Fallout 3

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Created by

Vampirecosmonaut

Uploaded by

vampirecosmonaut

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Safe to use

About this mod

This mod adds a gun that uses the Science skill. It resembles the Mesmetron. Now with a custom texture and world placement.

Permissions and credits
Sonic Projector 1.3
by vampirecosmonaut
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This mod adds a gun that uses the Science skill.
It is similar in design to the Mesmetron.

Built by the same team that constructed the Mesmetron, this was a combat prototype designed to damage the target with sonic emissions. It uses common energy cells to fire. It has the potential to reduce your opponent to ash by over-exciting the subject's atoms with sonic vibrations. This weapon was considered too complicated to be used in the field by your average soldier due to the fact that it needed constant adjustments to frequency and duration to account for range. This weapon requires a scientist to utilize it properly.

This weapon is placed in Dr. Lesko's Shack in Greyditch.


NEW in version 1.3:

Rate of Fire decreased and weapon stats re-balanced.
Edited Sonic Projector's mesh to have the weapon load animation use Small Energy Cells instead of Mezmetron cells.
Added Custom Inventory Icon.


Install
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1. Copy the .esp file to your Fallout 3\Data\ folder (default install path is C:\Program Files\Bethesda Softworks\Fallout 3\Data)
2. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from your Fallout 3\Data\ folder

Version history
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1.0) Initial Build of Sonic Projector.
1.1) Custom Texture and Effects Changes
1.2) Texture Change and new weapon location
1.3) Rebalanced Stats, Edited Mesh, and Added Inventory Icon

Contact
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vampirecosmonaut on Fallout3Nexus


Legal
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Please personal message me if you wish to use this in a different mod.
This is not to be used in any for profit mod.