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SaintSinner

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stsinnet71

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13 comments

  1. ZaphodBeebleprox
    ZaphodBeebleprox
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    Don´t know if ya still working on that, but I want to tell ya you´ve writen Cmmon instead of Common in the mainfile. Seems not working right tho.

    If you ever will read this.
  2. stsinnet71
    stsinnet71
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    Sorry had to do some stuff in RL. Will be getting back to adding more when I can. Should be pretty complete and playable as is . I just want to add more when i get more time. Let me know if ther are any issues whle running it and I'll try to fix em.
    1. Morgwynn
      Morgwynn
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      Looks good the only thing you might want to change ( Only a Suggestion ) is the wooden supports, maybe change them to metal supports like the ones on Megaton or maybe some Scaffolding like you see along the buildings in the game. I don't think wooden supports would hold up a trailer at the very lightest they are like 2500lbs to 3000lbs and the rounded airstream type trailers in the game would probably weight around 3500lbs to 4000lbs and that's allot of weight for old wooden support beams. Also how does the town get electricity? . . I would imagine since it is high up that it would use wind powered turbines or solar panels on the rooves of the buildings. . .Is there a well at ground level or does the town have rain catchment basins? . . .
  3. stsinnet71
    stsinnet71
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    NPC's have arrived. will hopefully have them fully functional and (crossed fingers) finished by this weekend.
  4. stsinnet71
    stsinnet71
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    Thanks man. Added some npcs to merchant area. Still trying to get my merchants working right. Fixed alexa to sell more than ammo. Altered the trade caravans to stop by merchant gate. Gonna at least try to populate main area tonight if not have all of them worked out totally yet. Got alot of friends/family that sad they'd do voices but noone stepped up yet we'll see.
  5. stsinnet71
    stsinnet71
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    Actually yes. I am working on that now. Haven't had good luck with scriptng npc's yet. Gonna try alll this weekend to add some. Also should be a couple side quests when totally done. Full NPC line up will eventually be.

    Hotel operator + 5-6 patrons
    Diner/dinner merchant
    Weapon/ammo merchant
    Armor/clothes merchant
    Miscelaneous merchant
    3-4 guards with routes
    Farmer
    beggars
    Prostitute+pimp/drug dealer street doc
    Couple family members for merchants
    Merchant guard+ dog


    Also gonna try to add some backstory.
  6. JPZ1987
    JPZ1987
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    Looks great!!

    Have you ever thought of adding NPCs and making this a full-blown city mod like Arefu Expanded?
  7. stsinnet71
    stsinnet71
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    Worked on supports and got rid of a metal plank that was laft by the workers.
  8. PilotSanders
    PilotSanders
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    Embrace the Redneck in you will!! Nice hotel with the campers. Funny as hell.
  9. stsinnet71
    stsinnet71
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    I been trying to get all the structure stuff covered. Thanks for the input.
  10. Halcyon78
    Halcyon78
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    Me being a perfectionist, take this with a grain of salt.

    The misttle platform second level is vastly unsupported. There are no crossbeams to prevent shifting from wind. The left platform is also vastly unsupported. It has too much weight with the wood supports for those 2 metal ones to hold up. And overall, there is just too few supports across the whole thing to hold up that kind of weight.

    Other then that, love the idea, keep it up! Love tall things.