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Lithoboli

Uploaded by

Lithoboli

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About this mod

Adjusts FOOK2\'s five nightvision shaders to something more effective (especially with Fellout)

Permissions and credits
This is my first uploaded mod, born of frustration and experimentation (in equal measure).

This is NOT an official FOOK2 plugin.

Author's note: This is made by myself, for myself and as such may not be to your liking (and is still named "NV Test" lol). I will upload screenshots after I have played for a while and taken some.

Description:
Basically this mod simplifies a lot of the imagespace modifier values, with the high contrast and a few other things axed entirely. I left the blur effects and charge timer as they were. The values are from the FOOK2 Main esm.

This mod essentially makes nightvision genuinely useful in consistently low-light environments, but of limited use in inconsistently illuminated areas.
Muzzle flashes and other particle effects are very difficult to see through.

For people using Fellout, the pitch-black nights are made navigable, though difficult for combat.

Installation: Put "NV Test V.esp" into your data folder and activate it in the Fallout3 launcher, or another mod manager.

Uninstallation: Deactivate "NV Test V.esp" in your preferred mod manager and delete it from your data folder.

Conflicts: Will conflict with any mod that alters the imagespace modifiers for FOOK nightvision.

I will not be updating this mod as I am satisfied with it (and really, does anything else matter?).