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BenzSmoke

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BenzSmoke

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95 comments

  1. BenzSmoke
    BenzSmoke
    • member
    • 16 kudos
    Sticky
    Just uploaded the first version of BenTweaks for New Vegas (http://www.nexusmods.com/newvegas/mods/55339/?). It's much smaller than it's Fallout 3 cousin, but it'll get bigger and better as time goes on.
  2. vinniekliennie
    vinniekliennie
    • member
    • 0 kudos
    Does this mod work with Updated Unofficial Fallout 3 Patch - http://www.nexusmods.com/fallout3/mods/19122/?
    1. BenzSmoke
      BenzSmoke
      • member
      • 16 kudos
      To be honest I don't know, it has been a long time since I played Fallout 3. Looking through Updated Unofficial Fallout 3 Patch it looks like it has a little bit of crossover with BenTweaks & would likely cause some minor conflicts. But how bad would this effect the game? I'm not sure, I don't think it would cause any major issues but to be safe I'd use FO3edit to create a merged patch.
  3. y2alex
    y2alex
    • member
    • 1 kudos
    My God, I love these tweaks. Couldn't wait to endorse it. Quick questions. I plan on using UCM - Upgraded Caravans and New Uniques. I don't think your mod would clash with New Uniques even though you use some of the same weapons, cuz they are in the different locations and probably have different stats, idk yet though, butyou tweak the Caravans and give them better armor, would this mod clash with UCM, or can I just load UCM after yours and override it?
    1. BenzSmoke
      BenzSmoke
      • member
      • 16 kudos
      The uniques I added do have slightly tweaked stats but I wouldn't think other mods that touch uniques would cause a problem stat-wise, but the unique textures from BenTweaks may be effected or not display properly. As for the caravaners, I only added equipment to the default caravan guards' inventories so if Upgraded Caravans adds new equipment to them then they may just be carrying some extra armor or weapons.
  4. disfjsd8f3248
    disfjsd8f3248
    • member
    • 0 kudos
    Love these tweaks, only thing I wouldn't have changed though is the fire barrel in the Rivet City marketplace. Any way to re-add it? Kind of immersion breaking seeing people put their hands out for the warmth of an invisible flame.
    1. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      Yeah, you are right.
    2. BenzSmoke
      BenzSmoke
      • member
      • 16 kudos
      Yea I tried removing the animation, but it was tied to a lot of AI packages. I didn't want to risk breaking something.
  5. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    [00:00] Checking for Errors in [06] BenTweaks.esp
    [00:00] PrewarMTricycle01 [REFR:000A3324] (in GRUP Cell Temporary Children of MegatonPlayerHouse "Empty House" [CELL:000151E3])
    [00:00] REFR -> Record marked as deleted but contains: Editor ID
    [00:00] DLC03WQ03Pamphlet03REF [REFR:03006EB4] (in GRUP Cell Persistent Children of [CELL:00000A96] (in MegatonWorld "Megaton" [WRLD:00000A74]))
    [00:00] REFR -> Record marked as deleted but contains: Editor ID
    [00:00] DLC03WQ03Pamphlet02REF [REFR:03006EB5] (in GRUP Cell Persistent Children of [CELL:00000A96] (in MegatonWorld "Megaton" [WRLD:00000A74]))
    [00:00] REFR -> Record marked as deleted but contains: Editor ID
    [00:00] DLC03WQ03Pamphlet01REF [REFR:03006EB6] (in GRUP Cell Persistent Children of [CELL:00000A96] (in MegatonWorld "Megaton" [WRLD:00000A74]))
    [00:00] REFR -> Record marked as deleted but contains: Editor ID
    [00:00] DLC01Quest03 "Free Labor" [QUST:0200108D]
    [00:00] QUST \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: VTYP
    [00:00] All Done!
    [Filtering done] Processed Records: 985927 Elapsed Time: 00:04
    Removing: ArmorPowerOutcastList [FLST:00060C76]
    Removing: ArmorUnderArmorLyonsList [FLST:000645FD]
    Removing: ArmorPowerLyonsList [FLST:00061A79]
    Removing: [CELL:0200134A] (in DLC01SteelMillExterior "The Steelyard" [WRLD:020011A9] at 0,1)
    Removing: [REFR:0008EE62] (places MQ01LDstageTrig65 [ACTI:0001E9A8] in GRUP Cell Temporary Children of ChevyChaseSchoolYard [CELL:0001CBFE] (in DCworld01 "Chevy Chase" [WRLD:00018DE6] at 13,-6))
    Removing: GRUP Cell Temporary Children of ChevyChaseSchoolYard [CELL:0001CBFE] (in DCworld01 "Chevy Chase" [WRLD:00018DE6] at 13,-6)
    Removing: [REFR:00014E1C] (places MegatonLucyWestHouse [STAT:00014AE9] in GRUP Cell Temporary Children of MegatonEntrance [CELL:00002DBD] (in MegatonWorld "Megaton" [WRLD:00000A74] at -1,-6))
    Removing: [REFR:00014B45] (places MegatonDeckSupportSht [STAT:00014B87] in GRUP Cell Temporary Children of MegatonEntrance [CELL:00002DBD] (in MegatonWorld "Megaton" [WRLD:00000A74] at -1,-6))
    Removing: GRUP Cell Temporary Children of MegatonEntrance [CELL:00002DBD] (in MegatonWorld "Megaton" [WRLD:00000A74] at -1,-6)
    Removing: MegatonEntrance [CELL:00002DBD] (in MegatonWorld "Megaton" [WRLD:00000A74] at -1,-6)
    Removing: GRUP Exterior Cell Sub-Block -1, -1
    Removing: GRUP Exterior Cell Block -1, -1
    Removing: [REFR:000BCF6C] (places FXMegatonWindowLight01 [STAT:000BCEA8] in GRUP Cell Persistent Children of [CELL:00000A96] (in MegatonWorld "Megaton" [WRLD:00000A74]) at -1,-6)
    Removing: [CELL:0000108D] (in Wasteland "Wasteland" [WRLD:0000003C] at -19,-1)
    Removing: [REFR:000AC553] (places RubberFloorMatSml01 [STAT:000231F0] in GRUP Cell Temporary Children of FortBannister [CELL:0000108C] (in Wasteland "Wasteland" [WRLD:0000003C] at -18,-1))
    Removing: [REFR:000AB174] (places RubblePile04 [STAT:00000A33] in GRUP Cell Temporary Children of CanterburyMarketS [CELL:00001734] (in Wasteland "Wasteland" [WRLD:0000003C] at 16,10))
    Removing: ForgeExterior [CELL:00001732] (in Wasteland "Wasteland" [WRLD:0000003C] at 18,10)
    Removing: [REFR:000A9286] (places RubblePile05 [STAT:00099503] in GRUP Cell Temporary Children of Canterbury09 [CELL:00001731] (in Wasteland "Wasteland" [WRLD:0000003C] at 19,10))
    Removing: GRUP Cell Temporary Children of Canterbury09 [CELL:00001731] (in Wasteland "Wasteland" [WRLD:0000003C] at 19,10)
    Removing: Canterbury09 [CELL:00001731] (in Wasteland "Wasteland" [WRLD:0000003C] at 19,10)
    Removing: [REFR:000AA717] (places BLDBasementStructure01 [STAT:00000A04] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC54] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC53] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC51] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC50] (places TinCan02 "Bent Tin Can" [MISC:0005B6CA] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC4F] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC4E] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC4D] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC4C] (places TinCan02 "Bent Tin Can" [MISC:0005B6CA] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:0005DC4B] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of CanterburyNW [CELL:00001712] (in Wasteland "Wasteland" [WRLD:0000003C] at 17,11))
    Removing: [REFR:00057712] (places diner01 [STAT:0004EF44] in GRUP Cell Temporary Children of CanterburyNE [CELL:00001711] (in Wasteland "Wasteland" [WRLD:0000003C] at 18,11))
    Removing: [REFR:0005DC71] (places SuburbanRubblePileCanyon01 [STAT:0004BD75] in GRUP Cell Temporary Children of CanterburyNE [CELL:00001711] (in Wasteland "Wasteland" [WRLD:0000003C] at 18,11))
    Removing: Canterbury06 [CELL:00001710] (in Wasteland "Wasteland" [WRLD:0000003C] at 19,11)
    Removing: [CELL:0000170F] (in Wasteland "Wasteland" [WRLD:0000003C] at 20,11)
    Removing: [REFR:0004C613] (places MapMarker [STAT:00000010] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at 4,-18)
    Removing: [REFR:0002FCC7] (places AntMoundDoor01 "Ant Tunnel" [DOOR:00079F0D] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -26,13)
    Removing: ChiefGustavoRef [ACHR:00020680] (places ChiefGustavo "Chief Gustavo" [NPC_:0001E379] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -16,-17)
    Removing: DC23a [REFR:00095D48] (places MapMarker [STAT:00000010] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at 3,-19)
    Removing: WastelandDoorToOasis [REFR:000A2433] (places OasisDoor01 "Wooden Gate" [DOOR:0004316E] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -3,28)
    Removing: CaravanWolfgangBrahminREF [ACRE:0002D598] (places CaravanWolfgangBrahmin "Wolfgang's Pack Brahmin" [CREA:00027DE5] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at 16,11)
    Removing: DLC03WQ03MonasteryMapMarker [REFR:0300B822] (places MapMarker [STAT:00000010] in GRUP Cell Persistent Children of [CELL:00002DB4] (in Wasteland "Wasteland" [WRLD:0000003C]) at -2,-4)
    Removing: [REFR:00042CDC] (places OffRublPileA02 [STAT:0001F8B5] in GRUP Cell Temporary Children of ArlingtonLibrary01 "Arlington Public Library Lobby" [CELL:00017F5B])
    Removing: [REFR:000AE99A] (places FXLightBeam04 [STAT:000237AB] in GRUP Cell Temporary Children of CanterburyUncleRoesHouse "Ernest "Uncle" Roe's House" [CELL:00036F5F])
    Removing: [REFR:0002D999] (places UtlHallSm2WayReg01 [STAT:00028198] in GRUP Cell Temporary Children of RooseveltHS02 "Maintenence and Evacuation Tunnel" [CELL:00017F3C])
    Removing: [REFR:000513CF] (places RCSmDoorLoadL "Door" [DOOR:000A9CD3] in GRUP Cell Persistent Children of RCStairwell "Stairwell" [CELL:00051245])
    Removing: GRUP Cell Persistent Children of RCStairwell "Stairwell" [CELL:00051245]
    Removing: [REFR:000ABE7C] (places IndLightAmbNeutral [LIGH:0005F9A0] in GRUP Cell Temporary Children of CanterburyGarage "Dominic and Machete's House" [CELL:000AB546])
    Removing: [REFR:00064844] (places RCClothWall01 [STAT:0006483F] in GRUP Cell Temporary Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: [REFR:0006482B] (places RCWireWall01 [STAT:00064846] in GRUP Cell Temporary Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: [REFR:0006483B] (places RCStand02 [STAT:00064830] in GRUP Cell Temporary Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: [REFR:000364B2] (places RubberFloorMatSml01 [STAT:000231F0] in GRUP Cell Temporary Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: [REFR:000364B8] (places RubberFloorMatSml01 [STAT:000231F0] in GRUP Cell Temporary Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: RCGuardPostHangar [REFR:000C0CB5] (places WallMarker "WallLean" [FURN:0001CFB2] in GRUP Cell Persistent Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: VendorContainerFlakAndShrapnelRef [REFR:0001EADF] (places VendorContainerFlakAndShrapnel "Flak ‘N Shrapnel’s Trunk" [CONT:000B41DA] in GRUP Cell Persistent Children of RCHangar "Rivet City Market" [CELL:0002107F])
    Removing: GRUP Cell Persistent Children of RCHangar "Rivet City Market" [CELL:0002107F]
    Removing: [REFR:03006818] (places FXMistLow02HalfVis [MSTT:0009AE90] in GRUP Cell Temporary Children of DLC03JuryStRaiders "Hank's Electrical Supply" [CELL:0300674D])
    Removing: [REFR:0300677A] (places FXLightBeam04 [STAT:000237AB] in GRUP Cell Temporary Children of DLC03JuryStRaiders "Hank's Electrical Supply" [CELL:0300674D])
    Removing: [REFR:000B1939] (places ShackPaperDebris03 [STAT:0002013A] in GRUP Cell Temporary Children of BigTownRedClinic "Big Town, Red's Clinic" [CELL:00024D78])
    Removing: [REFR:00035C58] (places FXSmokeWisps01 [MSTT:00044B90] in GRUP Cell Temporary Children of RCTower "Bridge Tower" [CELL:0001D6A3])
    Removing: [REFR:000C2FCC] (places WoodShackDoor "Door" [DOOR:0004623C] in GRUP Cell Persistent Children of ShacktownInterior05 "Abandoned Shack" [CELL:000C2F6D])
    Removing: GRUP Cell Persistent Children of ShacktownInterior05 "Abandoned Shack" [CELL:000C2F6D]
    Removing: ShacktownInterior05 "Abandoned Shack" [CELL:000C2F6D]
    Removing: GRUP Interior Cell Sub-Block 7
    Removing: [REFR:0009F9BB] (places FXLightDustParticlesWide01 [STAT:0009ADED] in GRUP Cell Temporary Children of GermPoliceHQ02 "Police HQ - Basement" [CELL:00017F4B])
    Removing: [REFR:01007906] (places FXGlowSimpleFillHalf [STAT:00092595] in GRUP Cell Temporary Children of DLC02VSS01 "Outcast Outpost" [CELL:010012B8])
    Removing: [REFR:010078AA] (places ShelvesMetal01 [STAT:000199B1] in GRUP Cell Temporary Children of DLC02VSS01 "Outcast Outpost" [CELL:010012B8])
    Removing: [REFR:00041275] (places FXSmokeWisps01 [MSTT:00044B90] in GRUP Cell Temporary Children of RCHangarDeckMid "Midship Deck" [CELL:0001D6AA])
    Removing: DLC05ExLabAlienResearcher "Alien Worker" [CREA:0500C0C8]
    Removing: CrDogWastelander "Dog" [CREA:00076926]
    Removing: MetroCenter02Protectron "Metro Protectron" [CREA:0001D6E2]
    Removing: DeadSlaveMale "Slave" [NPC_:000AE66D]
    Removing: ShotGlass01 "Shot Glass" [MISC:000340B5]
    Removing: ArmorPowerHelmet "Power Helmet" [ARMO:00014C08]
    Removing: ArmorPower "Power Armor" [ARMO:00014E13]
    Removing: FollowersOutfitCross "Power Armor" [ARMO:00066C73]
    [Removing "Identical to Master" records done] Processed Records: 2452, Removed Records: 75, Elapsed Time: 00:00
  6. seangloin
    seangloin
    • supporter
    • 2 kudos
    A really nice mod with a lot of useful and immersion maintaining fixes/adjustments. Not sure why it hasn't been a lot more popular. Keep up the good work!
  7. falcon98
    falcon98
    • member
    • 1 kudos
    This is... a really cool tweak! Thanks a lot! So many things fixed, plus you added UWWUT, great work! I've endorsed!
    P.S. Could you please also add the "Unique Uniques" to this one (http://www.nexusmods.com/fallout3/mods/13662/?) ? "Unique Uniques" doesn't work with UWWUT textures for some reason, but I'd love to have them both. Thanks again.
    And a one little thing: do you obtain Pa's Fishing Aid through some quest or it has an exact location? I've completed Point Lookout a long time ago and barely remember the questline
    1. BenzSmoke
      BenzSmoke
      • member
      • 16 kudos
      I've just asked to use Unique Uniques, but no promises.
      Pa's Fishing Aid is in Desmond's safe room. (Highlight to view.)
    2. falcon98
      falcon98
      • member
      • 1 kudos
      Thanks a lot. I'll try it right now
  8. Mestrrekkr
    Mestrrekkr
    • member
    • 0 kudos
    Thanks for updating this, its great to see that some modders like you continue working on this game, which is still the best! Ill get to endorse this soon, as i am going to start playing back
  9. BenzSmoke
    BenzSmoke
    • member
    • 16 kudos
    Good news everyone!
    My laptop's graphics card became corrupted! So I won't be able to play any games or mess with the GECK for a bit (or longer.)


    Notes on version 5.0:
    I was unable to test this version myself (because of the previously mentioned corruption.) But the only problem (if any) would be that the .bsa paths would be off, and that's something I could fix without the GECK. Anyway, on to real notes...

    The Backwater rifle has a nice dark texture based on the work of WeHeartKatamari with some (very) minor changes by me.
    Pa's Fishing Aid has a nice hunting camouflage texture, nothing super fancy. I added the gun itself somewhere at the end of Point Lookout's main quest because it's a pretty powerful weapon, so you need to work for it. It's really good when sneaking and decent in a close range fight, but it fires both shells when the trigger's pulled and it degrades rather quickly.

    EDIT: Laptop's all fixed up.
  10. Mattatatta
    Mattatatta
    • premium
    • 52 kudos
    What if I don't want to download and use UWWUT but want to implement your tweaks?
    1. BenzSmoke
      BenzSmoke
      • member
      • 16 kudos
      You don't have to. The only reason you would need to use UWWUT is if you were running Weapon Modification Kits.
  11. nino791
    nino791
    • member
    • 3 kudos
    Hi BenzSmoke,
    i read the description of your mod and i want to try it but my question is i have to insert the mod on my merge patch? or leave outside like FO3 remastered?

    thx in advance.
    Nino791
    1. BenzSmoke
      BenzSmoke
      • member
      • 16 kudos
      I don't think it would make a difference either way, but I would suggest you insert it into a merged patch. If you're nervous then simply back up your current merged patch before you add BenTweaks.
    2. nino791
      nino791
      • member
      • 3 kudos
      Thx for reply, i try it.

      Nino791