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BAN

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blove

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30 comments

  1. VercLen
    VercLen
    • premium
    • 10 kudos
    Most useful item in the Wasteland (tm)
  2. sifu179
    sifu179
    • supporter
    • 4 kudos
    Nice mod, but there is a small issue.
    It makes the game crash (at least on my setup) as soon as

    [SPOILER]
    you get captured by the Enclave and the game tries to load the Ravenrock level.
    [SPOILER]

    It seems it has something to do with the game trying to remove everything from your inventory including the <upe this> item. Only solution for me was to temporarily disable the mod.
    1. JasonSplendor
      JasonSplendor
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      • 7 kudos
      Any way around that, though?
    2. blove
      blove
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      • 74 kudos
      1.3
      - fixed CTD issue with RemoveAllItems. (thanks sifumaster!)

      I was able to reproduce and resolve the Vault 87 issue but find it odd since Vault 112 does the same and I have no problems there.Somehow it treats that container differently.Tested those two RemoveAllItems situations, item drops, item sells, and item transfers to containers.
  3. tomvanhel
    tomvanhel
    • member
    • 2 kudos
    Single most useful mod. Use it all the time!

    Thanks
  4. CowPocalypseNow
    CowPocalypseNow
    • member
    • 17 kudos
    This is easily one of the best mods on this site, don't have to go into GECK and create duplicates of every item. How underrated and convenient! I use this to duplicate the very rare explosive shotgun shells in a New Vegas mod that spawn a set amount every 24 hours.
  5. blove
    blove
    • premium
    • 74 kudos
    Nothing new, just tinkering with the archive structure.
  6. blove
    blove
    • premium
    • 74 kudos
    1.3
    •- fixed CTD issue with RemoveAllItems. (thanks sifumaster!)

    I was able to reproduce and resolve the Vault 87 issue but find it odd since Vault 112 does the same and I have no problems there.Somehow it treats that container differently.Tested those two RemoveAllItems situations, item drops, item sells, and item transfers to containers.
  7. Fonger
    Fonger
    • member
    • 164 kudos

    Great stuff, I've used an Oblivion duplicating spell for some while. It is nice to see a similar function in Fallout 3.

    was just wonderin what to use in Oblivion for this utility.
  8. happy pig
    happy pig
    • member
    • 33 kudos
    Great stuff, I've used an Oblivion duplicating spell for some while. It is nice to see a similar function in Fallout 3.
  9. blove
    blove
    • premium
    • 74 kudos
    BAN - Dupe This for Fallout New Vegas

    They are not interchangeable between the two games.There is a function difference between the two script extenders, the formlists are different, and there are some new formtypes in FNV.The new Fallout 3 version will be up soon and will have the set variable feature.

    @Rayne_7, The new set variable feature will allow you to do what you would like without having to have a seperate ESP.

    EDIT: BAN - Dupe This 1.2 FO3 posted

    1.2
    - Forgot to turn off debugging in 1.1, woops.
    1.1
    - Updated to match features of the BAN - Dupe This FNV version (set variable, OnDrop cleanup, re-enabled add item messages).
  10. Fonger
    Fonger
    • member
    • 164 kudos
    any chance of duping this mod to work in New Vegas