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Liberty Prime Companion - Revamped Edition - Endorsements (26 comments)

  1. ghostrecon123
    ghostrecon123
    • member
    • 193 kudos
    I have given this file my endorsement.

    are you planning on making one for "NEW VEGAS"??? coz this is the awesome-est companion ever!
  2. chemicalmonkey
    chemicalmonkey
    • member
    • 0 kudos
    I have given this file my endorsement.

    Fun to screw around with, but Prime has a lot of flaws with how he walks around. Spent more time getting him to follow me and face the right direction so he would shoot then I did having him actually kill stuff lol.
  3. AshOzuN
    AshOzuN
    • member
    • 1 kudos
    I have given this file my endorsement.

    Yay! Finally I can have a bipedal super weapon robot following me around doing all the work! Thanks to you...

    Well, a few bugs though...

    Like someone mentioned, when he gets killed after being hired for the first time, you lose the ability to use him as a packing mule. I noticed that the fault lies in his object script "LPScript". Upon death, the GetPlayerTeamMate variable is reset to zero. And as the way you used to open his inventory was using "openteammatecontainer", it won't work as long as that value is zero. I managed to solve it by placing "SetPlayerTeamMate 1" wherever "resurrect" is called in the script(s).

    Another thing. If he dies and you have stuff inside him, they disappear upon resurrection through repairing or otherwise. A workaround for this issue is to open the console and then enter "resurrect 1", "disable" and "enable" with him selected ("resurrect 1" causes animation problems, "disable" and "enable" in succession resolves that). This way, his reference will not be "replaced", but refreshed instead, with all his variables and inventory intact. I have tried to incorporate that into his scripts, however for some unknown reasons, it doesn't work.

    Next, the not-turning-around-to-face-enemies issue is not really an animation issue, but a combat style one. For combat styles, there is this "Max Targeting FOV" variable. His default combat style has it set to 140, which is rather small. That is why he can't "see" his enemies most of the time. Setting it to zero resolves the issue. Asking him to change to a "Normal" combat style resolves this issue for the same reason.

    This brings up the next issue. When asking him to change combat styles through dialog, it resets upon reloading. I guess this is a game engine restriction, so I have no idea how to resolve it.

    Stairs... He seems to hate them. He tends to get stuck a lot when it comes to them. Again, I believe this issue is due to the footprint of his game model, and I have no idea how to resolve it.

    As for the football bombs, he DOES use it, and quite smartly too I must say. When he encounters enemies he can't reach with the lasers, he switches to the bombs, utilizing their trajectory and area of effect (they have a LARGE trajectory). For instance, when the enemies are blocked off by a wall with no breaches save for the top, he switches to his bombs, flings them high into the sky, over the wall, and onto the cowards behind it (saves me a lot of frustration that one)! I can't remember if I changed anything to make this happen, but Kudos to you nonetheless.

    Argh, look at me.., rambling again. You must forgive me. An old man tends to do that (especially when living alone >_<.

    I must apologize for ripping open your mod and messing with its insides without your permission. Please forgive me T_T.

    Still, you have earned this endorsement and my Kudos!

    Please forgive me for my wall of text.
  4. captbloodsaber
    captbloodsaber
    • member
    • 2 kudos
    I have given this file my endorsement.

    he works great except if you have caring sharing comps youll get stuck with a menue promt that says "friend".
    so use the tilda key and c a m "close all menues" comand.

    perhaps the mod creator can remedy this situation?
    other then that its great.

    the plot and reason to fight liberty could use more detail
    but being described as a prototype is a great idea.
  5. Bagman42
    Bagman42
    • supporter
    • 0 kudos
    I have given this file my endorsement.

    Liberty Prime is totally awesome. Communism is the very definition of failure.
  6. Nonametdd
    Nonametdd
    • member
    • 1 kudos
    I have given this file my endorsement.

    only spotted one glitch. may be do to my pc but he has animation problems when set to follow at a distance. other than that wonderful
  7. argentos
    argentos
    • supporter
    • 0 kudos
    I have given this file my endorsement.

    Good. Used him to kill jason. Had to disable sharing and caring mod or dialogue got stuck. Plus he tends to get in the line of fire.
  8. majoraward
    majoraward
    • member
    • 0 kudos
    I have given this file my endorsement.

    I watched Liberty Prime throw a nuke down a gulley and wipe out an entire settlement, so that is working - lol. Works great after making the fix changing bInvalidateOlderFiles to 1.

    Someone mentioned a cheat that changes setscale which would be a nice add on to Liberty Prime, I can't find the cheat that does this.
  9. dablakguy
    dablakguy
    • member
    • 0 kudos
    I have given this file a rating of 10

    RED CHINESE DETECTED ON AMERICAN SOIL! <img class=">
  10. TestECull
    TestECull
    • member
    • 5 kudos
    I have given this file a rating of 9

    Hehehehe, my own pet pwnsaucing robot! Just what I've always wanted...One glitch tho.


    On first hire, with SCC amd TRASCH, Prime's dialog gets stuck on. Closeallmenus in console worked, and afterwards there's an option to go. No biggy, but I can see it tripping up someone not well versed with the dev console.