Hey d_ivanov. I used these in my mod. Thank you very much! Also I have figured out a more elegant way to make fruits appear/disappear and be picked up. I simply split the mutfruit plant in two items stalk without fruits and fruits without stalk. The stalk is an activator the other one is static . The stalk automatically places one static using placeatme command and saved it into a reference. When user picks up reference is disabled and marked for delete. 7 days later a new set of fruits appear. If anyone is interested I can give the code. : ) Look http://www.nexusmods.com/fallout3/mods/20196/? for pictures of it in action.
This mod is awesome. Makes my game so much better now.
Of course, you have my permission and everyone here also has, that's a modders resource, man )) I've created this for people like you and I'm very glad to know my work's needed by someone )
Thanks, it's very pleasant to know this work is useful for someone )
The 2_5 version is released, old models are remade, a much more detailed texture is added, a new stem model is added, look at the new screens ) The other aspects of both implementations are the same as in the 2.0 version.
The 2_0 version was reuploaded, we have added english and russian readme files and optional archive containing illustrated tutorials of how to use the Sergey_Ros's implementation of the resource.
A new version of this resource is going to be released quite soon, I think, within a few next days. It's going to represent a version of harvestable plants: you take the fruit, it disappears (only the fruit, the stem stays still) and appears again after some time.
The problems you noticed will be fixed in the next version. However, thank you for you concern and for saying this )
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Nevermind
Also I have figured out a more elegant way to make fruits appear/disappear and be picked up. I simply split the mutfruit plant in two items stalk without fruits and fruits without stalk. The stalk is an activator the other one is static . The stalk automatically places one static using placeatme command and saved it into a reference. When user picks up reference is disabled and marked for delete. 7 days later a new set of fruits appear. If anyone is interested I can give the code. : ) Look http://www.nexusmods.com/fallout3/mods/20196/? for pictures of it in action.
This mod is awesome. Makes my game so much better now.
The 2_5 version is released, old models are remade, a much more detailed texture is added, a new stem model is added, look at the new screens ) The other aspects of both implementations are the same as in the 2.0 version.
Assuming, that is, that I have your permission to use it?
You have no idea how long I'd been looking for a resource like this
A new version of this resource is going to be released quite soon, I think, within a few next days. It's going to represent a version of harvestable plants: you take the fruit, it disappears (only the fruit, the stem stays still) and appears again after some time.
The problems you noticed will be fixed in the next version. However, thank you for you concern and for saying this )