Hi. I love this but i can only use it for a little bit cause the visual effects get on my nerves and has a small impact on performance for my machine. Any way to get rid of the purty stuff?
Adding something like this instead of the stuff you mention.
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-Applying a hit point count to when the shield itself when it is activated. the shield could then be destroyed/shutoff when the thing runs out of hit points. Thus being capable of another function. Being able to use energy cells whilst it is either being used to keep the shield hit points up or to manually recharge them with cells and fusion batteries.
you know.... i actually like this mod after using it,.. but after using it for 10 minutes, i quit using it altogether. Don't get me wrong, i still like it. I wonder tho,... are you able to make a version of this that has a more, subtle field? (or perhaps, along with a very subtle field, one that also has a pulse reaction when hit)
In my game, in 3rd person, if I have stealth field or alien shield on and then add the other, I'll see the white untextured bubbles for a second, then they are processed and work together just fine. I've never had the white bubbles refuse to render properly after a second or two. I'll post some screens when I get a chance.
Hello, I've noticed a bit of a conflict with items that give the stealth cloaking effect. When both the alien field generator and any item with the stealth cloak is equipped at the same time, go into 3rd person view, then cloak. Your cloaked character will be enveloped in the spheres that make up the alien field effect. Now, uncloak, and these spheres will turn white and untextured.
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Adding something like this instead of the stuff you mention.
-------------
-Applying a hit point count to when the shield itself when it is activated. the shield could then be destroyed/shutoff when the thing runs out of hit points. Thus being capable of another function. Being able to use energy cells whilst it is either being used to keep the shield hit points up or to manually recharge them with cells and fusion batteries.
Don't get me wrong, i still like it.
I wonder tho,... are you able to make a version of this that has a more, subtle field? (or perhaps, along with a very subtle field, one that also has a pulse reaction when hit)
In my game, in 3rd person, if I have stealth field or alien shield on and then add the other, I'll see the white untextured bubbles for a second, then they are processed and work together just fine. I've never had the white bubbles refuse to render properly after a second or two. I'll post some screens when I get a chance.
Is there any way to prevent this from happening?
Try posting in that thread if you need help with DUI.