About this mod
Adjusts FOOK2\'s five nightvision shaders to something more effective (especially with Fellout)
- Permissions and credits
This is NOT an official FOOK2 plugin.
Author's note: This is made by myself, for myself and as such may not be to your liking (and is still named "NV Test" lol). I will upload screenshots after I have played for a while and taken some.
Description:
Basically this mod simplifies a lot of the imagespace modifier values, with the high contrast and a few other things axed entirely. I left the blur effects and charge timer as they were. The values are from the FOOK2 Main esm.
This mod essentially makes nightvision genuinely useful in consistently low-light environments, but of limited use in inconsistently illuminated areas.
Muzzle flashes and other particle effects are very difficult to see through.
For people using Fellout, the pitch-black nights are made navigable, though difficult for combat.
Installation: Put "NV Test V.esp" into your data folder and activate it in the Fallout3 launcher, or another mod manager.
Uninstallation: Deactivate "NV Test V.esp" in your preferred mod manager and delete it from your data folder.
Conflicts: Will conflict with any mod that alters the imagespace modifiers for FOOK nightvision.
I will not be updating this mod as I am satisfied with it (and really, does anything else matter?).