Excellent mod, it always felt like, especially with broken steel putting the level cap at 30, that it was too easy to master most of the skills, and that what every build you tried just ended up master of everything.
Skill points in Fallout 1 and 2 were 5 + intelligence, same as this mod. So you should ask Bethesda why they altered a constant in favor of an inferior system.
Seems like there was quite a bit of hate for this Mod... Interesting.
Anyway, I like the idea quite a bit. It's still quite possible to have a maxed character because of all the skill books + Comprehension. It just takes longer. There's even two exploitable skill point farms (Heavy weapons + Science) in the game.
I agree with what you're saying. But as you've mentioned, the implementation of the multiplier is rediculous. If it were possible I would have changed it.
My only gripe is that INT was already game-breakingly important (ie, you basically HAVE to start with 10 in INT or you're just giving up skill points) -- now, it's proportionally TWICE that important.
However, I haven't rated you down, since I've looked through fallout.esm and it appears impossible to lower the int bonus to anything but zero. Stupid integers! ">
Perhaps, but if you focus on your primary skills then I can't imagine that it makes it much harder.
Fair enough, don't use it. Feel free to ignore any of my future mods as well. Wouldn't want to spoil your game. ">
Well said, that's exactly what I was going for.
Thanks for the praise. ">
I do like your suggestion, but at the moment I have no idea how to implement it. I don't think there's a GMST for limiting the amount of skill point that one can spend on a skill, therefore it would likely require some clever scripting. Two things are preventing that at the moment:
1. We can't compile scripts, therefore they don't work in game. 2. My scripting isn't clever (it's not really scripting either ">).
15 comments
no offense, man, but this is a Do Not Want mod...
Anyway, I like the idea quite a bit. It's still quite possible to have a maxed character because of all the skill books + Comprehension. It just takes longer. There's even two exploitable skill point farms (Heavy weapons + Science) in the game.
However, I get an error about a missing group whenever I try to apply FO3Edit's Master Update. Is there any way to fix that?
Set GMST(iLevelUpSkillPointsInterval) to 0, and INT doesn't add skillpoints anymore.
God I hate people like me ">
Thanks for the praise, folks. ">
I agree with what you're saying. But as you've mentioned, the implementation of the multiplier is rediculous. If it were possible I would have changed it.
Thanks for the comment.
However, I haven't rated you down, since I've looked through fallout.esm and it appears impossible to lower the int bonus to anything but zero. Stupid integers! ">
Perhaps, but if you focus on your primary skills then I can't imagine that it makes it much harder.
Fair enough, don't use it. Feel free to ignore any of my future mods as well. Wouldn't want to spoil your game. ">
Well said, that's exactly what I was going for.
Thanks for the praise. ">
I do like your suggestion, but at the moment I have no idea how to implement it. I don't think there's a GMST for limiting the amount of skill point that one can spend on a skill, therefore it would likely require some clever scripting. Two things are preventing that at the moment:
1. We can't compile scripts, therefore they don't work in game.
2. My scripting isn't clever (it's not really scripting either ">).