Hi Guys, I'm having a bit of an issue with the monorail station. I buy a ticket, and am told to take a seat and the monorail will arrive shortly, but it doesn't show up. How long do I have to wait? Anyone know how to fix it? Thanks.
Dude, I found a solution. Use tcl to fly through the fence closing the tunnel and go to the monorail, which is at the end of it. Click on it, and voila.
2023 review: I must warn every potential user that my review this time based only on my playthrough back in 2013. As I saw when returning to Fallout 3 modding, this, in some ways, original and ambitious mod wasn't ever updated since mentioned year. That's why I really didn't want to mess up my stable load out of 380 plugins and can only write down my impressions based on first playthrough. So, this new enormous dungeon-city location looked very promising and I won't deny that some parts of new content were really good in my opinion. To explore and investigate special facility with unique backstory and lore was quite fascinating at first glance. But after 20-30 minutes trying to progress through the main story quest of the place, you'll eventually understand what killed this project for future Fallout modding scene. Some areas are absolutely unoptimized and engine just can't handle such big spaces with large amounts of enemies and clutter. So stability and normal pace of gameplay "went out in the window". Quest scripts stages don't activate properly which was the main reason that ended my testing of this mod. Stage checks don't work at all or sometimes reloading or re-entering cell could've help. But it's not a very pleasent experience to say the least. Groups of enemies spawn points located with zero balance or after-thought that's why you can go full gun-blazing for 15 minutes in a row and after that there will be nothing in all next locations to look or shoot at. In some sense, if I'll try to choose the most important problem of this mod it's definitely will be - "too much" of everything. Too much corridors, too much items, too much empty rooms, too much going back and forth, too much spawn points in one place and no one in the other. And, like the cherry on the top of cake, it's very "dirty" quest mod which changes many unnecessary lines, if you'll look in FO3Edit. Also, we won't ever see an actual final stage of this story because new version, as for April of 2023, was never published and there's absolutely zero chance that we'll ever get it in the future. In the end, it was very unique idea and creative location for 2010s period of Fallout 3 mods, but it was abandoned like many other amazing projects with big potential, but unpolished and unbalanced release state. Should you try this mod in 2023? No, if you don't want to clean many lines in FO3Edit and have a pretty good load order. This mod will have negative effect on your current playthrough. But still, I'll give my endorsement for what've been already done.
@XerionTheBraveWarrior Not a big deal, really. I just want to help new or returning players that missed or decided to get back in Fallout 3 modding by bringing my subjective view on different mods. Some people agree, some don't :)
I have a problem with the ABE Armor. In the tunnels when i need to get the armor, i can't wear the armor. Everytime i go to equip on the pippboy, the game stops.
Without the armor there is an immortal sgt. robot und i can't go on. Even with the FAQ there is no possibility to run the mod without this armor
It would be a very nice mod with original ideas, ballance between puzzles and fights. However there are annoying bugs which I could only overcome with counterchecks of the quest scripts in GECK.
console commands like getstage and setstage were used at blocked scripts and dialogs at: - going to the entrance with Gonzalo - giving cigarette boxes to Kenny - following Sergeant Scraps to the cyborg control room - retrieving the cyborg holodisk.
Then there is no narrative end after killing Gen. Thompson. Also to mention the problem with the too much effects of the ACE power armor and the Pipboy which I solved with mod "Abbreviated Effects-5715".
Too much shortcomings for an endorsement. However the mod would be worth for a debugged version for Fallout Version 1.7.0.3 and FOSE.
FIRST ---> It is clear this mod is dead - Which is sad.
Second it would be best to NOT start this mod as it is not finished and there are some bugs that, sadly will not be addressed as the Creator has been M.I.A. since 2018.
This is sad - it had a good start going ... But I'm removing it, as it's just not worth it.
Good story line - some parts / quests could be a little cleaner and make more sense in their staging ....
I am going to guess that this MOD is now officially DEAD?
Reasons: Last version was 2013 and I'm reading in the Walk Through, "... until version 1.4 of UC .. " So I don't think 1.4 and such will be happening any time "soon", since 2013 was the last update?
Also when you get to - BASE LEVEL 1 and finish it, that's it?
I got the card for Level 2 where you find the Voice Module for the Robot and Who is in control.
But ALL doors are locked and that's it...??? I found the one door under the floor - but that was limited in where it could go ...
So After Base Level 1 - That's it, Mod Over??
Again, great job .. just sad that we don't get to find the END OF THE STORY.
(1) Need Solution for Kenny's Quest as No Dialogues come to complete Quest of 10 cartoons of Cigarrates. (2) Why NPCs are stuck in Glassed Area at Night. Also That Time Game Freezes Too much.
Solution I did...(Spoiler Alert) After Tried Every Failed Attempt
Kenny's Quest:- Use command by Pressing ~ and Type:- SetObjeciveCompleted 2d03174c 50 1 or Type:- SetObjectiveCompleted <2d03174c> 50 1 and After Few Moments Objective will be gone from Quest Objectives in your Pip Boy. (Warning:- As u use command and u will not get Passkey from Kenny. For this I have solution below)
Mac's Diary- Believe me I tried Everything bt nothing Worked (Stealing, Killing). So simply go in UC Security office and go near to Safe and Open console by Pressing ~ and While activating console click on Safe and Pop up will appear on top "Wallsafe". now type:- unlock and Safe is unlocked. Pic Diary from Safe and Go to D'Angelo. (Warning:- There is another bug I faced here D'Angelo is not talking even after in her apartment as she says. Solution is down below)
D'Angelo:- Use FO3Edit and find UNDCity.esp and change it to ESM (I think 1st Thing U should do for All solutions). And she will talk further.
All that Kenny's passkey do is unlocking Mac's computer in the Security Room, so go there, open Console, target computer and write 'Unlock' and quest will swimmingly go forward after you read the computer notes.
I had to use the console a couple of times to progress. Some parts of the quests were just unclear on how to progress. It was frustrating but fun to see something new.
320 comments
I'm having a bit of an issue with the monorail station.
I buy a ticket, and am told to take a seat and the monorail will arrive shortly, but it doesn't show up.
How long do I have to wait?
Anyone know how to fix it?
Thanks.
So, this new enormous dungeon-city location looked very promising and I won't deny that some parts of new content were really good in my opinion. To explore and investigate special facility with unique backstory and lore was quite fascinating at first glance. But after 20-30 minutes trying to progress through the main story quest of the place, you'll eventually understand what killed this project for future Fallout modding scene.
Some areas are absolutely unoptimized and engine just can't handle such big spaces with large amounts of enemies and clutter. So stability and normal pace of gameplay "went out in the window".
Quest scripts stages don't activate properly which was the main reason that ended my testing of this mod. Stage checks don't work at all or sometimes reloading or re-entering cell could've help. But it's not a very pleasent experience to say the least.
Groups of enemies spawn points located with zero balance or after-thought that's why you can go full gun-blazing for 15 minutes in a row and after that there will be nothing in all next locations to look or shoot at.
In some sense, if I'll try to choose the most important problem of this mod it's definitely will be - "too much" of everything. Too much corridors, too much items, too much empty rooms, too much going back and forth, too much spawn points in one place and no one in the other.
And, like the cherry on the top of cake, it's very "dirty" quest mod which changes many unnecessary lines, if you'll look in FO3Edit.
Also, we won't ever see an actual final stage of this story because new version, as for April of 2023, was never published and there's absolutely zero chance that we'll ever get it in the future.
In the end, it was very unique idea and creative location for 2010s period of Fallout 3 mods, but it was abandoned like many other amazing projects with big potential, but unpolished and unbalanced release state.
Should you try this mod in 2023? No, if you don't want to clean many lines in FO3Edit and have a pretty good load order. This mod will have negative effect on your current playthrough.
But still, I'll give my endorsement for what've been already done.
Not a big deal, really. I just want to help new or returning players that missed or decided to get back in Fallout 3 modding by bringing my subjective view on different mods. Some people agree, some don't :)
In the tunnels when i need to get the armor, i can't wear the armor.
Everytime i go to equip on the pippboy, the game stops.
Without the armor there is an immortal sgt. robot und i can't go on.
Even with the FAQ there is no possibility to run the mod without this armor
But until this moment a great mod!
Don´t install this mod. It´s crap.
console commands like getstage and setstage were used at blocked scripts and dialogs at:
- going to the entrance with Gonzalo
- giving cigarette boxes to Kenny
- following Sergeant Scraps to the cyborg control room
- retrieving the cyborg holodisk.
Then there is no narrative end after killing Gen. Thompson. Also to mention the problem with the too much effects of the ACE power armor and the Pipboy which I solved with mod "Abbreviated Effects-5715".
Too much shortcomings for an endorsement. However the mod would be worth for a debugged version for Fallout Version 1.7.0.3 and FOSE.
Second it would be best to NOT start this mod as it is not finished and there are some bugs that, sadly will not be addressed as the Creator has been M.I.A. since 2018.
This is sad - it had a good start going ... But I'm removing it, as it's just not worth it.
The Creator has not been on since 2018.
I've gone through just about every place I could go ... except for where it is. ;-P
The Servo Mech for the Sentinel in Level 2 ... anyone tell me where it is?
Good story line - some parts / quests could be a little cleaner and make more sense in their staging ....
I am going to guess that this MOD is now officially DEAD?
Reasons:
Last version was 2013 and I'm reading in the Walk Through, "... until version 1.4 of UC .. "
So I don't think 1.4 and such will be happening any time "soon", since 2013 was the last update?
Also when you get to - BASE LEVEL 1 and finish it, that's it?
I got the card for Level 2 where you find the Voice Module for the Robot and Who is in control.
But ALL doors are locked and that's it...??? I found the one door under the floor - but that was limited in where it could go ...
So After Base Level 1 - That's it, Mod Over??
Again, great job .. just sad that we don't get to find the END OF THE STORY.
First of All Great Mod, Endorsed...
(1) Need Solution for Kenny's Quest as No Dialogues come to complete Quest of 10 cartoons of Cigarrates.
(2) Why NPCs are stuck in Glassed Area at Night. Also That Time Game Freezes Too much.
After Tried Every Failed Attempt
Kenny's Quest:- Use command by Pressing ~ and Type:- SetObjeciveCompleted 2d03174c 50 1
or Type:- SetObjectiveCompleted <2d03174c> 50 1
and After Few Moments Objective will be gone from Quest Objectives in your Pip Boy. (Warning:- As u use command and u will not get Passkey from Kenny. For this I have solution below)
Mac's Diary- Believe me I tried Everything bt nothing Worked (Stealing, Killing). So simply go in UC Security office and go near to Safe and Open console by Pressing ~ and While activating console click on Safe and Pop up will appear on top "Wallsafe". now type:- unlock
and Safe is unlocked. Pic Diary from Safe and Go to D'Angelo. (Warning:- There is another bug I faced here D'Angelo is not talking even after in her apartment as she says. Solution is down below)
D'Angelo:- Use FO3Edit and find UNDCity.esp and change it to ESM (I think 1st Thing U should do for All solutions). And she will talk further.