Are there any bugs where it allows you to level past 30 once, but never again? So you'd reach level 31. But then you wouldn't gain any more experience after that. My experience gauge appears when I kill something, but it never moves. It shows the number of experience points gained, and makes the sound, but it doesn't appear to be going up past level 30. It's just stuck at the lowest point on the gauge.
I was level 30 before installing this mod and didn't gain any experience points any longer since I was maxed-out. After installing this mod I again got experience points when killing an enemy and unlocking stuff but upon the next level-up my game froze with nothing I could do to get out except rebooting my computer... so, that's that as far as this mod goes, I guess...
As far as I understood, this mod is not completely compatible with FWE due to hardcoded constants in health formula. In this mod we have the following: 100HP + 20*END + 10*LVL. But this is, in general, incorrect. First, HP base in Fallout 3 is equal to 90HP, not 100HP. Second, this formula does not include LIfe Giver perk HP bonus (and in FWE this perk has 3 levels). But I'm not sure: maybe HPs from this perk are applied separately?
In other words, this mod will not cause any 'system' problems like crashes, menu glitches etc - from this point of view it is totally safe. But it will mess with your health if you are using settings different from vanilla in FWE and you will POSSIBLY loose bonus from Life Giver ranks. But just for playing FWE your only problem will be the balance - you'll become significantly tougher than you should at level 31.
What I suggest could be easily fixed/ 1) Change 100 -> 90 2) Get values of game variables fAVDHealthLevelMult and fAVDHealthEnduranceMult 3) Get ranks of Life Giver perk.
For vanilla (BS) formula should look like: 90 + fAVDHealthEnduranceMult * END + fAVDHealthLevelMult * (RealLevel-1) + LifeGiverRanks * 30
For FWE: 90 + fAVDHealthEnduranceMult * END + fAVDHealthLevelMult * (RealLevel-1) + LifeGiverRanks * 20
Mods that simply raise the level cap have an issue where if you exceed the intended level cap with evil karma, the game will inevitably crash. This mod circumvents that by putting you back to level 30 when you level up to 31, so the game can't crash. Instead of leveling up to 100, you just level up to 31 over and over again. It's the same effect: you still get skill points and perks, you're just treated as level 30.
Using this mod with any mod that raises the level cap to 100 (or any number) wouldn't change how this plugin works.
is it possible to " Darnfied" it? i'm not able at all in scripting but, comparing the two .xlm, there are not so many differences and, if someone know what he's doing, i don't think it would take more than a few minutes to patch it..
P.s. really atm i ain't seen any issue or serious conflict related... but i am a nitpicking supporter ^^
P.p.s. for those who don't know it, there's a (free) simple lil' program for comparing immediatley text files (txt, htlm, xlm etc.): PsPad. For me it's a must to have, like F3edit and FOMM: it make u able to find instantly possible conflicts (and some times to solve them as well)
I have a question, how does "exceeding the maximum level causes some issues with the game" ? What happens ? How is using this better than a mod which for example just raises the level cap to 100 ?
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In other words, this mod will not cause any 'system' problems like crashes, menu glitches etc - from this point of view it is totally safe. But it will mess with your health if you are using settings different from vanilla in FWE and you will POSSIBLY loose bonus from Life Giver ranks. But just for playing FWE your only problem will be the balance - you'll become significantly tougher than you should at level 31.
What I suggest could be easily fixed/
1) Change 100 -> 90
2) Get values of game variables fAVDHealthLevelMult and fAVDHealthEnduranceMult
3) Get ranks of Life Giver perk.
For vanilla (BS) formula should look like: 90 + fAVDHealthEnduranceMult * END + fAVDHealthLevelMult * (RealLevel-1) + LifeGiverRanks * 30
For FWE: 90 + fAVDHealthEnduranceMult * END + fAVDHealthLevelMult * (RealLevel-1) + LifeGiverRanks * 20
Image: http://i.imgur.com/lLDSSvS.jpg
Using this mod with any mod that raises the level cap to 100 (or any number) wouldn't change how this plugin works.
P.s. really atm i ain't seen any issue or serious conflict related... but i am a nitpicking supporter ^^
P.p.s. for those who don't know it, there's a (free) simple lil' program for comparing immediatley text files (txt, htlm, xlm etc.): PsPad. For me it's a must to have, like F3edit and FOMM: it make u able to find instantly possible conflicts (and some times to solve them as well)