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Circuitous and Teddybearman

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Circuitous

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379 comments

  1. photonfanatic2013
    photonfanatic2013
    • member
    • 0 kudos
    Are there any bugs where it allows you to level past 30 once, but never again? So you'd reach level 31. But then you wouldn't gain any more experience after that. My experience gauge appears when I kill something, but it never moves. It shows the number of experience points gained, and makes the sound, but it doesn't appear to be going up past level 30. It's just stuck at the lowest point on the gauge.
  2. JimmyRJump
    JimmyRJump
    • premium
    • 245 kudos
    I was level 30 before installing this mod and didn't gain any experience points any longer since I was maxed-out. After installing this mod I again got experience points when killing an enemy and unlocking stuff but upon the next level-up my game froze with nothing I could do to get out except rebooting my computer... so, that's that as far as this mod goes, I guess...
  3. JimmyRJump
    JimmyRJump
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    • 245 kudos
    Use only one esp, then why are there two plugins in the Broken Steel option? One BS and one HP BS. Which one is it?
    1. Jake1702
      Jake1702
      • member
      • 15 kudos
      HP means Hit Points. The HP one keeps inccreasing your max health as you level up, the one without HP does not. You choose which one you want to use.
    2. JimmyRJump
      JimmyRJump
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      • 245 kudos
      Thanks for the clarification, Jake
  4. CokeVoAYCE
    CokeVoAYCE
    • member
    • 2 kudos
    is there a FNV port to this mod?
  5. Is this mod compatible with FWE or does FWE already have something similar integrated?
    1. EvilMV
      EvilMV
      • member
      • 6 kudos
      As far as I understood, this mod is not completely compatible with FWE due to hardcoded constants in health formula. In this mod we have the following: 100HP + 20*END + 10*LVL. But this is, in general, incorrect. First, HP base in Fallout 3 is equal to 90HP, not 100HP. Second, this formula does not include LIfe Giver perk HP bonus (and in FWE this perk has 3 levels). But I'm not sure: maybe HPs from this perk are applied separately?

      In other words, this mod will not cause any 'system' problems like crashes, menu glitches etc - from this point of view it is totally safe. But it will mess with your health if you are using settings different from vanilla in FWE and you will POSSIBLY loose bonus from Life Giver ranks. But just for playing FWE your only problem will be the balance - you'll become significantly tougher than you should at level 31.

      What I suggest could be easily fixed/
      1) Change 100 -> 90
      2) Get values of game variables fAVDHealthLevelMult and fAVDHealthEnduranceMult
      3) Get ranks of Life Giver perk.

      For vanilla (BS) formula should look like: 90 + fAVDHealthEnduranceMult * END + fAVDHealthLevelMult * (RealLevel-1) + LifeGiverRanks * 30

      For FWE: 90 + fAVDHealthEnduranceMult * END + fAVDHealthLevelMult * (RealLevel-1) + LifeGiverRanks * 20
  6. FURRYHUSKY1000
    FURRYHUSKY1000
    • member
    • 0 kudos
    I'm sure that this is a bug, I have 2 Real Level misc item with different numbers (33 & 31) and I'm confused on which is the "REAL" level now.

    Image: http://i.imgur.com/lLDSSvS.jpg
    1. Circuitous
      Circuitous
      • supporter
      • 67 kudos
      Make sure you only have one MaxLevelWorkaround esp enabled.
    2. FURRYHUSKY1000
      FURRYHUSKY1000
      • member
      • 0 kudos
      Oh, well thanks for the help lol the mod desc didn't say anything about choosing only one or I probably overlooked it >_<
  7. Wolfninja15
    Wolfninja15
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    • 0 kudos
    Do you get to choose a perk each time you level up past 30 with this?
    1. Circuitous
      Circuitous
      • supporter
      • 67 kudos
      You get skill points and perks as normal.
  8. porgyorgy
    porgyorgy
    • member
    • 3 kudos
    so im assuming this must work with mods like lvl 100 cap rght? or else how do i get my lvl beyond lvl 30
    1. Circuitous
      Circuitous
      • supporter
      • 67 kudos
      Mods that simply raise the level cap have an issue where if you exceed the intended level cap with evil karma, the game will inevitably crash. This mod circumvents that by putting you back to level 30 when you level up to 31, so the game can't crash. Instead of leveling up to 100, you just level up to 31 over and over again. It's the same effect: you still get skill points and perks, you're just treated as level 30.

      Using this mod with any mod that raises the level cap to 100 (or any number) wouldn't change how this plugin works.
  9. Jodi79
    Jodi79
    • member
    • 12 kudos
    is it possible to " Darnfied" it? i'm not able at all in scripting but, comparing the two .xlm, there are not so many differences and, if someone know what he's doing, i don't think it would take more than a few minutes to patch it..

    P.s. really atm i ain't seen any issue or serious conflict related... but i am a nitpicking supporter ^^

    P.p.s. for those who don't know it, there's a (free) simple lil' program for comparing immediatley text files (txt, htlm, xlm etc.): PsPad. For me it's a must to have, like F3edit and FOMM: it make u able to find instantly possible conflicts (and some times to solve them as well)
    1. Circuitous
      Circuitous
      • supporter
      • 67 kudos
      What part of it would need to be Darnified? It doesn't change any menus.
  10. VladBoss
    VladBoss
    • member
    • 7 kudos
    I have a question, how does "exceeding the maximum level causes some issues with the game" ? What happens ? How is using this better than a mod which for example just raises the level cap to 100 ?
    1. Circuitous
      Circuitous
      • supporter
      • 67 kudos
      If you have evil karma and are above the game's intended level cap, the game will crash. That's the only issue.