Fallout 3

Edit (2024.02.03)
1. This article is titled "How to clean UUF3P and get rid of Wooden planks bug in UUF3P version 2.3.2" , version which is probably out-of-date now.
2. What is written here will probably no longer apply in newest versions of UUF3P. I did not thoroughly checked the newest version of it, because I have better things to do. Like playing other games, staring at stars and/or simply enjoying the real life.
3. And last but not least, some guy, named J. Sawyer of which you may or may not heard of him said:
"If it disintegrates your game, do a Kareem and skyhook the .esp into your Recycle Bin."
Thank you for your understanding.

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How to clean UUF3P (update for versions >= 2.2):
Version A - game already started, middle game, etc.
1. Inside the game's directory (where Fallout3.exe is located) create a new text
document and name it CleanUF3P (should be CleanUF3P.txt)
2. Open the txt created and copy all lines containing StopQuest command:
StopQuest UF3PFTFFix; UF3P: Finding The Formula Fix -> already set in MS05QuestScript
StopQuest UF3PGameDaysPassedFix; UF3P: GameDaysPassed Fix -> there's nothing wrong with game days passed
StopQuest UF3PPHCIF; UF3P: Player House Cell Imagespace Fix -> set also in dialogue with Moira, no need to run from the start
StopQuest UOAPWT51bPAFix; UOAP: Winterized T-51b Power Armor Fix -> redundant, fixed when you get the armor too
StopQuest UF3PZSFix; UF3PZSFix: Zombie Staring Fix -> no real need to run from the start
StopQuest ModFawkesDialogueFixQuest; ModFawkesDialogueFixQuest -> no real
need, there's nothing wrong with hire and fire Fawkes
StopQuest GrayMattersQST ---> only for version 1.6.1, runs from the start for a lousy perk.
3. Save the txt.
4. After reloading your last save, open the console (press ~) and type:
bat CleanUF3P
Close the console, make a hard save and reload your game from the last hard save.
You should do this for UF3P versions >= 2.2, if you want to get rid of these little buggers implemented by UF3P for nothing.
(update) Version B - New game only, one time only.
1. Open the editor and go to Quest section in Unofficial Fallout 3 Patch.esm and expand it (click on +)
2. Right-click on flag "Start game enabled, Allow repeated stages, Unknown 4"
3. Unmark the flag "Start game enabled" then OK
4. 2 and 3 must be done for each aforementioned quests
4. Save and close the editor.
If you choose version B, version A is no longer needed for future playthroughs.
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How to get rid of the infamous "Wooden Planks" bug in UF3P version 2.3.2
1. Open the editor, go to Unofficial Fallout 3 Patch.esm and expand it (click on +)
2. Go to Cell section and expand it (click on +)
3. Go to Block 9 and expand it (click on +)
4. Right-click on Sub-Block 6 and click on Remove in the small window, then Yes
5. Close the editor (save the modifications).
6. The infamous wooden planks should fall to the ground when you load a save which have this bug.
This is the simplest and the fastest of possible solutions.
I tried to solve this in some other manner and I totally waste a few hours of my very precious time.
Not worth the hassle. With this small incision, this bug is history.
or
simply uninstall version 2.3.2 and install version 2.2.
You'll get rid of the bug and also you'll get rid of the stupid Anchorage chatter (also another bug in 2.3.2) "Not bad for a local", "Clumsy local", something about "banging rocks" or whatever.
Edit: This bug is specific to UF3P versions 2.2 and 2.3.2. and is corrected in Fixes Dialogues version 1.5.
The American soldiers will salute you with "Sir!", even if you play female characters. There is no specific line for female characters "Ma'am!".
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How to get rid of Raven Rock door replacement in UF3P versions >= 2.2:
1. Open the editor.
2. Go to Worldspace section in Unofficial Fallout 3 Patch.esm and expand it (click on +)
3. Go to Wasteland section (3c) and expand it
4. Expand the cell 2db4 then expand the Persistent section inside it
5. Right click on entry EnclaveMainEntranceDoor01REF then click Remove.
-----------------------------------
In their infinite wisdom, they added a custom-created door, which gets disabled in stage 50 to re-enable the original door which gets disabled again *if* you destroy Raven Rock.
A custom-created door which does *NOTHING*. Kind of a wooden plank modification, this time for Raven Rock.
-----------------------------------
6. Search the entry 89b16 in upper left corner of the editor (FormId). Type 89b16 there and hit Enter.
7. You will see RRExtMainEntranceDoor01 (the original Raven Rock door)
disabled by UF3P. They should *NOT* have disabled this. Disabling it, it
will enable the "Destroyed" version of this door, which gets enabled
*only* if you set Raven Rock to blow up.
8. Right click on Quest item / Persistent reference, Initially disabled record flag in Unofficial
Fallout 3 Patch.esm and click on Edit.
9. Untick the flag "Initially disabled" and click OK.
10. Update: Go to Quest section in Unofficial Fallout 3 Patch.esm and delete MQ09 entry as well.
11. Save the modifications to Unofficial Fallout 3 Patch.esm (CTRL+S) then close the editor.
-----------------------------------------
If you don't do this, the external door when you leave Raven Rock will *NOT* open and you will get stuck inside.
I only corrected the activators related to triggering the flying Vertibirds and blowing up Raven Rock which *had to* be corrected due to some faulty conditions in their scripts.
That door should *not* have been replaced because there is *nothing* wrong with it. The problem was in the activators, *not* in the door.
-----------------------------------------
How to get rid of yet another "Wooden plank bug fix", this time for Wasteland Survival Guide ghoulified Moira's dialogue lines:
1. Delete entry 5cfbc in Unofficial Fallout 3 Patch.esm (look for it with the editor)
2. Expand Dialog Topic section and delete the next entries:
MS03MoiraGhoul1A
MS03MoiraGhoul1B
MS03MoiraGhoul1C
MS03MoiraGhoul2A
MS03MoiraGhoul2B
MS03MoiraGhoul3A
MS03MoiraGhoul3B
MS03MoiraGhoulExplosion1
MS03MoiraGhoulExplosion2
MS03MoiraGhoulExplosion3
MS03MoiraGhoulWho
3. Expand Quest section Unofficial Fallout 3 Patch.esm and delete custom-created MS03 quest.
Save and close the editor.
This poor excuse for a fix is properly implemented in Fixes version 1.6.
-----------------------------------------
Delete 29e12 door entry in UF3P.
Paladin Bael is brought back without a custom-created script running on 4 doors as UF3P did, in Fixes version 1.6.
-----------------------------------------
Edit: *If* Liberty Prime gets stuck in front of the Citadel
1. Use console command evp on it
2. Pending (not tested):
Open the editor and delete:
MQ11PrimeToGatePKG01
MQ11PrimeToGatePKG02
MQ11PrimeToGatePKG03
MQ11PrimeToGatePKG04
MQ11PrimeToLastStandPatrol
AI packages in UF3P 2.3.2, save the modification and close the editor.
Note: This bugged behavior is also caused by FWE.

Article information

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Edited on

Written by

CivisRomanus

21 comments

  1. MPMoncavo
    MPMoncavo
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    Where is this Editor?
    1. maverik20
      maverik20
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      I believe this is what they are talking about...I know, I was confused too.
      https://www.nexusmods.com/fallout3/mods/637?tab=description
  2. gr8john6
    gr8john6
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    I am at my wit's end with this Liberty Prime bug. I am in the middle of Take it Back quest and I am inches from the Purifier facility. At the last barrier, Liberty Prime says something about Photonic resonance barrier being too much and he just turns around and walks back instead of doing his intended behavior of disabling the barrier. I have done the fix to UF3P232 and he has no problem getting to this point. Does anyone know what to do in this situation???
    1. MOJskyrim
      MOJskyrim
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      To anyone wondering, this problem with UUF3P 2.3.2 in particular has already been fully adressed. This is the solution (you have to do it in addition the the steps already present in the article above):

      Inside the UUF3P .esm in FO3Edit, go in Worldspace > 0000003C > 00002DB4 Cell > Persistent and delete "MarkerMQ11PylonFinal".

      There is no other major problem or incompatibility between UUF3P version 2.3.2 and Civis' Fixes as far as i'm aware.
  3. MOJskyrim
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    [deleted]
  4. AquaTeenElderForce
    AquaTeenElderForce
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    A few clarifying questions about Version B of the cleanup, from someone who isn't terribly familiar with FO3Edit:

    1. When I navigate to the Quests section of the patch, each quest has three plugin columns - the official plugin (either Fallout 3.esm or one of the DLC), the Unofficial Fallout 3 Patch.esm, and Civis Romanus.esp. Am I correct in assuming that you only change the flags under the UOF3P column, or do you need to do it under all of them?

    2. Instructions say to untick Start Game Enabled when the quest's flags include "Start game enabled, Allow repeated stages, Unknown 4". Some of the quests in this section have different flag setups like "Start game enabled, Allow repeated conversation topics, Unknown 4". In that case, would I still remove Start Game Enabled, or only when the flags are EXACTLY as mentioned in the article? In other words, I just wanna confirm whether I'm supposed to go through this section and remove all Start Game Enabled flags.

    3. Lastly, there's a bunch of items with the suffix "Fix" at the bottom of this same Quests section. For example, UF3PepFixTP. Am I removing the Start Game Enabled flags for these entries as well?

    Apologies if any of these questions are goofy. Thanks!
    1. sattyre
      sattyre
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      When you open fo3edit, only click on the unofficial patch so only that and it's masters load.. That will get rid of your confusion about which to edit as there will only be one.
      Only remove the start game enable flags from the files mentioned and only where they are mentioned. Ignore the unknown 4 or other flags and leave them be. They are different flags that do different things. only remove the start game enable flag by unchecking it.
      You are only removing the flags from the files mentioned. Other files need their flags as they are.
  5. MPMoncavo
    MPMoncavo
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    Item GrayMattersQST not found for parameter Quest.
    Compiled script not saved,

    It is always appearing for me, I'm launching the game in Mod Organizer 2 from FOSE, and is gog version.
  6. Teskal
    Teskal
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    I have an issue with:

    1. Open the editor and go to Quest section in Unofficial Fallout 3 Patch.esm and expand it (click on +)
    2. Right-click on flag "Start game enabled, Allow repeated stages, Unknown 4"
    ...

    After expanding Quest, I can't see this ""Start game enabled, Allow repeated stages, Unknown 4""
    1. NicoB12047
      NicoB12047
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      Bro, you have to read on.
      "4. 2 and 3 must be done for each aforementioned quests"
      So, you have the quests in Version A.
    2. MPMoncavo
      MPMoncavo
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      So I need to do version A and after B?
  7. bigEZchad
    bigEZchad
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    Phew! That was some intensive cleaning. Thanks for all the directives, never could have implemented these mod changes myself without assistance. For those confused, make sure you have a decent understanding of how to use FO3Edit and take your time with each step of the directions. It took me about an hour total just because I was being very cautious and learning the different areas to click on in order to delete the specified sections and nothing more.
    1. MPMoncavo
      MPMoncavo
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      I'm using the most recent FO3Edit, it is 4.0.3.
      I'm in the section How to clean UF3P (update for versions >= 2.2) version B, and there is a line:
      "Start game enabled, Allow repeated stages, Unknown 4"
      But here is
      "Start game enabled, Allow repeated conversation topics, Unknown 4
      It is the same? And what about the "Start game enabled, Unknown 4"?

  8. ThekingdomSCH
    ThekingdomSCH
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    Hello,Guys

    I have 2 issue about "''Raven Rock door", I noticed "*only* if you set Raven Rock to blow up."
    So, When should I edit it ?
    Befor "American Dream" or after "American Dream" ?

    I also noticed "10. Update: Go to Quest section in Unofficial Fallout 3 Patch.esm and delete MQ09 entry as well."
    Its this mean, Just delete MQ09 can achieve the same effect ?
  9. srnk
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    Thank you for this, Civis. It's super helpful. Out of curiosity, regarding the various StopQuest fixes: Could I, alternatively, remove the "Start game enabled" flag from the offending quests in xEdit? It's my understanding that they should not activate at all then, provided I start a new game. Might be that I'm missing something, though.
    1. CivisRomanus
      CivisRomanus
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      Yes, you can do that, provided you start a new game.
      Article updated.
      Have a sweet roll.
    2. srnk
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      Cheers!
  10. MOJskyrim
    MOJskyrim
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    Thanks for taking your time to investigate and explain how to get rid of the wooden plank bug.
    1. CivisRomanus
      CivisRomanus
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      I also tried to fix this without deleting the cell's entries and wasted my time in the process.
      What baffled me even more, is the fact that those blasted wooden planks didn't need to be fixed.
      UF3P botched 62 entries (!) for nothing. It takes real dedication to do this.
      -----------------------------------
      Version 2.2 doesn't have this bug and "Anchorage Sim dialogue bug" (American soldiers "greeting" you with "clumsy local", "shouldn't you banging rocks" etc.)
    2. deleted69426958
      deleted69426958
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      What exactly were they trying to "fix" with those planks?
    3. CivisRomanus
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      Nothing, as far as I know (and thoroughly tested, I know Calvert Mansion by heart now).