File information

Last updated

Original upload

Created by

Marz13

Uploaded by

Marz13

Virus scan

Safe to use

20 comments

  1. RiftRipper
    RiftRipper
    • member
    • 1 kudos
    I've been using this for a little while. Like Marz13 said; this IS 100% compatible with MMM. I've checked out Marigold station and I've encountered new ant varieties. The only minor problem I've seen is that any ants with a similar body type to the "Sharp Ants" will have their heads sucked inside their bodies when they die. Would like to see more. Keep up the good work, may endorse soon.

    EDIT: I have found bosses in the Wasteland. My only complaint about them is that they started to flee when I damaged them even a little. (About 80-85% health left)

    EDIT 2: This is also compatible with Fallout Food. New ant varieties also have a chance to carry starchy mutroot.(An item from Fallout Food)
  2. Marz13
    Marz13
    • member
    • 48 kudos
    @DethDealer:
    100% compatible.
  3. DethDealer22
    DethDealer22
    • BANNED
    • 0 kudos
    Does this work with MMM?
  4. Marz13
    Marz13
    • member
    • 48 kudos
    @ Foggier: Yes! I've been working on the NV creatures lately, but I've been very busy with other things. Don't worry, they'll be available soon enough!

    @ 101VRanger: Thanks As for the Lesko Resizing, it makes the ants in Marigold station smaller than the vanilla ants, as a way to further the impact of his experiment (which made the ants smaller, but of course gave them the fire breathing ability).
  5. 101VRanger
    101VRanger
    • BANNED
    • 8 kudos
    goodness ... pretty badass it seems <img class="> gonna try this but what about those resize of the fire ants? all of them or Lesko's? bigger or smaller dude??
  6. Foggier
    Foggier
    • member
    • 14 kudos
    Will there be ants for Vegas?
  7. Young_West
    Young_West
    • member
    • 1 kudos
    where did you get that ui from?
  8. Marz13
    Marz13
    • member
    • 48 kudos
    Thanks for the endorsements, glad to hear everyone's liking it
  9. Marz13
    Marz13
    • member
    • 48 kudos
    @Senaattori: 1. I've fixed the issue and have uploaded the updated ESP in the Update section. Note that this is only the ESP and you must have the Main File for this to work.
    :Edit: Yes, they do move as they attack, however I have modified the attack to not be such a long one burst. Try it out!

    2. I'm not entirely sure about the disjointed thing, they look decent to me... Take a look at my screenshot of the dead boss.

    3. Would you mind terribly editing your post to either use spoilers or replace the Name of the creature and it's attack with "Boss" and "Boss Attack", please? I'm trying to keep this special creature an "Easter Egg" for new users.

    4. Thank you for playing! Glad you enjoy it!
  10. Senaattori
    Senaattori
    • member
    • 8 kudos
    Gotta say I love all mods that adds monsters to the game. this is no exception couple notes though:

    1.Could you make Xyzxxy Boss attack stop at times? when they start to attack they just wont stop until you kill em. you need to abuse game mechanics to win (i.e. snipe em from cliff as creatures can't get you there).
    EDIT: Hmm, maybe the problem is rather than attacking infinitely that they move while they attack. And cuz the bosses are so big and fast it seems like they attack nonstop.

    2.(Don't know if the this one was just a glitch as my game crashed shorthy after it) Bosses legs seem to be disjointed. like they were in 3 separate parts.
    EDIT: forgot to mention that it only looks like that on their dead bodies. When Alive and breathing they look just fine

    3.Edited it to be spoiler free (as much as it can be)