Fallout 3

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dDefinder

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Enhanced Blood Textures v2.2
By: dDefinder
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==============
Description
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Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for blood that is in the world space.

:NOTICE:
This mod is included in FOOK2 although it's an older version and missing unique wounds, proper blood size, and newer textures. Esps can be loaded after FOOK but the screen blood and splatters in the environment will still be under control of FOOK2. Problems such as very large screen splatters and taking a very long time to be remove. There is a way to make it appear like it should be.(This may or may not work such as blood will appear small instead)

-First press and hold "o" until a menu pops up.
-go to FOSE Dependent options and features
-then Blood Settings
-select Normal

If you have issue with Decap Splatters not working try disabling anti-aliasing. This is a game engine problem that will apply noise filter on the outer edges of these textures. This will affect all particle effects including muzzle flashes and explosions. This problem was fixed in an earlier game patch I believe it is 1.2 but then broke again around 1.5 patch.

If you notice wounds not appearing it could be that you are using a body mod. It depends if the body mod is made to support wounds properly. Even without this mod, wounds will not appear.

Random flashing white dot on blood. This is an ATI video card issue default blood will have the same affect.

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Current Version Changes
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v2.2
-Split the screen size changes to its own set. Main plugin will use larger screen blood settings with 5 second removal time
removed dD-Less Blood Time, Larger Blood.esp and dD-Larger Blood.esp
-Added a new screen blood texture to be used with dD-Full Screen Blood.esp. Blood will splatter across the screen but will be removed within 0.8 seconds. Acts more like a hit indicator.
-Added Smaller Splatters default.esp: Splatters will match with the default size.
-Tweaked splatter alpha and normal map
-Reduced missing values on human ragdolls for "Reduced Dismember Force.esp" and "Reduced Ragdoll Force.esp"
-Fixed corruption errors in Smaller Wounds.esp, now depends on Main plugin
-Reduced main max size for spatters by 10 and screen fade time to 5.
-Reverted gore color but slightly brighter and applied higher res. normal map.

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HOW TO INSTALL
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--1.ArchiveInvalidation--
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I recommend that you install:
http://www.fallout3nexus.com/downloads/file.php?id=944

It will rid the need of the ArchiveInvalidation file or use the one included in FOMM

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-----2.INI---------
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-First you need bInvalidateOlderFiles to be 1 which should be active by now if you've been using mods.

Open FALLOUT Config file found in:
...\My Documents\My games\Fallout3

-After its open find bInvalidateOlderFiles and change the 0 to 1

ex.
bInvalidateOlderFiles=0
to
bInvalidateOlderFiles=1


This will increases the amount and lifetime of blood splatters
-Next, find the following lines:

fDecalLifetime=10.0000
iMaxDecalsPerFrame=50

and change the numbers to (or any number you want the higher the more and longer the blood will last):

fDecalLifetime=9999.0000
iMaxDecalsPerFrame=999

-Now open FalloutPrefs.ini and change:
iMaxDecalsPerFrame=10
to
iMaxDecalsPerFrame=999

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----3.Textures------
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"Extract" data folder into your fallout 3 directory.
Yes to replace

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-For Alternate Textures-
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For alternate screen blood, go to:
Enhanced Blood Files\Alternate Textures

Open rar file that you want to use.

Extract the data folder inside the rar into your fallout 3 directory.

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-----4.ESP--------
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The Files are inside:
"Enhanced Blood Files" folder

Move following file to the data folder and activate it:

dD - Enhanced Blood Main.esp

Note: This file already changes the screen blood effects.

==================================
Following files are all optional!
==================================
===Screen Blood===

This will change the screen blood. The main file removal time is 5 seconds. Those need to be loaded after the Main file.

-dD-Less Screen Blood Time.esp:
Reduces the time it takes for the blood to be removed from screen.
-dD-Full Screen Blood.esp:
Recommend "Screen Blood for Full Screen" textures to be used with this. Blood will fill the whole screen but will be removed within 0.8 seconds. Acts somewhat like a hit indicator.
-dD-No Screen Blood.esp:
Disables blood on screen.

==MORE GORE===
Increases the size and amount of unsearchable giblets when body parts explode; including robots. Activate the files according to the DLCs that you have. Those files are optional you don't need to use those.

Those plugins are not compatible with other mods that change the hit percentage or damage on certain limbs on characters! If there is a conflict the damage and hit percentage will not match correctly.

-dD-More Gore.esp:
Adds more unsearchable giblets when body parts explode.
-dD-More Gore-PointLookout.esp:
Affects Point Lookout characters
-dD-More Gore-BrokenSteel.esp:
Affects Broken Steel characters.
-dD-More Gore-The Pitt.esp:
Affects Pitt characters.
-dD-More Gore-Zeta.esp:
Affects Zeta characters.

==MORE GORE FWE COMPATIBLE==
Use those instead if you are using FWE but use the normal More Gore for Broken Steel. Those need to be loaded AFTER FO3 Wanderers Edition - Main File.esp. Please for update version on the download page if FWE has just been updated above 6.3

-FO3 Wanderers Edition - More Gore.esp
-FO3 Wanderers Edition - More Gore Zeta.esp
-FO3 Wanderers Edition - More Gore The Pitt.esp
-FO3 Wanderers Edition - More Gore PointLookout.esp

==REDUCED FORCE==

-dD-Reduced Dismember Force.esp:
Reduces the amount of force used when body parts explode. Recommended to be used alongside More Gore.esp.
-dD-Reduced Ragdoll Force.esp:
Reduces the force of ragdolls when killed.

==SMALLER WOUNDS AND SPATTERS==
Load those after the main file.

-dD-Smaller Wounds:
Reduces the size of wounds to a more realistic level. Claws and bladed weapon wounds are not affected
-dD-Smaller Spatters Realistic:
Reduces the size of splatters to a more realistic level. affects all hits.
-dD-Smaller Spatters Default:
Reduces the size of splatters to about the same as the default size

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My Improved Sound FX mod will also change dismember and gore sounds
http://www.fallout3nexus.com/downloads/file.php?id=627

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Uninstall
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Delete the decal, effects, gore Enhanced Blood ESPs folders and the esp files.
or
Delete the files individually that came from this mod.

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Change log
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v2.1b
-Changed base texture: darken and removal of strange shapes in blood.
-Changed base normal maps: more depth outer area.

v2.1a
Removed ESM flags from all esp files.
Added Compatibly for More Gore plugin and FWE
Added Following Plugins:
-Smaller Spatters
-Smaller Wounds
-Reduced Ragdoll Force

V2.1
New Splatter particle texture
Bladed weapons, Claw attacks and ballistic weapons will now have their own texture wounds
Fix some esps that have esm flag
Minor increase to gore parts color
Changed world blood base texture

v2.0a
Added dD-Full Screen Blood: Blood will fill the whole screen but will be removed within 0.5 seconds. Acts like a hit indicator instead. Best used with the mod's default screen texture.
Increased minimum and decrease maximum splatter size chance and Increased splatter placement radius.
Removed dD-PointLookout Weapon Blood, dD-Zeta Blood, and effects folder.

NOTE: If you have dD-PointLookout Weapon Blood.esp and dD-Zeta Blood.esp from v2.0 you should delete them as they are no longer needed.

v2.0
Updates for world decals, and both alternate screen blood. (Merged from optional files on FO3 NExUS)
Increases size of wounds and blood splatters for weapons in PointLookout and Zeta DLC. Other DLCs don't need to be fixed
Tweaked splatter size chance
Less blood time.esp now uses 3 second fade away instead of 8
Added More Gore.esp: increase the amount of unsearchable giblets when body parts explode, including robots
Added Reduced Dismember Force.esp: reduces the amount of force used when body parts explode. Recommended to be used alongside More Gore.esp

v1.5
Fixed errors when using FO3Edit Masterupdate. (Thanks to hikaru01 for providing a fix)
Fixed clipping issues with static stains

v1.4a
Added new textures for static stains
Added no screen blood esp
Changed certain static world blood to use alternate textures instead and darken its color

v1.4
Added new static blood texture (Pre-placed blood)
Minor edit to world blood and its alternate
Added alternate blur screen blood
Removed "fDecalLOD2=9500.0000" input instructions

v1.3b
-Screen Blood Changes to esp files only-
Decreased Opacity 'fade out' time to make them disappear more quickly and not slowly fade out
Decreased Removal time (Less blood time esps will still be shorter.)
Decreased amount of blood on screen from 25 to 15
Removed Opacity chance on first hit

v1.3a
Cleaned up and edited world blood
Removed unneeded files

v1.3
Added alternate world blood
Increase world blood size
Increase Flesh Wounds size
Edits to Screen and Flesh Blood

v1.2a
Tweaked some world blood
Added flesh wounds

v1.2
Added ESPs that will alter the size and fade time of the screen blood.

v1.1
Darken and retextured world and screen. Blood screen color changes depending on where you look.

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