Crazy wolfgang died like 10 hours back in a bizarre location in my playthrough and this is a lifesaver! Everything seems to be working properly as far as inventory resetting and canterbury investment. I'll report back if bugs seem to occur as a result, but I'm very pleased!
However, AFTER installing/activating it, Crazy Wolfgang had one of his three FWE guards killed in a real tough fight near the bed and breakfast died. I can vouch you have improved their toughness bia the new level range.
However, when I go back to Roe in Canterbury Commons, there is no option in dialog to 'Revive' Crazy's Guard. I had previously invested 200 caps in his inventory BEFORE adding this mod. I thought I would be able to Revive/Reinvest my 200 and in effect revive the guard but nothing. I also tried to dialog with Crazy but there is no option to revive the guard there either.
Any idea what is supposed to happen when one of the guards dies, but the caravan leader is still alive?
I'm guessing people may have moved on at this point. I'll probably just deactivate and then reactivate, etc.
Forgot to mention I'm using the latest versions of MMM and FWE along with the "Caravan Tracking" mod. Also, I'm using the BofS Patrols which I think is the mod that has redirected the Megton to Rivet City caravan route thru Wilhem's Whart.
Already endorsed, great MOD. I have sent you a PM a few times, so since I received no answers yet I will ask here.
Hello!
May I use your MOD "Revive Caravan" in a larger MOD I am working on ? I have a worldspace, and many mods combined into a larger mod. Bigger than zeta smaller than pitt.
I like your caravan solution the best of all of them, Elegant...
6 comments
However, AFTER installing/activating it, Crazy Wolfgang had one of his three FWE guards killed in a real tough fight near the bed and breakfast died. I can vouch you have improved their toughness bia the new level range.
However, when I go back to Roe in Canterbury Commons, there is no option in dialog to 'Revive' Crazy's Guard. I had previously invested 200 caps in his inventory BEFORE adding this mod. I thought I would be able to Revive/Reinvest my 200 and in effect revive the guard but nothing. I also tried to dialog with Crazy but there is no option to revive the guard there either.
Any idea what is supposed to happen when one of the guards dies, but the caravan leader is still alive?
I'm guessing people may have moved on at this point. I'll probably just deactivate and then reactivate, etc.
Nor can you run it without problems.
Already endorsed, great MOD.
I have sent you a PM a few times, so since I received no answers yet I will ask here.
Hello!
May I use your MOD "Revive Caravan" in a larger MOD I am working on ?
I have a worldspace, and many mods combined into a larger mod. Bigger than zeta smaller than pitt.
I like your caravan solution the best of all of them, Elegant...
Thank You,
freddie