About this mod
Adds small selected Calibr ammo group to Ammo Press which goes in conjunction with FWE.
- Requirements
- Permissions and credits
Found out that the value for 7.62mm was wrong (3 before, 5 for FWE 6.03)
Fixed Accordingly.
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12/29/2011
Somehow making this rekindled my spirit.
I always wondered where is the use for all the clutter I see in the gameworld,
and I think I will add metallic clutter into the material list.
I guess I will work on it during this weekend. Should be fairly easy scripting.
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12/28/2011
NOT DEAD YET! though I am almost dead and this will most be likely my final version.
I am glad that other modders made real calibrified ammo press.
Since my approach was always in conjunction with FWE, I decided to change entirely.
IF I feel like it, I may add some clutter that contains metal component to convert into a ammunition.
Irons, paperweight, etc.
But that is for the future planning.
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Following calibr ammo is expanded in the ammo press.
All of the ammo type were based on usage from FWE, except 50BMG.
*2mm EC
*9mm Parabellum
*HN Needler
*4.73 Caseless
*7.62mm NATO
*.45 ACP
*14mm
*.50 BMG
*.30-06 Springfield
Also how ammo press calculates its output has drastically changed, based on ammo weight on FWE as well.
ammos are divided to 3 size categories.
-small (0.01wg from FWE, value=1)
5mm, 2mm EC, HN Needler, 4.73mm Caseless
-medium (0.03wg from FWE, value=3)
5.56mm NATO, 10mm, .32, .45ACP, 9mm
-large and big (large 0.05wg, big 0.10wg from FWE, value 5 and 10 respectively.)
.44 magnum, .308 winchester, 7.62mm NATO, 14mm, .50 BMG, 12 gauge shells, .30-06 Springfield
calculation is basically same as vanilla, however at the end there is modifier of 0.85
which means it will NOT convert 100% of your ammo; you WILL lose 15% of your ammo in conversion.
Also I decided NOT to add any of the explosives: grenades, mines, 40mm, missiles, and obviously Mini-Nuke.
Explosives is different than bullet; they cannot be produced in the same manner as pressing in the steel mill.