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YourSidekick

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YourSidekick

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56 comments

  1. Machsc
    Machsc
    • member
    • 0 kudos
    I tried the more up to date version of this mod

    https://www.nexusmods.com/fallout3/mods/21046?tab=posts

    Thought  I would come here and endorse as well... excellent mod...
  2. dark113
    dark113
    • supporter
    • 0 kudos
    would of loved to had this but as some one pointed out it conflicts with Quo Vagis whot a pitty
  3. crowlotus
    crowlotus
    • supporter
    • 15 kudos
    Just looking at this, I think it might interfere with Quo Vagis as the Hotel is very near the same place.
    1. TheUsualUser
      TheUsualUser
      • premium
      • 2 kudos
      I believe it's actually in the same place, so you are probably right. Should be a fairly easy thing to patch though, just move the door of one of them to another location.
    2. Rawne1980
      Rawne1980
      • member
      • 3 kudos
      Yes, it does conflict.

      I did try moving things around but my modding "skills" are awful and I made a complete mess of it.

      I'll figure it out one day.
  4. LolTakket
    LolTakket
    • member
    • 3 kudos
    Is there any voice acting?
  5. Jordanus63
    Jordanus63
    • member
    • 0 kudos
    Is this mod TTW compatible?
    1. lostinwhere
      lostinwhere
      • member
      • 49 kudos
      It should be if you convert it.
  6. Blackrobed
    Blackrobed
    • member
    • 1 kudos
    I really like the idea, and both building and their interioris are masterfully done. But...

    Without NPC's, this somehow makes Canterbury Commons look even more of a run-down ghosttown then before.

    I can only hope that Sidekick is still planning to do more work on this mod and bring it to logical conclusion, though this hope looks rather slim at the moment.
    1. kn1ghtfall
      kn1ghtfall
      • supporter
      • 59 kudos
      Here's an expansion: http://www.nexusmods.com/fallout3/mods/21046/?
  7. Darkstyler35
    Darkstyler35
    • premium
    • 64 kudos
    I've just tried the mod and I like what you've done with CC. The interiors are fitting well to the game, especially the locked area. Scanned it with Fo3edit, seems clean and stable. Good "little" mod, definitely endorsed and in my must have list.
    Thanks alot, kudo and well done sir
  8. Darole
    Darole
    • premium
    • 1 kudos
    On issue I found is that ffRadioCache03 (for the drainage chamber associates with Broadcast Tower KB5) is used in this mod, which makes the sewer grate for the drainage chamber no longer operable.  You can toggle it open or closed, but it never actually "opens" for you.  Had to disable this mod to get in there for the items inside. 
    This turned up as "identical to master" in FO3Edit, with Fallout3.esm and this mod being the only two using that item ID.
    Since he mentions sewers, I wonder if he put it in and changed it to not work until he got the sewers working?  And that caused the only other incidence of it to also not work...
    Just a guess...

    And here I though I had found a good mod for the Canterbury area... lack of NPCs not withstanding.

     
  9. SteelRampage
    SteelRampage
    • member
    • 1 kudos
    I like this mod, I am doing another play thou of Fallout 3 and found this mod & gave it a try.
    I am running Fallout 3 - v1.7.0.3 commercial version here are the problems I have found.
    1.Uncle Roe has no conversation about Scott Wollinski
    2.Radford has no conversation at all except for “How can I help you.”
    3.I have not seen any new NPCs in the area.

    Other than those this mod is great for the improvements that it does provide.

    Spoiler Alert (sort of):






    You can find the door key in the Robot Repair Depot.
  10. Excuse me, YourSidekick, are you ok if I use this mod in my fanfiction?