Nice mod, but there is a small issue. It makes the game crash (at least on my setup) as soon as
[SPOILER] you get captured by the Enclave and the game tries to load the Ravenrock level. [SPOILER]
It seems it has something to do with the game trying to remove everything from your inventory including the <upe this> item. Only solution for me was to temporarily disable the mod.
1.3 - fixed CTD issue with RemoveAllItems. (thanks sifumaster!)
I was able to reproduce and resolve the Vault 87 issue but find it odd since Vault 112 does the same and I have no problems there.Somehow it treats that container differently.Tested those two RemoveAllItems situations, item drops, item sells, and item transfers to containers.
This is easily one of the best mods on this site, don't have to go into GECK and create duplicates of every item. How underrated and convenient! I use this to duplicate the very rare explosive shotgun shells in a New Vegas mod that spawn a set amount every 24 hours.
1.3 •- fixed CTD issue with RemoveAllItems. (thanks sifumaster!)
I was able to reproduce and resolve the Vault 87 issue but find it odd since Vault 112 does the same and I have no problems there.Somehow it treats that container differently.Tested those two RemoveAllItems situations, item drops, item sells, and item transfers to containers.
They are not interchangeable between the two games.There is a function difference between the two script extenders, the formlists are different, and there are some new formtypes in FNV.The new Fallout 3 version will be up soon and will have the set variable feature.
@Rayne_7, The new set variable feature will allow you to do what you would like without having to have a seperate ESP.
EDIT: BAN - Dupe This 1.2 FO3 posted
1.2 - Forgot to turn off debugging in 1.1, woops. 1.1 - Updated to match features of the BAN - Dupe This FNV version (set variable, OnDrop cleanup, re-enabled add item messages).
30 comments
It makes the game crash (at least on my setup) as soon as
[SPOILER]
you get captured by the Enclave and the game tries to load the Ravenrock level.
[SPOILER]
It seems it has something to do with the game trying to remove everything from your inventory including the <
Thanks
•- fixed CTD issue with RemoveAllItems. (thanks sifumaster!)
I was able to reproduce and resolve the Vault 87 issue but find it odd since Vault 112 does the same and I have no problems there.Somehow it treats that container differently.Tested those two RemoveAllItems situations, item drops, item sells, and item transfers to containers.
was just wonderin what to use in Oblivion for this utility.
They are not interchangeable between the two games.There is a function difference between the two script extenders, the formlists are different, and there are some new formtypes in FNV.The new Fallout 3 version will be up soon and will have the set variable feature.
@Rayne_7, The new set variable feature will allow you to do what you would like without having to have a seperate ESP.
EDIT: BAN - Dupe This 1.2 FO3 posted
1.2
- Forgot to turn off debugging in 1.1, woops.
1.1
- Updated to match features of the BAN - Dupe This FNV version (set variable, OnDrop cleanup, re-enabled add item messages).