Fallout 3

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gimpyparrot

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gimpyparrot

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18 comments

  1. gimpyparrot
    gimpyparrot
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    @ Radar E 33

    1. did your HP disappear from the HUD only?

    2. did it disappear from your Pip-Boy display as well?

    3. did you do any extraordinary activities, such as having your inventory taken from you?

    4. did you start any downloadable content such as Operation: Anchorage or The Pitt? (I don't have Mothership Zeta, so if that is the culprit, I probably can't help ...)

    5. do you have any mods that augment your HP (starting HP or HP gain per level?)

    6. how many of the Health Regeneration modules are you using at one time? (it is possible to purchase and wear an infinite amount of them, the effects do stack.)

    7. when you remove the modules from your person, does the bar come back?

    8. are you using the "Darnified UI" or any other User Interface mod not native to Fallout 3?

    9. did you install the 1.7 Fallout 3 patch and if so, what language of the game are you using?

    all of these questions are important for me and THANK YOU for your bug report. since it will take time for me to investigate your answers to these questions I recommend you revert to a save game from before the bug and...
    a. see if it occurs again (try to do what you did before)
    b. play past the point of where you noticed the bug and see if it happens without the module in use.
    ...then please let me know about what you find. Thanks Again!

  2. Radar E 33
    Radar E 33
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    Methinks i found a bug. Have the HP regen module installed and was kicking some butt in the wastes when my HP bar disappeared. My gauge is still there, but my bar is no longer present.
  3. gimpyparrot
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    @ bivar

    Thank you. I intend to.
  4. gimpyparrot
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    I considered balance very carefully before making this mod, and then realized that since I'm posting it for others to enjoy as well, that threw out previous balance concepts.

    I had to go with making something that spanned a range of "well... this is almost helpful" to "HOLY CRAP! DID YOU SEE WHAT I JUST DID TO THAT GUY?!", and I made enough types that you could get every feeling in between.

    Ever wanted to beat the game equipped with nothing but your underwear and a combat knife? Now you can. Ain't got the muscle to carry a fourth big gun, and you LOVE big guns? Now you can. Wanna waltz into Fort Independance and show the Outcast's that "Rudeness" is the leading cause of death for folks in your proximity? Now....you can.

    That was the intention anyway....the point is that every player has a COMPLETELY UNIQUE view of game balance. I'll be coming out with some new mods that will make game play harder.... both "exciting harder" and "annoying harder".

    I always appreciate the input I recieve, it will help tailor future mods. Thanks.
  5. Sithrazer
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    The carry weight and crit chance are the only ones I'd consider hitting overpowered levels. Maybe health regen. But there are so many mods that up carry weight that I don't think much of it.

    The force field could be considered overpowered if you have a mod that unlocks the DR cap to let you go past 85.

    Personally, I like the current scaling in this mod.
  6. sedhrw
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    Many of these effects are overpowered... even for the price. I suggest balancing these things, perhaps make each module have only like 3 levels and make them expensive, but lower the stats a bit.
  7. gimpyparrot
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    @Wookie120

    Thanks for the endorsement!

    @ied

    Q1: Made it happen. Added 5 flavors of "Radiation Absorption Module". Thanks for the idea.

    Q2: No scripts were used. I manually added a container to the RC Market area, and tied it in with Seagrave's stuff.
  8. ied
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    how about a radiation reducing module?

    By the way, are you using a script to add the items to the vendor?
  9. gimpyparrot
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    @Sithrazer

    version 1.2 is up. it is much more user friendly, description wise. since only the names are changed, I think you can just trash the old 1.0-1.1 and install 1.2 without any worries. my game suffered no ill-effects. thanks for all the suggestions!
  10. Sithrazer
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    Exactly. By the time I finished running through Zeta and got to Rivet City I had completely forgotten which acronym was what.