Documentation
Readme
View as plain text
Fort Independence Expanded v1.3
by Scarecrow
***Requires OA***
1) Description
2) Installation
3) Uninstallation
4) Known Issues
5) Credits
6) Changelog
1) DESCRIPTION
Expands Fort Independence to be more befitting of the Outcasts, a highly technological and military organization.
Based on a cleaned up version Bikkebakke's excellent mod (http://www.fallout3nexus.com/downloads/file.php?id=9033), I've added some more defensive structures, and added some additional guards and turrets.
2) INSTALLATION
Place the files in your \Data\ directory.
3) UNINSTALLATION
Remove Fort Independence Expanded.esp
4) KNOWN ISSUES
None
5) CREDITS
Bikkebakke for Fort Independence Improved.
Bethesda for being so mod/user/community friendly in all their games.
6) CHANGELOG
v1.3
-completely redid/fixed the navmeshes in both interiors
-fixed a few navmeshes outside
-fixed a typo
-fixed two micro fusion cells that mysteriously got placed tens of thousands of units away in the lower level, causing a havok related crash (cosmic bit flips man...)
-fixed Doc Knox's facegen all of a sudden crashing the game when it tries to render it in the lower levels (I'm telling you...)
-fixed a floating first aid kit
v1.2
-fixed Snipers not moving correctly along the buildings
v1.1
-added an additional wall inside the compound around the fence
-added collision to the roof and an walled in area on top of roof for possible future use
-changed/fixed the main gate turrets
-slightly altered the AI of the Defenders
-added some more guards and snipers
-fixed the ownership of the medical supplies
-fixed the navmeshes
v1.0
-initial release