Fallout 3

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About this mod

This Mod adds 2 M16 variations, and two sniper weapons (5 weapons total) to the Fallout 3 universe.

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Slam M16 Pack!



Added 2 new versions of the M16A4 without optics, they can be found in the Megaton armory with the rest of the weapons.

This Mod adds 2 M16 variations, and two sniper weapons (5 weapons total) to the Fallout 3 universe.
They can be found in the armory in megaton. If you blew up Megaton, get them using the console codes.
If you don't like to cheat, you are SOL.

Weapons Included:

M16A4 Grenadier
MK 12 MOD 0/1 SPR
HK417 SD

1.1 Weapons:

M16A4 No optic
M16A4G No optic

Console codes for the Evil ones who blew up Megaton.

xx0022A3 HK417
xx0022A4 HK417SD
xx001550 M16A4
xx001553 M16A4G
xx000EA7 MK12 SPR

1.1 Codes.

xx004A8F M16A4 Carry handle
xx004A90 M16A4G Carry handle


May conflict with mods that change Megaton armory. I haven't changed anything in the armory, just added my weapons.

I'm aware of the hand clipping on the M16A4 Grenadier. I had to choose between an unrealistic
small launcher or some hand clipping. I chose the lesser of two evils. I'm working on a fix for
a later update, so if it is too bothersome just use the standard A4.


Fallout Mod Manager: (not required, but highly recommended)
ArchiveInvalidation Invalidated: (required)


1.Extract the files to a temporary location.
2.Examine the folder structure and make corrections
where necessary.
3.Copy files to (install folder)\Fallout\Data\
4.Start Fallout Launcher, click 'Data Files', place a checkmark
beside the .esp file(s).


1.Start Fallout Launcher, click Data Files, uncheck
the .esp file(s).
2.Delete the files/folders associated with the mod.



If you don't like my weapons because they are not "Lore Friendly", that's too damn bad!
Don't download them, and move along.

I don't use CALIBR in my mods so that they can be more community friendly. If you wish to
release a CALIBR esp, feel free. I just ask that you credit all of the people responsible
for making this mod possible.


About Slam weapons.

I was inspired by some of the great weapons mods out there by some truly talented people.
I take no credit for these, these are the fruits of other peoples hard work. I have always
wanted to outfit my weapons to my tastes, and decided to take up modding myself so I can let
the experts work on their projects instead of taking requests from me. I also grew tired of
weapon mods with keychain sized attachments, and badly placed scopes and decided to put my
military knowledge of weapons to use. I tried to scale everything as accurately as possible
and tried to stay true to real world weapon setups.



Toxa: I used the Colt models, and HK417 from his arsenal mod, and modernized them. You can find Toxa's
mod here: (http://www.fallout3nexus.com/downloads/file.php?id=10681)

He also credits the following:

1.GSC company for S.T.A.L.K.E.R.
2.Arsenal mod team(for many models and textures)
3.Bethesda company for Fallout 3
4.Zereset for Alpha Arsenal Mod for S.T.A.L.K.E.R.
5.KERMITE'S for his awesome weapons packs

AR15 Mesh and Textures By
Model:Car-15 - Twinke Masta
Skin: Car-15 - Kimono
Minor Edits: Einherjrar
FO3Compile/Format: Einherjrar


Model: TheLama

I used some parts of Ahztek's M14 from his weapons overhaul mod found here:
(http://www.fallout3nexus.com/downloads/file.php?id=10385). He credits the

General Tso
Insurgency Team

Mildot 2 reticle/TAO1 ACOG Reticle/Varmint reticle: from a modders resource Called More scope reticles by:
Pelinor (http://www.fallout3nexus.com/downloads/file.php?id=9265)

JackPack: I used the silencer anpeq2 from his Weapon upgrade and tutorial mod.
If you are interested in modding, I highly recomment this download. It was what got the ball rolling for me.


Special thanks.

I would like to take the time to thank Pantherx69 for walking me through the full process of
modding weapons and creating my own models. Without his help, none of this would have been
possible. Thanks again!!!