Fallout 3

New in Fixes version 1.2 - another batch of 34 scripts corrected and not only.

1. Fixed a bug in Fixes 1.1 (and 1.0) related to Ewers and Schenzy's doors in Arefu. Thanks MOJskyrim for pointing it.
2. Fix for RL3 not greeting you after buying it. It should greet you (correctly) now.
3. Fix for Bryan Wilks MS04BryanWilksFindPlayer package. He should look after you even in the axe of nowhere, as long as you are in exterior and NOT in Megaton area.
4. You can stop and start the Planetarium Projector in Museum of Technology West Wing as much as you like. You have to wait though, until it finishes its dialogue line. Blissful silence is blissful.
5. Paradise Falls members scripts revised. You can execute them silently without making them hostile. Pay attention though, it will break the quests related to Paradise Falls. Finish all the quests (except for Strictly Business, you'll fail it if you execute Grouse), get Clover and put a bullet in their heads.
6. Clover and Jericho scripts revised.
7. Fix for some unnecessary modifications of scripts running on Evergreen Behemoth pen made by UF3P. 2 activators checking some conditions for Behemoth will be properly stopped and deleted after the beast is dead.
8. You can open and close the gate to the beast's pen, if you pull the lever. If you shoot the generator, the gates will automatically open, IF they are closed. Quite the show, shoot to thrill.
9. Fixed a glitch in Galaxy News Radio quest script. If you somehow missed the teleporter marker in front of Museum of Technology, the objectives of the quest will not be properly updated, 2 BOS Knights guardians won't spawn in front of Washington monument etc.
It's history now, written by the victors.
10. Tweaks for tripwires, grenades traps, mailboxes traps and shotguns traps scripts. Some of them will be properly stopped after you deactivated the traps (tripwires, grenades and shotguns).
11. Rendered inert the scripts running on Perk Lawbringer and Contract Killer quest and moved them to one time stage when you take the perks. No real need to check every 5s, if you have taken those 2 silly perks for 150hrs of your gameplay. IF you took one of them use console commands:
player.removeperk 44ca8 -> Contract Killer OR player.removeperk 44cac -> Lawbringer then,  player.addperk 44ca8 OR player.addperk 44cac to update them properly.
12. Tweak for routine calculating the ears/fingers given, if you took one of these 2 useless perks.
MZ fixes:
13. 2 nasty quests running in background (DLC05FF01 and DLC05Asm), will be properly stopped, if you finished Among the Stars or Galaxy Ain't Big Enough.
13bis. Rendered inert yet another useless achievement checking in DLC05GenericQuestScript. No real need for these, ticking every 5s.
14. Moved the broken condition in DLC05HQScript to DLC05ConvScript and corrected accordingly. DLC05HQ is inert now, even if it's still running.
15. Fixed a broken condition in DLC05BridgeLDSCRIPT setting unstopped some stage in some hidden quest every 5s when you reached the bridge.
16. You will find Alien Power Cells in loot in MZ, not only on tables or shelves.
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You gotta fire your guns. Don't shoot the pianist though.

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CivisRomanus

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