Fallout 3

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Created by

Zealotlee

Uploaded by

zealotlee

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About this mod

Adds a customizable ACR assault rifle to the game. Customization requires FOSE.

Requirements
Permissions and credits

Thanks for the File of the Month votes!

REGARDING THE FWE PLUG-IN:
Get it from T3T's FWE plug-ins, which can be found here: http://fallout3nexus.com/downloads/file.php?id=12751

KDStudios also has created an iron-sights compatible version (you still need to download this mod for it to work) which can be downloaded here: http://fallout3.nexusmods.com/mods/17748/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D17748

By popular demand here are some helpful item IDs. Remember that "xx" means the number of the load order for ZL-ACR.esp. For those of you using the FWE version, use that load number instead of the one for the regular .esp.
ACR 10.5" Compact (Base gun)- XX0022A1
ACR 14.5" Barrel Kit - XX0093EF
ACR 18" Barrel Kit - XX0093F1
ACR LMG Kit - XX0119C9
ACOG Kit - XX0036A6
Scope Kit - XX0093F3
Silencer Kit - XX0093F7

Name: ACR: Adaptive Combat Rifle
Version: 1.2
Date: 05/04/10
Author: Zealotlee

Description:
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Adds an ACR Assault Rifle with many variants to the game. With FOSE installed the player can find various modification kits that can change the barrel of the gun, the optics, or add a silencer. All of these modifications can be changed on-the-fly without use of a workbench! There are also some hidden camoflauge packages for the gun to give them a unique appearance. Raiders, Outcasts, and Talon Company can be seen using the ACR as well as some other NPCs. Random upgrades as well as ACRs can be found at vendors.

There is an ACR (10.5" Compact) at 80% condition located inside Hamilton's hideaway along with all the available upgrades aside from the camo packages. A text file is included with the download that gives the location of the camo packages.

Unfortunately there is no other way for the upgrade system to work without FOSE. If there is a high enough demand for a non-FOSE version I will do my best to make it.

As of version 1.2 you will now have the ability to field strip your ACR. Just equip the ACR you wish to field strip and use the ACR Kit- Field Strip item under the Aid section. This will remove all components from your currently equipped ACR except for whatever camo package you had applied before. You can use your "stripped" ACR to either build a new one via menu or use it for repair parts.

Upgrade descriptions:

**BARRELS**
10.5" Barrel - Less accurate but has a high rate of fire
14.5" Barrel - More accurate but a slightly lower rate of fire
18" Barrel - Semi-automatic fire and very accurate
LMG Kit - A special 16" barrel coupled with a 100 round magazine. Cannot equip a silencer on this variant.

**OPTICS**
Iron Sights - Standard zoom, good for close quarters
ACOG Scope - Slightly increased zoom, good for medium distances
Sniper Scope - Largely increased zoom, good for long distances

**SILENCER**
Makes the weapon silent at the cost of a little reduced damage

Installation:
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1. Unzip all files to c:Program FilesBethesda SoftworksFallout 3Data
2. Open up Fallout Mod Manager and activate ZL-ACR.esp.
3. Play the game!

Uninstallation:
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Delete "ZL-ACR.esp" from the Data folder.
Delete the ACR folder from the TexturesWeapons directory.
Delete the ACR folder from the MeshesWeapons directory.
Delete the folder "rifleACR" under the Soundsfxwpn directory.

History:
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V 1.2:Added the LMG kit and ACR LMGs.
Added the ability to field strip ACRs for parts
Boosted damage a bit on the 18" variants
Adjusted leveled lists, raiders spawn with ACR much less often

V 1.1:Added a new texture and mesh for the silencer.
Fixed a bug in the part swapping script
Updated FWE version (now bundled with main download)
Added a new projectile for silenced weapons, should fix the older FWE bug.

V 1.01: Fixed the problem with the mod having an older .esp file.

V 1.0:Initial Release

Possible Issues:
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This mod shouldn't conflict with anything that I know of. If it does, please let me know. The texture is also a bit high res, but it should run fine on most computers. As for the leveled lists, they are added to the vanilla lists by a script so there should be no conflicts with any other mods.

Licensing/Legal:
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Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files are not intended for commercial use and should not be used as such.

Thanks To:
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SteveDog- For HUGE help with the scripting and testing, most of the scripts were written by him.
HK- For the sounds
Pelinor- For the scope reticles
TwinkieMasta- For the ACOG Mesh and Texture
The Bethesda Fallout 3 Modding Forum
The Fallout 3 Nexus Community
Bethesda Softworks