Fallout 3

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Sage

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sage2

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74 comments

  1. kunikos
    kunikos
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    "Assault Rifle does 1 point more damage, is significantly more accurate, cost increased from 300 to 400. Now hold 30 rounds. 20 rd clip."

    Why does it hold 30 rounds but you can't feed in 30 rounds from the clip? Ummmm
  2. AssFat
    AssFat
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    • 1 kudos
    OMG!!! this is way more challenging! still dont use stimpacks. just beds. but thats cool. i just had to write. just cleared vault 92 on very hard difficulty. it was hard without this mod. but now... hell. its insane. must use jet and that stuff now at least. and must be very tactfull sometimes. thanx man.
  3. sage2
    sage2
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    • 15 kudos
    "Quick question, how do I remove/cancel the change you did to the skill points per level from intelligence? I'd like to use the XFO_SP10_TAG30.esp from the XFO mod (which makes it so you don't get XP from intelligence), but I don't know how it would work if I tried to use both at the same time now; I wouldn't want to glitch up going into the leveling screen. Thanks!"

    Just load XFO after this mod. It should overwrite.

    I think it's important to get XP from INT -- removing this aspect removes one of the key elements of choice in character design. If you really don't like it, just keep your INT at the default of 5.
  4. magus57
    magus57
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    Quick question, how do I remove/cancel the change you did to the skill points per level from intelligence? I'd like to use the XFO_SP10_TAG30.esp from the XFO mod (which makes it so you don't get XP from intelligence), but I don't know how it would work if I tried to use both at the same time now; I wouldn't want to glitch up going into the leveling screen. Thanks!
  5. Lethalblade
    Lethalblade
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    "Hey, is there a way to roll back to the previous levelling rates after saving the game with the mod active?"


    Just uncheck the "slow leveling" .esp from the Fallout 3 launcher. Any saves that were using it will rollback to the default leveling rate. If you are already over what is necessary for the next level, you will gain the level the next time you get any XP.
  6. Meghiddo
    Meghiddo
    • member
    • 1 kudos
    ripper 30:

    open console (~ key)
    setgs fMoveRunMult #

    Changes run speed. Replace the # with the desired speed. (default = 4)
  7. ripper30
    ripper30
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    Looks like a good mod - i like the things you have donw - the only thing i dont like is the movement speed changes is there any way you could leave those in a seperat file ?

    Right now its the only thing thats keep me from using your mod <img class=">
  8. sage2
    sage2
    • member
    • 15 kudos
    Thanks all for the great positive comments. I really can't wait until Bethesda releases better tools... I think there's a lot of potential here. I've been replaying fallout 1 (thanks to gog.com), and thoroughly enjoying myself, but it only points to how much that Bethesda got wrong. The dialog, voice acting and missions are just so much better in FO1... I can't wait to see what the rest of the community does with F03. I'll keep working on this as I have time, but I'm in Mosul right now, and it's interesting times...
  9. squiddd
    squiddd
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    This Mod is terrific!
    Somehow I feel this is how the game should work in the first place <img class=">
  10. Goweigus
    Goweigus
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    • 9 kudos
    Hehe I run out of stimpacks pretty often, I am exploring every square of the map and still working on the south east corner without crossing the river, all around and in that green zone... I die fairly often haha, freakin mirelurks
    I use lots of stimpacks, mostly for limb damage though, i keep and eat all my food, and the over abundance or rad away makes up for that, so in the end everything is getting used, i still die, but theres lots of loots