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Keukotis

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Keukotis

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26 comments

  1. Monoph
    Monoph
    • member
    • 0 kudos
    Nice one-works!
    Toggle N for activating.
    If you had the perk already use: player.removeperk 00094EBD
    Then you can add it back.
  2. ReccuringNostalgia
    ReccuringNostalgia
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    With recent mods i need night vision just to be able to see anything without flashlight during the night , and i mean it .
  3. jaderiver
    jaderiver
    • member
    • 127 kudos
    Hello..
    I've been trying different night vison mods and really prefer teh grey shades to green, but this is blindingly bright, I downloaded with nmm, but I had night vision berk before I installed it said to active the night vison with n and after installing it still said n ...
    But it blindly bright , I'm only using darker interiors mod, and testing it inside made some areas unsearchable tih also being to bright , yet, but outside on vanilla night, its really bright and hitting n or holding n didnt adjust it to another setting..
    Not like in the screenshots, then I've read those screenshot need to be updated to what they look like with the latest vers o.O so I can't use this the way it shows in my game
  4. Shmovese
    Shmovese
    • member
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    Its 2018 and I am using it alongside HDR Realistik Lighting and it is incredibly helpful at night. Thats why I dont mind that sushisquid ripped off those attribute raising effects. I am very happy I dont need gadgets to light up dark places anymore ;-) Mutations arent bad at all.

    Besides... if you ask yourself now what the mod does and why you would need it, then you dont. If you play without mods that modify the lighting at dusk/night this mod is not for you and the vanilla Nightperson Perk is more useful of course.
  5. PKfalloutPK
    PKfalloutPK
    • member
    • 2 kudos
    A suggestion to whoever will read this in the future:
    1) Find the "pip boy light radius changer" or sth like that in the nexus.. You can easily double it and provide the lightsource you need for beter nightvision (if used along with this mode)
    2) Find the "Action point recharge speed changer" or sth like that in the nexus.. You can easily double it and that will enable you to use awsome mods that depend on ap like "sprint mode" to run faster "bullet time" to simulate vats real time or "stealth field" to simulate stealth.

    Happy New Year 2012!
  6. Torso_Man
    Torso_Man
    • member
    • 0 kudos
    While I do love the night vision aspect you've added, I personally quite enjoyed the original benefits as well, and rather wish you hadn't stripped them away as you had. Perhaps simply add the night vision ability to the preexisting attributes?
  7. peterfaj
    peterfaj
    • member
    • 1 kudos
    I want the HUD. I really like the font and the health and AP bars.
  8. Keukotis
    Keukotis
    • supporter
    • 213 kudos
    The pictures are horribly outdated. They were taken back with version 1 and then 1.1 of this mod. I haven't really felt like replacing the pictures because they're "close enough" and because the newest version of this mod has too many brightness settings for me to want to have to take pictures of them all. Oh, that and I've gone back to playing Oblivion for a while anyway.

    The reason you're seeing bright/dark difference is because this mod in its current state has a bright/dark mode. When night vision is off, tap the button and release it to activate normal dim mode. Turn it back off and then hold the button for 0.2 seconds before releasing it and you'll activate a brighter mode instead. The brightness will also dynamically change with the time of day when you're outside, and you still get two brightness options within the dynamic change. This lets you actually control the brightness to some degree.
  9. Wingstorm
    Wingstorm
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    I am using FOOK2 with Fellout (Darker nights)

    Totally love your mod! Not only does it fits my stealth character, you really made a weak perk very useful!

    The mode is pretty stable and so far, I have only encountered 1 problem.

    Problem:
    Sometimes when I activate nightvision at night/outdoors in a very dark area, the amplified amount of light is very low. Barely or not more then what normal vision is. (Its really dark when compared to your pics.)

    The weird thing is, to "fix" this problem, I had to go near a bright source of light, like a open fire and re-enable night vision there. The amount of light amplified will then be restored to normal levels. (As seen in your pics.)

    Other then this little error, everything seems to work well.

    Thank you for expending on Artisten's Simplistic Night Vision mod and make Night Person perk a worth while perk to get. (In-fact it may be TOO overpowered now! Almost an essential perk to get with the Fellout mod! lol!)


    PS: I don't mind the black/white effect. Real night vision is only green, cos we human can see a wider range of the color green.
  10. deleted1312655
    deleted1312655
    • account closed
    • 20 kudos
    you say that very nice but one big but... my other nightvision mods are also reassigning the key by holding n but if it doesn't make conflicts that makes my game unplayable its alright (i guess).