Fallout 3
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  1. goldmanjoe
    goldmanjoe
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    All in all fantastic mod highly recommended

    Quick note about the experience perks, the script is set to update constantly during GameMode as in when you are not in the PipBoy which technically is more "immersive" as you get the perk the second you qualify for it(and the whole thing stops once you have all of the perks) but adds what I would consider unnecessary "script load" for 99% of your playthrough. so if you wanna optimize you can fire up the GECK and load the esp and edit the ExperiencePerkScript to change (GameMode) to (MenuMode 1) at the top (dont type parenthesis) so that it only checks when you open the PipBoy.

    Edit at your own risk so far ive tested "Fast Metabolism" and "Chemist" and they both work you just get the message popup and perk when you next open the PipBoy

    A good way to check to see if everything is tracking right is to check the PipBoy general stats

    Also regarding the Quest Perks and UUF3P you can overwrite UUF3P changes for Tranquility Lane in FO3Edit by drag and dropping them. For The Waters Of Life however you can only overwrite the scripts and references for everything except the one about "enable Enclave energy fence" as thats where TheFakeEmpire wrote the custom script for the mod so you would have to rewrite it in the GECK to include the UUF3P changes. The same goes for the MisterLopezScript and DialogueAndaleSCRIPT. you could also just delete them( The Waters Of Life under Quests and the mentioned scripts under Script in the esp) to get the UUF3P changes but you would either lose access to the perks or need to use console commands with the FormIDs (xx000EA6) for AvengeMyFather (xx002948) for CannibalsBane and (xx00294A) for ALittlePush where xx is replaced by your load order number

    So after tinkering with the GECK I think I got the v3.3.6 UUF3P Changes integrated into the Quest Perks "The Waters Of Life" and fixed the MisterLopezScript and DialogueAndaleSCRIPT so they have the UUF3P changes and I changed the addperk from the FormID to the EditorID so it doesnt need to be in the 01 slot of the load order(also it wouldn't let me compile/save without changing it) Also dont forget to delete the worldspace data the GECK slaps on there in FO3Edit/xEdit
  2. VolgartFromHell
    VolgartFromHell
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    Spolszczenie mojego autorstwa już jest gotowe do pobrania. Zawiera ono kilka ciekawych smaczków. Pozdrawiam. :)
  3. supersaiyan727
    supersaiyan727
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    Got a couple of issues if anyone can help
    1: The experience UI doesn't seem to track properly
    2: I have the requirements for some perks but they're still not unlockable

    Oh and alsoHere and Now didn't level me up but that could be related to "two perks per level" mod
  4. RavenOfTheNight
    RavenOfTheNight
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    FYI regarding UPP - Quest Perks: it reverts some Updated Unofficial Fallout 3 Patch changes to Tranquility Lane scripts and causes a player character to be permanently stuck in the tranquility lounger pod after the conversation with father and unable to progress.
    Solutions to this:
    1. For quick solution just open the console when your character is stuck in the pod and enter this: enableplayercontrols. This also works if the player character gets stuck in the pod after completion of Anchorage simulation.
    2. For permanent solution open FO3Edit, load all esp files, in the left panel under UPP  - Quest Perks.esp open Quests, select 00014E8A MQ04 Tranquility Lane. In the right panel find the section for INDX - Stage Index with value 200 in all 3 columns (it will have an 8 lines total with red background) and drag 3 entries from UUF3P which are overwritten (their text color is red) on top of the same ones from UPP - Quest Perks, they are: CompiledSize, SCDA and SCTX (should start with "SetObjectiveCompleted MQ04 5 1..."). Close and save UPP  - Quest Perks.esp.

    Other notes:
    - UPP - Quest Perks also reverts UUF3P changes to The Waters of Life quest.
    - UPP - Beverage Perks overwrites alcohol, dirty water and purified water. So, for example no new pickup sounds for alcohol and water from Immersive Pickup Sounds mod and no hydration from water for all basic needs mods. It's not difficult to make a custom compatibility patch for this one in FO3Edit.
  5. eldritchsyntax
    eldritchsyntax
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    while i like a good number of these, the vast majority seem to have a negative downside that directly contradicts the benefit of the perk in a way that doesn't change how you play.  The no random crits but increased flat damage perks or + crit - damage perks for example.  I don't have the math skills to say if this actually improves dps or not, but it seems like placebo.  It would be fine if they affected anything the player has agency over, ex if crits worked the way they do in fallout 4 where you save and spend them.
  6. DamienXIII
    DamienXIII
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    I have a question.....

    Can I install all of 6 mods together.....?????
    1. JakeArmitage
      JakeArmitage
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      Good question. 
      I've tried it and got conflict errors by Vortex.

      Using only UPP Packs 1 and 2 there seems to be no problem but if i add / want to use one of the other additional perk packs (say the Beverages) i got unresolved file conflicts
    2. JakeArmitage
      JakeArmitage
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      accidental double post
    3. DamienXIII
      DamienXIII
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      Hello, JakeArmitage, first of all, thanks a bunch for your reply.....

      Well for an Update to my original comment: I installed all of them together using Vortex.....

      And seems like are functioning fine.....
  7. JakeArmitage
    JakeArmitage
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    With so many many new, additional perks to chose from: 
    would it be a good idea to install a mod that allows to select two perks during a level up?

    I've 100%ed FO3  around three times and know the game meaning i wouldn't ruin my experience by being OPed in a possible first playthrough. 

    What are your thoughts, guys?
  8. hcbigdogdoghc
    hcbigdogdoghc
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    Dude the body shield perk is so fucking OP, and you can take it at level 2......

    With that perk you are literally playing at very very very very very very easy mode. Like what was the modder thinking.
    1. Rainstalker89
      Rainstalker89
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      Body Shield was most likely created for those of us that use Real Weapon Damages Alt version combined with Locational Damage?. Even wearing Winterized Power Armor I will occasionally get insta-killed by a headshot from Talon Company Merc or Raider but if I am lucky I can do the same to them. Body Shield will come in handy because I also use 20th Century Weapons along with FWE, Marts MM, WMK, FOIP. I just encountered over 150 various Ghouls with increased spawns on Marts MM in Dunwich Building and it was hell to get through.
  9. AIterEgo
    AIterEgo
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    Has anyone had issues with NMCs Texture Pack? When i installed "perk pack", then all the textures are going back to standard, like normal fallout without "texture pack". Can anyone help?
    1. ashkid123
      ashkid123
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      Could be down to mod order
  10. Chupacabra31
    Chupacabra31
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    My question is - does Tough Motherfucker affect Stimpaks? I would hate not being able to heal myself with them, i could care less about other other chems as i don't use them and other consumables, that raise or decrease stats temporary, but not being able to heal myself in combat is a no-go!