Fallout 3
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Lord Inquisitor

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lordinquisitor

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10 comments

  1. Xtudo
    Xtudo
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    Great mod, but the vanilla version sometimes freeze my game, saddly.

    Took me a long time to narrow the problem to this mod.

    Just reporting.
    1. Tukka
      Tukka
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      Unfortunately, I can also report that I was able to trace a consistent game-freezing issue to this mod. I experienced the problem with both the default and vanilla meshes, and with and without the script disabling .esp.
    2. kevkas
      kevkas
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      In response to post #24439154. #27316669 is also a reply to the same post.


      Spoiler:  
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      Xtudo wrote: Great mod, but the vanilla version sometimes freeze my game, saddly.

      Took me a long time to narrow the problem to this mod.

      Just reporting.

      Tukka wrote: Unfortunately, I can also report that I was able to trace a consistent game-freezing issue to this mod. I experienced the problem with both the default and vanilla meshes, and with and without the script disabling .esp.


      Same here, consistent crash in Arlington Library (Children's Wing) with this mod, for anyone still experiencing this issue, you can use Automat Fix by RoyBatterian: https://www.nexusmods.com/fallout3/mods/22947
  2. Mudda
    Mudda
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    damn, you made it again. btw script should be easy to fix. iirc you only need to set OnActivate and playing the animations via "playgroup".
  3. lordinquisitor
    lordinquisitor
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    Have it animated in nifskope and looks fine. One piece Box02:1 sipin about z azix in one frame and one frame only, Annoying as looks like it chould be ok. Also it wont load in GECK woiithout crashing. So a delay.

    Closing Script Working Now with quick esp to remove the script

    Any ideas? = yes check the small stuff very truly!

    had not set key type on 2 Interpolation key groups

    The spinning part is still technically but setting the time to 0:00 solved that. I suspect I have 1 key too many there.
    If someone can explain it I would be very interested.

    up load a new vanilla and tweaked automat tomorrow when I have a look at this scripy Mudda mentioned. And it 5:50am should be in bed. Anbd this has given me carpal pains again. I'll quit griping..
  4. Mudda
    Mudda
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    And it seems, that bethsoft was aware of the borked animation. they simply set the activator to 'destroyed' in automat01 script.
  5. lordinquisitor
    lordinquisitor
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    The blasted closing animation has abot 350 keys to be entered, and I'm doing this manually. Since I don't know any way to animation in blender.
    Why couldnt Bethsoft have just fixed it in first place!
  6. OpposingFarce
    OpposingFarce
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    I love your work, LI
  7. Mudda
    Mudda
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    just awesome. as all your tweaked nifs. now with your tweak and nmcs retex this thingy looks even better. all we need now, is someone who is able to fix the closing animation.
  8. DivineHeresy
    DivineHeresy
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    good job we could use more people like you around here tweak away =)