Fallout 3

Everyone should be running this!

http://www.nexusmods.com/fallout3/mods/19122/

Two installer versions -- one for use with mod managers, and the traditional executable install for newbs.

New version now Includes crash fixes for the sacred bog & everett in the pitt.
Fixes a bug in earlier versions of the patch that made tobar & faydra wander. Also fixes gauss weapon damage and many other issues listed below:


Fixed music type in Southern Shack
Fixed the sink in the player's home at Megaton to be purified. Megaton having a working water purification system, your sink produces sludge on par with what you find out in the wastes makes no sense and is an oversight (thanks to FOOK2)
Added Anchorage Gauss Rifle VATS Damage Fix by coelomate (This fixes it by removing entirely the little 'explosion' graphic. The weapon now does proper damage under all circumstances (that I have tested...) and makes the same noises/has the same visuals, except for the small blast. A low price to pay for a working as intended gun)
Added Ranger Helmet Texture Unlocker by aiglos357 (Only included the fix which is the esp texture change. The original UF3P already did this similar fix to the Talon Combat Helmet)
Added Citadel Crane Fix by zedas (The UF3P one of course)
Fixed Head Wrap's Object Effects to have +1 Perception bonus (The only head wear object in the game without a bonus to perception. Hats and bandanna's already have one so leaving out the Head Wrap is an oversight)
Fixed a spelling error in the Dirty Pre-War Businesswear's Object Effect
Added The Pitt - Everett Fix by svartberg
Added Operation Anchorage - Fixes by Yukichigai (This patch already fixed a few of these)
Fixed the Sacred Bog crash
Fixed 2 fire types to have a light glow effect (thanks to polbashkisneslo)
Added Mothership Zeta Wasteland Teleport Shader Fix by rad666a
Added Fixed Eyeglasses by 1st Dagger
Added Moriartys Key Restored by thegord (This patch already fixed this but the name of the key wasn't)
Fixed all Aqua Pura Crates to be disabled/enabled at appropriate times. Some were missing enable parent triggers
Fixed Faydra, Tobar, Catherine, and any other character having that problem of not staying in their position and wandering off to find you wherever the player is (Older FO3Edit versions caused this bug when cleaning the DLCs and saving them which stripped off important subrecords. Re-download the DLCs and clean them again with the newest FO3Edit version) credit: rickerhk

And dozens of pages of other fixes added in earlier versions!

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BenWah

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