About this mod
This mod replaces scoped Magnums with unscoped ones, and optionally makes the original scoped versions available too. It also gives unscoped Magnums their own icon.
- Permissions and credits
My feeling is that the scoped version should be super rare, while this unscoped version a bit more common, if still rarer than most other pistol-type weapons (as Magnums always were in "vanilla" F3).
Unscoped Magnum stats are similar to the scoped version, without the obvious benefits of a scope.
"Classic Magnums.esp" is the mod itself that contains the "new" gun. With it, all NPCs who previously carried scoped Magnums will now have unscoped versions, and all wasteland occurances of the scoped Magnum will now be unscoped.
"Classic Magnums - Loot Lists.esp": scoped Magnums will be rarely added to some random weapon, store and container loot lists, making them sold by vendors, etc.
"Classic Magnums - NPC Equip.esp": unscoped Magnums will be carried by several enemies.
All these optional add-ons may be activated together, or just one or two, depending on other mods you are using, but must be loaded AFTER "Classic Magnums.esp" in your load order.
Note that NONE of the 'special' (e.g. Blackhawk) Magnums are changed in ANY way by this mod! If you are using Broken Steel, however, you will need to also activate "Classic Magnums - Broken Steel Fix.esp" to allow Callahan's Magnum to properly repairable.
The "generic" scoped versions will now only appear in-game when using one or more of the above-mentioned add-on esp files. Otherwise, the only way to get it is via the console. Any "unique" Magnums that were scoped in the "vanilla" game will remain so regardless.
Note that the optional "Classic Magnums - Loot Lists.esp" and "Classic Magnums - NPC Equip.esp" WILL conflict with other mods that add new items and guns to traders, containers and enemies; I suggest you use FO3Plugin to merge these into your existing loot list mods for personal use.