Seems like a really cool mod but I just can't get it to work. I just get a bug when I try switching overlays saying -997 and the overlays don't appear. I have tried everything in the comments I just can't get it to work.
For those who want this to work in the year 2025 and beyond.
1. Open your Mod Manager (Vortex etc) find this mod in your load order 2. Right Click on the mod and click Open in File Manager 3. When opened click the optional folder and you will see hud_main_menu file (Leave it alone and keep it open 4. Go to your steam or GoG app, find Fallout 3 and click manage and browse local files (might be different on GoG but you get the idea) 5. When opened click on the Data folder and find the Menus folder in there 6. Open Menus folder and go into the main folder you find in there 7. You will see the hud_main_menu file in there (That is the ORIGINAL HUD for your character in game, SAVE A BACKUP FOR IT) (leave this open as well) 8. Now go back to the mod folder where you found the modded hud_main_menu file and right click on it and hit Open With and click Notepad 9.Now that it is open in Notepad scroll all the way down to the end it till you see </menu> 10. Copy and paste this line <include src="schlang\helmpov.xml"/> above it 11. Save the and overwrite the file 12. Now if you saved the backup of the original Fallout 3 hud_main_menu file from Step.7 you can copy and paste the modded/edited hud_main_menu file into the folder where you found the original and let it overwrite it and you can now use the mod as intended. 13. The reason for the backup of the original is just in case something happens or you want to revert back to the original version.
Hey I wanna get this to work but I dumb lol how in the heck did you get it too work. A video would be very helpful for those not computer literate. Cuz I dumb, ooga booga.
This mod looks great... It even has several options! But its also overly complicated I only managed to make it work two or three times in what? 15 years? Gods this game is old And is just not worth it the trouble ... You know what i would love? A far easier to use mod that would put some overlay when you use some types of helmets. No special vision mode, no configuration, nothing Plug and play I would love a simple, easy plug and play version of this
The reason you are seeing this error is because of an internal math miscalculation within the plugin. When pressing "next" on the overlay, the following script code executes:
set selectedOverlayIndex to (fmod selectedOverlayIndex overlayCount)
overlayCount is pulled from "HUDMainMenu\_HPOVOverlayCount". HUDMainMenu is the root element from your hud_main_menu.xml file.
Since this mod does not edit your hud_main_menu.xml, you must copy the contents of the included xml file, helmpov.xml (installs to data-menus-prefabs-schlang) and paste it into hud_main_menu.xml, after the last </rect> tag in the file (which is directly before the <include src> elements). Only then will the math work out correctly (otherwise the value of overlayCount doesn't exist, among other things). Be sure to back up your hud_main_menu.xml before you do this, just in case.
I have also tried doing what someone else suggested, using <include src= "schlanghelmpov.xml" />, but this did not work for me. The above procedure, however, fixed my problem. Sorry if this has all been posted before elsewhere.
TLR paste the contents of helmpov.xml into hud_main_menu.xml, before the first <include> tag. Don't be dumb, back up your hud_main_menu.xml first.
I have a problem with this mod. It installs fine. When I enter the game, I can select the settings but the only thing that changes are the visual effects. Not the overlays, not the features, nothing. What's wrong here?
1. Install as said above. 2. Add "hud_main_menu.xml" file to your Data\menus\main folder from "optional" folder in POV's archive. 3. Open hud_main_menu.xml with Notepad or any other text processor. 3. Add the line
<include src="schlang\helmpov.xml"/>
in the end, above the closing </menu> tag. It has to look like this:
<include src="schlang\helmpov.xml"/> </menu> 4. Save "hud_main_menu.xml". 5. Run the game (FOSE). 6. Use the mod as it is said in the description.
Have fun, and be attentive about readmes and install descriptions in the future.
finally ran into the negative numbers issue .. turns out it was a case of a typo in the include line when i added it to my hud_main_menu.xml while mucking with file install order again ... be sure to check it very carefully
============================================ liamba's advice is correct for Helmet POV alone ... yes , the path is
Data\menus\main\hud_main_menu.xml
and the line to add is
<include src="schlang\helmpov.xml" />
and you MUST run Fallout 3 with FOSE (using the fose_loader.exe)
(i use FOMM and manual editing to install mods myself)
if you use ANY other huds, install this one first, then install your other huds, overwriting the hud_main_menu.xml each time, then add the include line to the hud_main_menu.xml of the last hud you installed.
(it's a whole other can of worms getting the file install order of the other huds just right,(even with a mod manager), but this will work for this one every time) -(provided one gets the spelling? correct)-
also- an (update mod? to/for this mod - with a fix) http://www.nexusmods.com/fallout3/mods/16439/?
I know this is like half a decade later but your help got me to fix my Helm POV mod and now it's all working perfectly with Ahud, Ihud, JIP RWO, JIP SF, a pain in the ass to get it all working smoothly but still worth the headache
Use the xml manual fix people provided in the the posted comments behind this post i just tried it and it took the mod from half working to working as intended god bless the modding community my overlays are working as intended i hope it stays this way because its a really nice mod to have especially since i dont do TTW because of its complexities. Thank you everyone even if nobody will probably read this but if you do trust me you can get this to work but it needs a little manual install help i got the first half of it to function using NMM
I'm not sure if this bug has been reported yet, but the Thermal and night visions cancel after entering VATS. Maybe this is a built-in feature as well, but it's kind of annoying
490 comments
1. Open your Mod Manager (Vortex etc) find this mod in your load order
2. Right Click on the mod and click Open in File Manager
3. When opened click the optional folder and you will see hud_main_menu file (Leave it alone and keep it open
4. Go to your steam or GoG app, find Fallout 3 and click manage and browse local files (might be different on GoG but you get the idea)
5. When opened click on the Data folder and find the Menus folder in there
6. Open Menus folder and go into the main folder you find in there
7. You will see the hud_main_menu file in there (That is the ORIGINAL HUD for your character in game, SAVE A BACKUP FOR IT) (leave this open as well)
8. Now go back to the mod folder where you found the modded hud_main_menu file and right click on it and hit Open With and click Notepad
9.Now that it is open in Notepad scroll all the way down to the end it till you see </menu>
10. Copy and paste this line <include src="schlang\helmpov.xml"/> above it
11. Save the and overwrite the file
12. Now if you saved the backup of the original Fallout 3 hud_main_menu file from Step.7 you can copy and paste the modded/edited hud_main_menu file into the folder where you found the original and let it overwrite it and you can now use the mod as intended.
13. The reason for the backup of the original is just in case something happens or you want to revert back to the original version.
It even has several options!
But its also overly complicated
I only managed to make it work two or three times in what? 15 years? Gods this game is old
And is just not worth it the trouble
...
You know what i would love?
A far easier to use mod that would put some overlay when you use some types of helmets.
No special vision mode, no configuration, nothing
Plug and play
I would love a simple, easy plug and play version of this
The reason you are seeing this error is because of an internal math miscalculation within the plugin. When pressing "next" on the overlay, the following script code executes:
set selectedOverlayIndex to (fmod selectedOverlayIndex overlayCount)
overlayCount is pulled from "HUDMainMenu\_HPOVOverlayCount". HUDMainMenu is the root element from your hud_main_menu.xml file.
Since this mod does not edit your hud_main_menu.xml, you must copy the contents of the included xml file, helmpov.xml (installs to data-menus-prefabs-schlang) and paste it into hud_main_menu.xml, after the last </rect> tag in the file (which is directly before the <include src> elements). Only then will the math work out correctly (otherwise the value of overlayCount doesn't exist, among other things). Be sure to back up your hud_main_menu.xml before you do this, just in case.
I have also tried doing what someone else suggested, using <include src= "schlanghelmpov.xml" />, but this did not work for me. The above procedure, however, fixed my problem. Sorry if this has all been posted before elsewhere.
TL
!!!!!three hours reading all the people discussing and geting mad and you solve it!!!!!
2. Add "hud_main_menu.xml" file to your Data\menus\main folder from "optional" folder in POV's archive.
3. Open hud_main_menu.xml with Notepad or any other text processor.
3. Add the line
<include src="schlang\helmpov.xml"/>
in the end, above the closing </menu> tag. It has to look like this:
<include src="schlang\helmpov.xml"/>
</menu>
4. Save "hud_main_menu.xml".
5. Run the game (FOSE).
6. Use the mod as it is said in the description.
Have fun, and be attentive about readmes and install descriptions in the future.
neither did every other thing i could possibly fricken do
any other suggestions?
finally ran into the negative numbers issue .. turns out it was a case of a typo in the include line when i added it to my hud_main_menu.xml while mucking with file install order again ... be sure to check it very carefully
============================================
liamba's advice is correct for Helmet POV alone ...
yes , the path is
Data\menus\main\hud_main_menu.xml
and the line to add is
<include src="schlang\helmpov.xml" />
and you MUST run Fallout 3 with FOSE (using the fose_loader.exe)
(i use FOMM and manual editing to install mods myself)
if you use ANY other huds, install this one first, then install your other huds, overwriting the hud_main_menu.xml each time, then add the include line to the hud_main_menu.xml of the last hud you installed.
(it's a whole other can of worms getting the file install order of the other huds just right,(even with a mod manager), but this will work for this one every time) -(provided one gets the spelling? correct)-
also- an (update mod? to/for this mod - with a fix)
http://www.nexusmods.com/fallout3/mods/16439/?
(edited far too many times .. sorry)