I think it already displays it in hex anyway, if not then google hex to learn about it. you'll probably find a converter so you never have to work it out in your head.
that 2 digit number will replace the first 2 digits in the ID that is in the readme. That will be the item code you use in the console.
Everything's done correctly, it's just not loading up properly. How do I go about ocnverting ID's to hex? Ut can't be me not using the console properly, as I've used many times before.
make sure you have the esp activated. make sure you know it's actual load order, so you can correctly derive its ID. remember the first 2 digits are based on load order. get the load of the esp, convert that to hex. that is the first 2 digits of the ID. the rest of the ID never changes, and I have written it in the readme. once you know the correct ID, use the console command player.additem <base_id> <amount>
I presume you are either: not activating the esp, using an incorrect ID, or incorrectly using the console.
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EDIT: I have got it working, although it seems to be misaligned, but this is probably just me.
I still think you must not have the correct ID. where is the esp in your load order?
I think it already displays it in hex anyway, if not then google hex to learn about it. you'll probably find a converter so you never have to work it out in your head.
that 2 digit number will replace the first 2 digits in the ID that is in the readme. That will be the item code you use in the console.
once you know the correct ID, use the console command player.additem <base_id> <amount>
I presume you are either: not activating the esp, using an incorrect ID, or incorrectly using the console.
if its the first mod in your load order the the ID is 01000EA6
if it is second, it is 02000EA6 etc