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htom sirveaux

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htom sirveaux

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12 comments

  1. KresoX
    KresoX
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    Nice simple shelter. The crane is cool, but maybe it's just a bit too tall, because the view from the top - though good for orientation if you're relatively new to FO3's world - does quite obviously reveal the game engine's limitation when it comes to drawing (or not) distant objects so the world around will seem quite empty.
  2. htom sirveaux
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    @Blackrobed

    I figured it out in my sleep. Most likely the problem is the outside navmesh was not updated. I had no clue what to do then, but know I think I may be able to fix it. Since you really like it, I think I'll give it a stab.

    No script, it's just not navved. I think becuase I thought it would be too cluttered.

    So, thanks, for the first time since I got me mitts on NV, i'm creaking open the closet door that I hold the FO3 GECK.

    And YES, I realize this was in MARCH. I've been busy.
  3. Blackrobed
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    The house looks very nice, but..

    Apparently there is a bug that sometimes makes companions unable to follow you when you exit the location (most notably Megaton, and on a couple of ocassions Scrapyard House itself). Hopefully you will be able to fix this bug, as I would really like to use this house, but right now it causes a bit too many inconveniences.

    P.S.

    I am not a programmer / modder myself, but it seems likely that the script that makes companions stay rooted to a spot inside Scrapyard house is to be blamed.
  4. htom sirveaux
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    Thanks.
  5. pluphy
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    So...Awesome...
  6. htom sirveaux
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    ...ooookay.
  7. Goweigus
    Goweigus
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    Is there a mod that includes this one in it? I've just finished remodding Fallout 3 and I tried to go into the monorail/train house that is high off the ground near the scrapyard (android alternate start). I'm talking about the one featured in this mod http://fallout3nexus.com/downloads/file.php?id=1334 and now I get some message at the door about how its Nathan and Manya's house! I can use the bed, but I can't wait because I am apparently trespassing. Strange thing is I've never even heard of this mod and certainly didn't download it! I suspect it is somehow connected to excessive interiors or something...

    PS: Ok I forgot that they were already characters in vanilla and not particular to your mod. I think what must have happened is that FO3Edit or its Master Update or FOMM merge patch or something messed it up. Whoever made the mod most have used part of their house and for whatever reason its no finally a problem (never was before).
  8. Thasic
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    Nice mod. I agree, how many fully equiped houses does a player need. I use the no fast travel mods and like to have a couple of places around the wastes to duck into come night fall. This one is the first in the area around scrapyard that I have liked. I'll DL shortly, thanks.
  9. htom sirveaux
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    I intentionally left some of those out for a few reasons.

    1) No room (untill I get the GECK back).

    2) You already have one in Tenpenny/Megaton, and every other (unrealistic) player house mod.

    3) Workbenches are everywhere. Really.

    4) Really, do you actually use them anymore?

    E) How many Pristine Nuka-Cola Machines and Vault-Tec Limited Edtion Bobblehead Stands are there in the middle of the WASTELAND??
  10. sXeGod
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    Good mod! The only thing I would change about it would be adding the My First Infirmary, Laboratory, Work Bench ect. to the house, other than that, it's a good little addition to the game.