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Bond

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Bond123

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152 comments

  1. Andy2550
    Andy2550
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    This is a really good mod, but only real issue I have is that it doesn't make sense lore wise for you to have a better suite than Tenpenny himself.
    1. Ajiqmukiz
      Ajiqmukiz
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      This whole mod doesn't make sense lore wise, it's "not lore friendly" category. Still if you want to turn your FO3 pre war style, this mod is a must.
  2. User_42342640
    User_42342640
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    This is a very nice overhaul to Tenpenny Tower. Although I will admit it makes the building feel a little bit too pristine, but otherwise really cool.
  3. ezg1969
    ezg1969
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    I just installed this mod and checked it out. I've only spent a few minutes there but you did an awesome job. thanks. The only thing missing is a couple of pretty housekeepers haha.
    Thanks for the mod. This is one others should look at as an example from what i see so far.
  4. xon353
    xon353
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    1. Jesse6669
      Jesse6669
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      spooky
    2. xENJAJVEx
      xENJAJVEx
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      • 3 kudos
      scary

      skeletons
  5. wakinguphigh
    wakinguphigh
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    The bushes that are left-right of the tower have this weird wasteland (dead tree) tree coming out of the ground. It's the
    dead tree in its LOD form though but I've noticed this one or two times without this mod, in my travels and also when I last
    used this mod they were present. No biggie but if you know how to fix it, let me know.

    EDIT: I've also a problem with the Tower's LOD. It's okay for a while but once I have travelled so far,
    the Tower changes back to its vanilla texture.


    I have also come across this 2D dead tree. It is inside the tenpenny courtyard shrubs and every other tree in the wasteland. With the flora overhaul mod on it appeared in all of those as well. Sadly I have been forced to remove this mod and settle for an ordinary suite due to this strange overlap.
  6. Biffwebster141
    Biffwebster141
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    To get rid of the missed placed door outside Vault 101, open FO3Edit - find Bonds Tenpenny Tower Complete esp - expand it - expand world-space, then Wasteland, then Cell, then Persistent - then scroll down to XX010cad which is the miss-placed door, and right click delete yes to the big red warning, exit out of FO3Edit, make sure Bonds esp is CHECKED. All Done.

    or

    Use the console command (~) key, click the door with your mouse, then type delete, or remove.
  7. Tulius
    Tulius
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    With the Fallout 4 on the door I decided to play again Fallout 3 with some (many) mods.

    When I begun to look for mods to the Tenpenny Suite I found this one.

    I use it with the "Purchase the Tenpenny Suite" by Tommo120 http://www.nexusmods.com/fallout3/mods/922/? (I didn’t blow up Megaton) and until now there seems to be no problem with the both going together.

    The only issue is that I find the paper wall dull. Maybe some differences betewn the corridor and the rooms would be interesting. As for the VIP suite is good, but I found too many ligh, I think it should be a bit darker, I have to change my monitor in that suite.

    I think that Tenpenny Tower needed a bit more charm that in the Vanilla and this mod is a good effort.
  8. anolddeadrat
    anolddeadrat
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    do you need any other mods to make this work right? because when i load it into the game the textures don't seem to load correctly like a graphics bug that causes the textures to go crazy.
    1. Electrodium
      Electrodium
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      • 1 kudos
      Maybe apply Archive Invalidation again?
  9. kertenx
    kertenx
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    Yes... amazing mod ???
    Although I have deleted this Amazingly beautiful change, game is corrupted (actually game is corrupted first , when I try this amazingly beautiful change)
    even after uninstaling mod, trying to enter Tenpenny Suite is impossible. the game crashes and crashes...
    Thanks for all beautiful comments.
    respect for hard work. and thanks for insufficient description.
    1. Brigand231
      Brigand231
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      Odd, I've not had any issues like you describe and I've activated and deactivated the mod several times in recent testing myself.

      Regardless, if you think your save is now corrupt, what's to stop you from reverting to one before you activated this mod?
    2. kertenx
      kertenx
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      "what's to stop you from reverting to one before you activated this mod? "
      not worked...
      I started a new game and still there's a crash problem with tenpenny suite (that's why I said it affects the game).
      I don't use any other mod about tenpenny building...
      Yes it can be removed.
      it can only be removed with <rr companions wault>.
      after that my old save games start to work
    3. Brigand231
      Brigand231
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      I think we might be hitting a language barrier here and I apologize if I have misinterpreted your tone, which I likely have.

      Game stability issues can be caused by many different things. Just because you do not have another mod installed that directly acknowledges editing Tenpenny Tower, that does not mean other mods cannot affect it. Most issues happen when two mods interact and cause a conflict. In most cases, either mod works fine on its own.

      I would like to help determine where this interaction is happening in your game so that it can be addressed, but I cannot do that without knowing more about what mods you have active and what they are. Also, are you using a large address enabling tool, like a 3gb or 4gb enabler or have you modified your game executable to take advantage of more RAM than the base game?

      I am not sure what you are saying about RR Companions Vault. Your game works again after removing that mod and this one?
    4. kertenx
      kertenx
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      yes unfortunately there's a language barrier.
      I guess I can not explain the problem exactly. Before I wrote a comment, I installed this mod two more times to check.
      when I uninstalled this mod, tenpenny suite became inaccessible, (untill uninstall "RR Companion Vault" mod). I don't know why but that's the situation.
      thanks for reply, sorry if there's a misunderstanding.
    5. Brigand231
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      No worries. I am sorry I cannot better assist you. Perhaps you can try running this mod while RR Companion Vault is still disable and see if it works better now?
  10. aramdol
    aramdol
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    Amazingly beautiful change to the Tenpenny Tower. The texture of everything in the vip suite is very bright and shiny but still look great. It really makes the vanilla room pale in comparison.

    Some very minor problems with other mods I could see at the moment. Megaton Return - the expanded Tenpenny Gateway blocks off the teleport portal. Tailor Maid (normal version) - now you have a floating mailbox that would normally be sitting on top of a pile of rubble. Skull and Crossbone Headwraps - one of the headwrap was sitting on top of the rubble by the guard's bed, you might find it on the floor now instead.