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Military Engagement & Reconnaissance Corporation
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M.E.R.C. 2 - Fallout 3 Expansion 3/3/2012

Original MOD Author: SiN
Current Caretaker: VFORVIC
Current MOD Team: VFORVIC & DrJones013
Version: 2.1
Date: 12/15/2017

MERC 2, COMPLETE MOD v2.1

2.x IS A NEW STORYLINE THAT STARTS MERC OVER.
IF FOR SOME REASON YOU ARE UPDATING FROM AN EARLY 1.x RELEASE
YOUR OLD CONTENT/PROGRESS WILL NOT BE SAVED!

THIS IS A FULL INSTALL OF MERC 2 VERSION 2.1
IF YOU INSTALL THIS OVER A OLDER MERC 2 V1.3 OR V1.4
OR V1.5 BETA INSTALL YOUR GAME WILL BE MESSED UP.
YOU WILL HAVE TO REMOVE YOUR CURRENT MERC 2 FILES
MAKE A CLEAN SAVE WITHOUT MERC 2 INSTALLED
THEN INSTALL MERC 2 2.1

To install, drop all of the files into your data
directory or use Nexus Mod Manager.

This package does not include optional files
such as add-ons.

The old add-ons versions such as The Merc Point Lookout Base
will not work with this version. You need to download and
install the new version of the add-on.
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REQUIREMENTS

DLC - Operation Anchorage
DLC - Broken Steel
FOSE is not required, but is needed for some things such as the Sorters and Weapon Switching to work correctly.

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KNOWN CONFLICTS

Bunker 72 by lostmisery - You cannot have it installed.
Devils Wish - I have a patch for it.
FLAK - I have a patch for it.
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GENERAL INFO - READ THIS ALL!
1ST. Blain will be waiting for you outside Rivet City.

2ND. Kalen's Merc Sniper Armor gives 100% Stealth when not moving in Sneak Mode, but drops to 0% when moving.

3RD. To use the Different Fire Modes on some Conventional Weapons you must be in Sneak Mode. When selecting the weapon when not in Sneak Mode the weapon will stay in whatever mode it currently is being used. Other weapons use the "H" key to swap between modes. Just try them both with your weapons to see which works.

4TH. There are Easter Eggs here and there so keep an eye out. It is stuff like names, references to other games or movies and a few items here and there.

5TH. Last Merc Quest is Remnants, but there are some base modifications and upgrades that will continue to occur as you finish Contracts. An Item Sorter will become available in the Armory after the last Contract is finished and it does require FOSE to work.

6TH. MERC 2 has been added to the BOSS list for your modding convenience! http://www.fallout3nexus.com/downloads/file.php?id=10193

7TH. You must have Display General Dialoge turning on in FO3 Options or you will miss important dialoge.

8TH. Some weapons have different modes. There are 2 ways for weapon to swap between modes. If a weapon has 2 states such as scoped or not you can just press the H key and it will swap. If a weapon has more than 2 states when you equip the weapon a menu will automatically popup to allow you to choose. If neither of these work on a weapon then it does not have any optional modes.

9TH. There is a Quest marker off the standard FO3 map. I have borders removed from this map so yes you can get to that location.

10TH No, Angela does not have any more contracts. This was originally put into the mod as a way to add random mini-quests to Merc 2 once the main mod quests were done, but we will probably not be going down this route anymore. Early on in development it was also thought as a way others could make and tag on mini-quests to Merc 2 or make requests.

11TH. I do not totaly handhold and direct you during the mod. Sometimes I tell you were to look and you go look. Nothing is hidden and I highlight most things you need to find during a Quest.

12TH. There is lots of behind the scenes Merc story information on terminals, notes and so forth. It is all interesting background story stuff so keep an eye out.

13TH. Dr. Ostermann has a special Quest that only activates when you ask him to heal your Radiation.

14TH. A cherry for you if you read this far. In the small room in the corner of the rusted Generator Room past Supply and Medical you will find a switch. It is tucked away right behind the window on the left side and appears after all Quests. Flip the switch and a door will appear. Inside this door is a series of rooms that were originally intended to be released with Merc to add more Quests and storylines, but for now it is simply a bonus for anyone wanting to check it out. Keep in mind it is not finished, but it has some interesting stuff to look over.


LETS ROLL THE CREDITS
I like showcasing other peoples hard work when possible, so if you like what you see here then head over to these folks pages and give credit where credit is due.
In every case where I used Resources from somewhere else I modified them so you can still use their version next to mine with no issues with the exception of Bunker 72 which was way to complex to seperate.
I did not use Resources from every mod I mentioned, but I feel like if I got inspiration for an idea that they still deserve credit.

SiN who was the original creator of Merc and was nice enough to let me take it over.
DrJone013 for coming onboard and putting so much time and effort into the project.
My Newphew Jason who is working on learning 3D Modeling and came up with the Merc Dagger, The Mortar Systems, The Dagger Display and The Mines. Plus, helped me out when I needed help with my own weak Blender skills.
BlackDragon66 for his BD66 Concrete Jungle Stealth Armor Textures.
Gopher for his unique idea for the way Stealth is handled. His Advanced Recon Stealth Armor uses this method.
M4tlocks for his L115 Model.
Jester for his Achilles Rifle.
Heroin Zero for the FN Five-Seven, MP 7 and XM-586 Universal Assault Rifle Models.
HarbingerSP001 - balian - bunsaki for BlackWolf Backpacks.
Wizzan for the Tent Mesh.
Lautasantenni for his Recon Armor MKII.
Darksmaster923 for his inspiration for Burst Fire Weapons.
Ataribaby for Eyes Without Cataracts.
Corehound for his work in Core Robots, along with CrushOverwrite for his Protectron and Robobrain models and all base textures. Also, Ghogiel for Eyebot, Mr. Handy and Mr. Gusty models and textures.
Pintocat for Unique Dogmeat.
Bond for Bonds Vases Resource & Bonds Emporium.
Blue_fox for Raccoon Skin Cap.
Chemist18 for Megaton Expansion Project
Antistar for Dragonskin Tactical Outfit and the use of his Mask textures.
Gribbleshnibit8 for Tactical Orbital Laser Strike - TOLS
Phitt for Artillery Marker Gun.
Atlanticmongrel for Binoculars and Portable Scopes.
Shantih for Infiltrations.
J13_Knightmare for Knightmares Prewar Clothing.
AffiAffi for Cave Deathclaw.
Gaijune for Reinforced Stealth Suit.
Felic for Silenced Sniper Rifle
Lostmisery for Bunker 72
Moraelin for Cool Lasers HD
Pixelhate for ACCESS, Tablecloth and Animated Resources
TraVinH for AR-01 Ray Gun
Cheronapollyon for Neck Seam Concealer Necklaces
Deanoman & JJacobs for Dark Sentry Turret Retexture
Lord Dlichnum for Catmeat - Dogmeat Replacer for Fallout 3