Fallout 3

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harbinger86

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harbinger86

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About this mod

50 Foot Woman: a perk which, upon taking Black Widow perk and Rad Regeneration mutation, becomes available, causing the female Wanderer to slowly grow larger as she absorbs rads.

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UPDATE: Converted for FNV! Upload coming shortly.

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Attack of the 50 Foot Woman is an addon for Fallout 3 inspired by the 50s camp sci-fi classic Attack of the Fifty Foot Woman. It adds a perk (trainable at Level Up, from Level 4 onward) called "50 Foot Woman," which will cause female Wanderers who take it to exponentially increase in size when exposed to radiation. Absorbing more radiation increases the effect, while curing radiation will shrink the character back down.

Requirements:
+Player has taken "Black Widow" perk
+Player has "Rad Regeneration" perk from the Wasteland Survival Guide quest
+Player is at least Level 4

Conflicts:
-AOFFW uses the "Big and Small" add-on as a script coding base. The two will conflict; there is no solution at this time.

Bonus Stats:
+10% Damage Resistance
+Bonus to Damage based on size
+Bonus to Carry Weight based on size

Penalties:
-Growing past three times normal size makes everything but combat more or less impossible; heal rads to shrink back down

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PS: While it might seem that removing the stat bonuses and penalties might gut the perk, from what playtesting I've done the stats are no longer important.

The bonus to damage you get as a result of increasing in size, as well as a doodad I added to increase carry weight based on size and rads, makes a strength bonus completely negligible.

The endurance bonus also doesn't make much of a difference, especially if you change scale rapidly; this makes it so that enemies firing at you have a much harder time hitting. It's technically a glitch in the engine, but for our purposes here it works. Even so, to make up for the lost endurance bonus, I've added increased DR.

The agility penalty, I've found, was especially burdensome, and tended to force you into a melee playstyle no matter what size you were, and at very large sizes, the player has a difficult enough time negotiating terrain and targeting enemies and can't reach locks anyway. Having the penalty carry over if they shrink back down to normal no longer seemed fair.

The only issue I foresee is that it's possible that if you use a hardcore mod which increases the effects of radiation poisoning, that the debilitation you'll suffer from that may outweigh the usefulness of this perk. If this happens, bring it to my attention to see if I can't work out a compatibility patch to help you cope.

Functionally, what this perk comes down to, is that you now have another reason to hold your radiation poisoning around 400. Having the perk from Moira, your limbs will regenerate automatically, and you will also gain a considerable bonus to carry weight, and a roughly 20% bonus to damage, and be about the size of a super mutant.

You will also now be able to "hulk out" after absorbing a lot of radiation. Let's say you spy an albino radscorp over the next ridge. You find a source of water, and begin drinking until you've absorbed about nine-hundred rads; you're now hulked out and you hit about eight or nine times harder than before. You can now conceivably melee the rad scorpion to death, and if the engine glitches just right, the damage the scorpion can do to you will be much reduced (though circle-strafing, if possible, would still be a wise tactic). Once you have won, use RadAway until you're back to relatively normal size and continue as before.