Yes, this is mainly for FOOK2 FWE incompatability. Fook allows mutants to use its guns, but then FWE loads after it and overwrites FOOKS supermutantweapons list and takes everything off.
I know there were a few mods to fix that issue, but they haven't updated for the new FWE as far as I know of. This is just a different option to fix that issue.
I'm sure if you mess with too many other weapons that don't concern FOOK2 FWE, strange things can happen. If you intend to use this method, only add weapons that you KNOW mutants CAN use but just AREN'T using.
but if you want them to use anything except stuff animated the same as their small selection of vanilla weapons you need to get thae pack someone did allowing them to use other anim types otherwise it will screw up when they try to use certain weapons.
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I know there were a few mods to fix that issue, but they haven't updated for the new FWE as far as I know of. This is just a different option to fix that issue.
I'm sure if you mess with too many other weapons that don't concern FOOK2 FWE, strange things can happen. If you intend to use this method, only add weapons that you KNOW mutants CAN use but just AREN'T using.