You have no idea how long I have been looking for these meshes, and how much I love you, right now.
You are welcome! I know that tracking down resources in a .bsa file can be a PITA at times. I am still learning some of the do's and don'ts with them. That said, there is a Aliens mod for FO3 that I did not know about at the time I posted the comment about MoMod, that you could have gotten the resources from, called, strangely enough, Aliens. Oh well, live and learn.
I hope you enjoy Corehound's mod! I certainly have.
Edit: Figured out how to extract them from the BSA. HOWEVER, the BSA does NOT include the meshes, so you'll simply have invisible, untargetable enemies labeled Xenomorphs.
Actually, the .BSA does include the meshes. Open the .BSA in the BSA Browser, sort them, then scroll down until you find the file path meshes\creatures\deathclaw. The first five listings will be for the Xenomorphs. There are three different Alien.nifs, and two for the eggs. You will have to be specific about where you extract those nifs (and the associated textures) to, as they will not automatically be extracted to their exact folders. If you do not already have the meshes\creatures\deathclaw file path in your data folder, you will have to make it. Then you can just extract the files there. You will have to do the same thing for the texture files.
Okay, for everyone going crazy because they can't find the required meshes/textures for the Xenomorphs (Aliens), head on over to the New Vegas Nexus, and check out Monster Mod (MoMod) by Dogtown1. The resources are packed in a .bsa file, so you will need to locate the specific files and extracted them.
My apologies for not mentioning this earlier, but for some reason it never came to mind to mention it while I was up to my eyeballs with Xenos in the Mojave... ">
Edit: Figured out how to extract them from the BSA. HOWEVER, the BSA does NOT include the meshes, so you'll simply have invisible, untargetable enemies labeled Xenomorphs.
Yea sorry about that, I just decided to leave the mod here for anyone who needed a new copy, or got his mod somewhere else.
However, I have been meaning to check up on the matter, 'cause as far as I remember, the Alien models themselves was not the dispute when the mod was removed, so they could possibly be reintroduced to Nexus in this mod.
The problem is that, as I understand it, there are quite a heavy list of people behind the models and it could be a time consuming affair getting all the permissions required in order, so for now I'm afraid people will have to try and go locate it elsewhere.
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You are welcome! I know that tracking down resources in a .bsa file can be a PITA at times. I am still learning some of the do's and don'ts with them. That said, there is a Aliens mod for FO3 that I did not know about at the time I posted the comment about MoMod, that you could have gotten the resources from, called, strangely enough, Aliens. Oh well, live and learn.
I hope you enjoy Corehound's mod! I certainly have.
Actually, the .BSA does include the meshes. Open the .BSA in the BSA Browser, sort them, then scroll down until you find the file path meshes\creatures\deathclaw. The first five listings will be for the Xenomorphs. There are three different Alien.nifs, and two for the eggs. You will have to be specific about where you extract those nifs (and the associated textures) to, as they will not automatically be extracted to their exact folders. If you do not already have the meshes\creatures\deathclaw file path in your data folder, you will have to make it. Then you can just extract the files there. You will have to do the same thing for the texture files.
My apologies for not mentioning this earlier, but for some reason it never came to mind to mention it while I was up to my eyeballs with Xenos in the Mojave... ">
However, I have been meaning to check up on the matter, 'cause as far as I remember, the Alien models themselves was not the dispute when the mod was removed, so they could possibly be reintroduced to Nexus in this mod.
The problem is that, as I understand it, there are quite a heavy list of people behind the models and it could be a time consuming affair getting all the permissions required in order, so for now I'm afraid people will have to try and go locate it elsewhere.
If I remember correctly, all of Toxa01's work was pulled when he was banned.