ghouls have now some of their actions during fight sound more like ghouls instead of sounding like normal humans.
the head scratching idle animation now have a different sound depending of the armour the PC/NPC is using. Ex: leather vs cloth
One weapon inspection idle animation when wearing power armor that was previously mute now plays a sound.
Version 0.4
17 new sounds, including:
> Glory kill for automatic weapons
> Frank Horrigan death "cinematic" (improved sounds and added an additional dismemberment fx)
> weapons sounds
> door sounds
> Added missing Mutt companion sounds (the dog) to Fallout Resurrection (aka fallout 1.5). It's idle sounds will look like the friendly Dogmeat sounds from FO4.
> Other misc sounds
Version 0.3
16 new sounds, including various "glory kills", weapons and various sfx
Tweaked the Deathclaw attack sound to replace the metallic sound with something more appropriate
Version 0.2
Fixed the SEAGULL sound, that was with a wrong bitrate
Added sounds for the Gauss Riffle and Gauss Pistol