Fallout 3

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Sealurk

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Sealurk

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4 comments

  1. Sealurk
    Sealurk
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    Making a brand new garment's a bit beyond me at the moment, but I might try my hand at retexturing the Garb at a later date, to at least distance it a little from the generic Merc Adventurer's outfit.

    Glad you liked the backstory, thought it was better than just shoving it in a box in the middle of nowhere and saying 'go get it'. Helps with immersion I find.
  2. Bernt
    Bernt
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    The idea is good. And so is the implementation. If you had made a unique garment, you'd have gotten my endorsement right away. Now I'll give you a big 9. The background story is excellent, and the garbs. stats are good without being overpowered.
    I happended to try out the first one and looked like crazy for the outfit (Red ears!!) Then it dawned on me, that it might be an idea to load v.2. Oops. But you already had it going in v.1. Good job.
  3. ShadowBorne
    ShadowBorne
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    LoL, being an old Scott, I was drawn to this, thinking it would be a kilt based armor or something. Having looked, I like the sound of this mod but sadly my main pc blew on me a while back and I'm just perusing Nexus on a laptop till I get a replacement. I'll be back then to give it a whirl, aye kilt or no kilt lol.
    Sgurr Uaran
  4. Bernt
    Bernt
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    Didn't even get around to finding the first one. So I'll just update and go get it. I always find myself carrying 50+ grenades and lobbing them around all corners. Good idea.