even had BOS Knights and Paladins in my group in PL.
Oh, yah I agree with Rogueonyx: PL is also my fave DLC place. Anchorage kinda let me down.