IN MO 2 on the right side, it's loading under Priority tab 138. So 138-s esp file. On the left side of MO (where you dragging and installing) it indicates #97. For example, i tried both 1380022a1 1 or 970022a1 1. None of them working. (base gun) How can i test it. Maybe somebody know some locations i don't know anymore..
Found it. In MO2 What is relevant for my case is "Mod Index" column. There is #89. So, Player.additem 890022a1 1 Maybe will be handy for someone.
I can't get this mod to work with version 1.2 or 1.23. It appears to be missing assets. The weapon appears as a red/white exclamation point beacon. I've tried downloading the assets from version 1.1 and using it with the updated ESP, but that doesn't work, and the updated downloads don't include Textures/Meshes/Sounds folders. So here we are, with a mod that doesn't seem to include assets for its esp, and an updated (fose-free version) that you can download else where that doesn't provide those assets either. Wtff?
I ve started a new game with a bit of mod (fwe, ..) and this mod was interessant at the beginning. But now level 11 (that could be level 15-20 or more without FWE exp modification), i see 90% of enemy NPC using ACR , so ... It's not really fun to see the same weapon all the time (and i could have the old Fallout game weapons with FWE).
Don't know if Zealotlee is still reading this, but I just wanted to say thanks. I only just installed this weapon and already I love it. I've always been a fan of LMGs in Fallout and this fits the ticket perfectly. So yeah, Thanks!
Archive invalidation done properly? Are you using Vortex? Mod Organizer? FOMM?
Is it just one type of the weapon or all of them?
Check here https://www.nexusmods.com/fallout3/mods/23045/ for an alternate version .. follow the "Usage" instructions on the main description page .. do hope you manage to get it working, it's a nice weapon.
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How can i test it. Maybe somebody know some locations i don't know anymore..
Found it. In MO2 What is relevant for my case is "Mod Index" column. There is #89. So, Player.additem 890022a1 1
Maybe will be handy for someone.
In the "Under the hood' section is described how ACRs can be excluded from everything except loot and vendor lists.
There are also other fixes and features ..
.. and aligned weapons if you're looking compatibility with RH_IronSights, or Iron Sights Plus
Does this conflict with Talon company expanded?
Also, is there any Ironsight support for any of these weapons?
Okay one more question: Was the duplicate item issue ever rectified/identified? That would surely ruin my game.
Is it just one type of the weapon or all of them?
Check here https://www.nexusmods.com/fallout3/mods/23045/ for an alternate version .. follow the "Usage" instructions on the main description page .. do hope you manage to get it working, it's a nice weapon.