Fallout 3

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The good28

Uploaded by

Thegood28

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50 comments

  1. JimmyRJump
    JimmyRJump
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    • 242 kudos
    Not bad. I'm using this in combination with, among others, 'Fellout' and its 'Brighter Nights' add-on as well as 'Amazing Color Enhancer' and it turns out better than I expected, though still too much contrast and too dark in places. I'll have to see what it says when I turn off Amazing Color Enhancer.

    Overall, I noticed there's an improvement of light quality but not using the mod full-time until I tested a few combinations with other mods I'm using.
  2. CelerasRingor
    CelerasRingor
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    • 3 kudos
    Anyone use this with realistic interior lighting?
  3. Thegood28
    Thegood28
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    • 6 kudos
    @ Apogee777

    Thank you for the comment. I want to specify something i may have forgotten to point out in my Mod Description: This mod is intended for INDOOR environments. I know that it is flawed in the outdoor presentation... I never developed this mod with outdoor changes in mind. If you have a complaint about the indoor environment, then we're talking. Personally, the indoor environment of Fallout was too... similar. I never felt that change from indoor to outdoor. And it would be too difficult and too "personal" to go change EVERY indoor environment, so - i made a mod that changes them ALL. The hope is that it keeps the mood as well as creates a new feel to indoor places. If you feel that the saturation is too high, why? I have MY reason: shadows. I made the mod to add the appearance of "indoor universal shadows" to Fallout, dispite there not being. So, with darker areas and corners comes the need to see what is at the other end of the hallway. Two solutions, from what i can tell: high contras and high saturation. I felt that high contrast hurt the eyes too much. (Best solution, in my opinion: high Sharpness. But that can not be edited in GECK, only by graphic's card menu.) As for the blur, i agree with you. However, after the release of the mod, the VAST majority of commenters said they hated it. :/ so..... bye bye blur!!! lol Lastly, as for the intent of this mod, i am still trying to make it an "indoor only, indoor ALWAYS" IMOD. This is difficult. I have it coded so that the IMOD turns off at outdoor scenes, and turns on at indoor scenes, but the issue is that the change is very laggy. So when you go from indoor to outdoor, the transition of my IMOD turning off is VERY obvious. I can release the BETA of my newest version if enough people show interest, but its defenetly not done, but not broken either. lol If you have a solution or a alternative to my code, PLEASE say so. I want this mod to do as i had origionally intended. Thank you all for your interest in my mod, and hope to hear from you all soon.
  4. deleted1932859
    deleted1932859
    • account closed
    • 145 kudos
    why saturation?

    thats what i hate about Fellout! (even after calibrating the monitor)
    is it possible to just remove the green tinge from the game?
    thanks a lot for sharing, but i just noticed the over-saturation in the "After" shot and thought that was very unrealistic.
    but i certainly like the blurred effect - that looks excellent.

    EDIT:
    yes in comparison this mod is excessively saturated when compared to Fellout and Vanilla
    some may like this effect. thanks for your alternative, kudos
  5. urbex
    urbex
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    • 25 kudos
    Nice mod, but when combined with fellout @ NMC's it's just overkill.
  6. CynosZilla
    CynosZilla
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    • 1 kudos
    I have given this file my endorsement.

    Now the world fell more realistic. Thanks!

    Everyone should use it.
  7. Mattatatta
    Mattatatta
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    • 51 kudos
    It's a great mod, but when used in conjunction with Fellout the game becomes impossible to play in dark or night time situations. It is so dark that MMM's "Night Ghoul Eye", which allows a form of nightvision upon consumption, becomes completely ineffective, and the many nightvision mods I have used also suffer the same issue.

    The colours and atmosphere created are far more realistic and interesting, but not being able to see anything at night (when everything else can see perfectly) is a game breaker for me.
  8. Thegood28
    Thegood28
    • member
    • 6 kudos
    @Eycman

    First if all, im very sorry for your loss of color differentiation. I do hope that things improve for you.

    Second, you mention that this mod makes the images appear as if "floodlights" were enabled. I would like to ask you to go to the images tab again, and take a look at the author's images. Look for the Before and After photos. The before is without the mod activated. Tell me how that looks. If it has the same issue that you speak of, then the mod is not the issue. If it does look normal, and the After looks odd, then tell me exactly what it is which is odd. I plan on releasing a new version soon which will only effect indoor locatons. (For those wondering, its near completion. Im doing aesthetic additions at the moment, and optimizing the coding.)

    Last, Try editing your monitor's values. i.e. gamma, contrast, etc. and tell me which made the largest improvement. Since you are a special case, i can not predict the solution. I will need you to preform these steps in order for me to determine the solution.

    Once you are done with these requests, get back to me via comment or Personal Message.

    Good luck!
  9. Eycman
    Eycman
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    • 0 kudos
    I am not sure wether or not this question has been asked yet or not. If so please direct me to the answer.


    I am color blind to most colors due to an injury. I can see black, white, and red. after looking at the images from what I can tell this mod seems more like a flood light when enabled. has anyone any idea how this might effect my gaming experience? I don't want to end up giving myself a migraine due to the flood effect if it does end up having that effect.
  10. retakrew7
    retakrew7
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    • 60 kudos
    @TheGood28

    if player.getinworldspace Wasteland == 0 AND player.getinworldspace (thepitt) == 0 AND
    player.getinworldspace (anchorage) == 0 AND
    player.getinworldspace (point lookout) == 0

    IMOD Realism

    else

    IMOD realism outside

    endif

    no FOSE required