Would you be able to make a lambda shuttle with the wings attached but still damaged looking? I'm working on an enclave replacer and I want a battle damaged shuttle for the vertibird and yours looks great but I want the wings attached to it and I dont know anything about models only textures.
When I go to use any of the guns that don't have scopes and I aim in, they do the standard Fallout 3 hipfire zoom aim, but when I start shooting they go to ironsights and the sights are far off from where the actual fire is going too. Are these weapons supposed to be iron sights enabled, or what? How do I fix it?
I endorse becuz i like the textures and custom mesh used to design the weapons and fx but i think the cnd is to soft and i find thats its not compatable with iron sights... though some problem with the mod i think its still good
Hi I really love your DL 44 but I don't want all of the rest of this mod. Is there a way I can only use the DL 44 file without having the shuttle and all that in game?
a lot of these weapons look really cool and some give me major flash backs to the old starwars games. unfortunately the weapons condition quickly deteriorates after a short while of using any of them thankfully you can repair them with other energy and lazer weapons but it would be better to not worry about repairing them so quickly after a couple of uses. still a really great mod though!
----Additional Hints/Tips----- For those wondering where this ship is,**Just a Hint for those in search** it's around the Tenpenny Tower area (By examining the screenshot "Eweb in Action"). If you can't find it over the next hour of searching, and no broadcast signal, double check that all the files are in the Fallout registry, most importantly, the "Maks StarWars Weapons.esp".
If you can't find this file within the Data folder, just drag the information into the file, and FOMM, just see if it was placed in, and checked.
I too had the same problem of not finding the ship or the guy until after two hours of search.
-----Review-----
After getting the files in order, it was quite interesting finding the character, and the quest name *I'm a sucker for Star Wars*. But everything else was very laid out to even the location of the ship after the conversation.
I wish there was more Star Wars theme quests along with this (Companions, assassin quest, or simply a continuation, etc.)
Just want to say nice job on it, and I hope there is more to come *the Ship model tend to glitch out of existence but the door (solved with a save looking away and reload) but sheer beauty*
Thank you for this mod, it would be a shame if it disappeared with the other mods that I wanted to have but where removed from nexus.
54 comments
EDIT: I figured it out.
For those wondering where this ship is,**Just a Hint for those in search** it's around the Tenpenny Tower area (By examining the screenshot "Eweb in Action"). If you can't find it over the next hour of searching, and no broadcast signal, double check that all the files are in the Fallout registry, most importantly, the "Maks StarWars Weapons.esp".
If you can't find this file within the Data folder, just drag the information into the file, and FOMM, just see if it was placed in, and checked.
I too had the same problem of not finding the ship or the guy until after two hours of search.
-----Review-----
After getting the files in order, it was quite interesting finding the character, and the quest name *I'm a sucker for Star Wars*. But everything else was very laid out to even the location of the ship after the conversation.
I wish there was more Star Wars theme quests along with this (Companions, assassin quest, or simply a continuation, etc.)
Just want to say nice job on it, and I hope there is more to come *the Ship model tend to glitch out of existence but the door (solved with a save looking away and reload) but sheer beauty*
Thank you for this mod, it would be a shame if it disappeared with the other mods that I wanted to have but where removed from nexus.