Fallout 3
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tetsuoswrath

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tetsuoswrath

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15 comments

  1. anstapasolivagus
    anstapasolivagus
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    • 3 kudos
    Wow man, just wow! This is awesome! I've always had a weakness for big projects like this lol. I still have the Appalachia mod for FA4.  
  2. TelShadow
    TelShadow
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    Will try, seems fun from what i read
  3. User_75306653
    User_75306653
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    • 3 kudos
    I like it..
  4. tetsuoswrath
    tetsuoswrath
    • member
    • 7 kudos
    Thanks NerdyDinosaur. I haven't messed with this in awhile, mainly because New Vegas is so much closer that I want to make the mod in that game. I want to be able to walk from the strip to the holy land! lol Did you find the sewer?
  5. NerdyDinosaur
    NerdyDinosaur
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    Is the file small because it uses vanilla textures and what-not? Anyways, this mod is incredible!
  6. tetsuoswrath
    tetsuoswrath
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    • 7 kudos
    Well I had planned to have Montgomery Field and Miramar Air Base. But now that I have New Vegas, I'm going to continue this mod there.
  7. blueredwoods
    blueredwoods
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    Oh my gosh you should add the San Diego airport with like a plane crash and like the parking lot collapsed with cars and military cars everywhere, oh and the enclave should be taking over the airport like in broken steel!
  8. tetsuoswrath
    tetsuoswrath
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    If someone knows how to make new walls, houses, fences, doors, etc., can you tell me how to do it? I have photos with the colors and textures I want and I need to know what 3d modeling program to use. Can it be done with sketchup? I need to know how I could apply the textures and colors to doors and windows etc. I also need to know a 3d modeling program to use so I can make the houses accurate and the interiors. One last thing. Any tips on landscape editing would be nice. Why do I see black and bright white squares where I already laid grass down?
  9. Halcyon78
    Halcyon78
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    Not my home town, but it is in san diego, so I completely approve of this! Good luck!
  10. tetsuoswrath
    tetsuoswrath
    • member
    • 7 kudos
    maybe it's because I altered the tLandscape worldspace.