Great, thank you for clearing that up. And thanks again for the mod, I'll be sure to give you an endorsement as soon as I've played with the mod a little.
No problem =3 - I figured I wasn't alone on thinking the rad system felt "wrong"
If you adjust the timescale then the rate of recovery will scale too. ie. at maximum dosage you'll still lose around 200-250 rads in one day but of course 1 day will be that much longer than in the default setting.
You'll still be mostly recovered from a very serious dose after about a week of avoiding all radiation regardless whether a "week" in your game lasts 7 real world hours or 70.
Fantastic, this is exactly what I was hoping for in regards to radiation since I first played Fallout. Thank you very very much for making and releasing this! ">
I feel just like you about the Anti-Radiation magic pills in Fallout, I'm always carrying a radiation suit with me, because Rad-X just doesn't make sense and I always hated the way a doctor would just pull out a syringe and sayAnd a quick shot... all done. So I always roleplayed that my character had to stay at home recovering for days, which grew a tad boring. Now it will be perfect with your mod! Thank you again! ">
One quick question though: How will this behave with changed timescales? I usually change my timescale a lot while playing (I set it to 5 when in towns, to 10 when in a dungeon and to 20 when wandering in the Wasteland to make the world not seem too small). Will this mess up the calculations in your mod?
I just reuploaded the file. When i was dyking out the debug text to produce the final release version I accidently removed a line that updated the time properly which meant the original version didn't work >.<
6 comments
http://www.nexusmods.com/fallout3/mods/1882/? (Deadly Radiation - Makes Radiation sickness easier to get)
http://www.nexusmods.com/fallout3/mods/4654/? (Increased Drinking Radiation - Self explanatory)
Will definitely endorse this! Thank you so much!
If you adjust the timescale then the rate of recovery will scale too. ie. at maximum dosage you'll still lose around 200-250 rads in one day but of course 1 day will be that much longer than in the default setting.
You'll still be mostly recovered from a very serious dose after about a week of avoiding all radiation regardless whether a "week" in your game lasts 7 real world hours or 70.
I feel just like you about the Anti-Radiation magic pills in Fallout, I'm always carrying a radiation suit with me, because Rad-X just doesn't make sense and I always hated the way a doctor would just pull out a syringe and sayAnd a quick shot... all done. So I always roleplayed that my character had to stay at home recovering for days, which grew a tad boring. Now it will be perfect with your mod! Thank you again! ">
One quick question though: How will this behave with changed timescales? I usually change my timescale a lot while playing (I set it to 5 when in towns, to 10 when in a dungeon and to 20 when wandering in the Wasteland to make the world not seem too small). Will this mess up the calculations in your mod?
Sorry to those who got the original.
Glazovy: A heavily modified version of
http://fallout3nexus.com/downloads/file.php?id=7090
What a race of your character?
Sorry for bad English =)