I don't see why stats MUST be 2 rather than 1. IIRC the ONLY stat that has bonuses on multiples of 2 is INT (for vanilla at least). Luck is odd levels, as you mentioned. There is no reason 2 CH is more cost effective than 1 or 3 CH. Honestly, you can play the game with ANY stat values and it'll still be easy, thanks to the ridiculously low effects of all stats. +2 ap per agil on a base of 65, +10 lb per str on a base of 250, etc. Intel is more necessary but if you know what you are doing, still easy bypassed. No need to max out every single skill in the game anyway (med is only useful for saving caps because stimpacks can be used multiple times at once, barter is only useful for.... saving caps, speech is only useful for caps/minor xp. You only need 1 weapon skill. Sneak depends on what your playstyle is).
I also find it amusing that you list tons of skillbook locations, random weapon stats (are these really necessary? an indepth comparison of weapon stats is not something a "concise" guide should be getting into), but you never say what the stats actually do.
the VATS perks add 25% to hit of your ORIGINAL % to hit. +25% when you have 40% chance to hit turns into +10% for 50% chance to hit. This makes perks like concentrated fire reallllly useless.
Perception does not increse VATS accuracy unless you use FWE.
vats for melee is very useful in the fact that you can teleport to hit enemies. I've heard of people teleporting through chain link fences etc.
you would do well to mention the mechanics of criticals and how they work with VATS (i.e. never use multiple projectile weapon (shotgun) with VATS unless you want sucky crits)
nerves of steel is useless, fyi. not sure why you recommend it, especially if you have grim reaper's sprint.
You did not mention the evil karma requirement for clover and jericho, or the neutral requirement for Butch.
why do you suggest buying bobby pins? They never break if you pick successfully, I always end up with a ton of them (for some reason feral ghouls have a lot)
your recommended mod list seems pretty random, more like you just threw in what you personally use. If you are trying to perserve the vanilla experience, then BA repair mod is definitely inappropriate. If you are trying to make fallout3 more fun, then why not suggest larger, more well done overhaul mods such as XFO, FOOK, FWE, Arwen's realism tweaks, and more? Or 20th century weapons and MMM?
2 comments
I don't see why stats MUST be 2 rather than 1. IIRC the ONLY stat that has bonuses on multiples of 2 is INT (for vanilla at least). Luck is odd levels, as you mentioned. There is no reason 2 CH is more cost effective than 1 or 3 CH. Honestly, you can play the game with ANY stat values and it'll still be easy, thanks to the ridiculously low effects of all stats. +2 ap per agil on a base of 65, +10 lb per str on a base of 250, etc. Intel is more necessary but if you know what you are doing, still easy bypassed. No need to max out every single skill in the game anyway (med is only useful for saving caps because stimpacks can be used multiple times at once, barter is only useful for.... saving caps, speech is only useful for caps/minor xp. You only need 1 weapon skill. Sneak depends on what your playstyle is).
I also find it amusing that you list tons of skillbook locations, random weapon stats (are these really necessary? an indepth comparison of weapon stats is not something a "concise" guide should be getting into), but you never say what the stats actually do.
the VATS perks add 25% to hit of your ORIGINAL % to hit. +25% when you have 40% chance to hit turns into +10% for 50% chance to hit. This makes perks like concentrated fire reallllly useless.
Perception does not increse VATS accuracy unless you use FWE.
vats for melee is very useful in the fact that you can teleport to hit enemies. I've heard of people teleporting through chain link fences etc.
you would do well to mention the mechanics of criticals and how they work with VATS (i.e. never use multiple projectile weapon (shotgun) with VATS unless you want sucky crits)
nerves of steel is useless, fyi. not sure why you recommend it, especially if you have grim reaper's sprint.
You did not mention the evil karma requirement for clover and jericho, or the neutral requirement for Butch.
why do you suggest buying bobby pins? They never break if you pick successfully, I always end up with a ton of them (for some reason feral ghouls have a lot)
your recommended mod list seems pretty random, more like you just threw in what you personally use. If you are trying to perserve the vanilla experience, then BA repair mod is definitely inappropriate. If you are trying to make fallout3 more fun, then why not suggest larger, more well done overhaul mods such as XFO, FOOK, FWE, Arwen's realism tweaks, and more? Or 20th century weapons and MMM?