Fallout 3

File information

Last updated

Original upload

Created by

Leviathan1753

Uploaded by

Noggog

Virus scan

Safe to use

Tags for this mod

6 comments

  1. mrgiggls
    mrgiggls
    • premium
    • 0 kudos
    Broke my game as well.
  2. lou412
    lou412
    • supporter
    • 0 kudos
    Makes my game crash...
  3. CODWAFFLE
    CODWAFFLE
    • premium
    • 8 kudos
    so fook is necessary for this to work?
  4. IAreBob
    IAreBob
    • premium
    • 125 kudos
    Also can be used for 20th Century Weapons being loaded before WMK.
  5. Leviathan1753
    Leviathan1753
    • premium
    • 207 kudos
    Yes, this is mainly for FOOK2 FWE incompatability. Fook allows mutants to use its guns, but then FWE loads after it and overwrites FOOKS supermutantweapons list and takes everything off.

    I know there were a few mods to fix that issue, but they haven't updated for the new FWE as far as I know of. This is just a different option to fix that issue.

    I'm sure if you mess with too many other weapons that don't concern FOOK2 FWE, strange things can happen. If you intend to use this method, only add weapons that you KNOW mutants CAN use but just AREN'T using.
  6. Lt Albrecht
    Lt Albrecht
    • premium
    • 78 kudos
    but if you want them to use anything except stuff animated the same as their small selection of vanilla weapons you need to get thae pack someone did allowing them to use other anim types otherwise it will screw up when they try to use certain weapons.