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PercivalCrump

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PercivalCrump

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648 comments

  1. ShizzySav16
    ShizzySav16
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    Amazing save editor. I booted this game up three days ago after a year or so of not playing it. I was surprised to see that FALCHE got taken down. I was skeptical about this editor for some reason, probably because I've been using Falche for a while, and was even more surprised to find out that this one is legitimately just an upgrade to it.

    There is so much customization, and clearly, you put a lot of effort into it. Thank you for creating what will likely be the (or at least my) go-to save editor for the classic Fallout games in the 2020s.

    Praise aside, I have a question about NPCs. I saw in the preview images that you could have any NPC as a companion, but I'm having trouble figuring out how to do that myself with the editor. Do you have any directions?
    1. PercivalCrump
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      this one is legitimately just an upgrade to it
      Not exactly. This one was built by me from the ground up. FALCHE has a different creator.


      any NPC as a companion
      The NPCs that are meant to be companions for the Chosen one can be found in the PARTY.TXT file. To add them to your team, just follow the steps in the screenshot:





    2. ShizzySav16
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      sry, should've been more specific.

      **I saw that Lynette was in your party in the preview image***

      I was trying to do the same thing with a Boxer NPC, but couldn't figure out how. I'm aware that I can add companions with that feature u shown, but I'm wondering if it's possible to do so with NPCs that aren't normally available to you as companions. Thx 4 the reply!
    3. PercivalCrump
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      You can take any NPC or container item with you. Just select it in the object tree and click "Join".
      BUT it should be understood that unlike the companions from the PARTY.TXT file, these NPCs do not have a script that will make them run after Chosen One, communicate with him, execute commands, share things, and so on. In most cases, such an NPC will simply follow the Сhosen from map to map and stand still.

      In case of a fight, they will fight on the side of the Сhosen one.

    4. ShizzySav16
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      Ahhh, ok. Thanks for clearing that up. I thought you somehow implemented a magical method of recruiting anyone as if they were an in-game companion lol.

      anyways, I'm really putting your mod to work in my playthrough. Thanks again for ur work!
    5. PercivalCrump
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      may fortune smile upon your journey through the Wastelands
  2. piratedom
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    How can I change the number of days before I run out of water or before Necropolis gets invaded in Fallout 1in2/Fallout et tu?
    1. PercivalCrump
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      There's no way to do that, but you can rewind the current date to start point.
      You can set any date you want.

    2. piratedom
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      Alright, thanks! Amazing mod by the way, love your work.
    3. PercivalCrump
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      thanks for your kind words
  3. bungerboy27
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    where is the Fallout dir file?
    1. MJcaboose25
      MJcaboose25
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      Did you ever figure th8is out? I keep clicking on fallout2.exe and it keeps telling me exe must be in dir file
    2. PercivalCrump
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      Put the entire Editor folder into the Fallout game folder. It's that simple, right? 
    3. MJcaboose25
      MJcaboose25
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      I did this and it's still not working.
  4. MJcaboose25
    MJcaboose25
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    It's not acknowledging where the fallout 2.exe file is, I click on it and it tells me there is no "main".  
    1. PercivalCrump
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  5. piratedom
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    This new ui is difficult to use, still an amazing tool though
    1. PercivalCrump
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      Get used to it. There won't be another UI )
  6. Equiloa
    Equiloa
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    Can I use this mod for the sole purpose of giving myself caps, stimpacks, ammo, weapons, armor, etc? 
    1. PercivalCrump
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      yeap
  7. Grucifix666
    Grucifix666
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    So I messed up and now I can't get into the Shark Club because I helped finding out who murdered Wrights son... Is there a way to set the Bishop family to neutral/no aggro or removing that I even did the quest to begin with?
  8. Grucifix666
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    Hey, I dont know if this is because of this mod but I thought I'd give it a try. I have a stimpak stuck in my 2nd equipment slot (weapon slot?) and it wont go away. Happened after I had edited stimpaks in the inventory and then saving. I didnt make any backup saves unfortunately... Can I somehow remove it or am I screwed?

    EDIT: I figured out how to fix it for this specific instance. If it's a consumable thats stuck, change the amount to 1 and then use it. It cleared it up and I can now equip other things! Hope this helps some other guy out there one day.
    1. PercivalCrump
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      To equip or disarm your armor, to pick up a gun (or holster it), use the corresponding button on the MAP tab.
      One click places the item in the slot, and a second click removes it.

    2. PercivalCrump
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      Download the latest version of F2Explorer from  OneDrive
  9. Grucifix666
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    Ive been trying to figure it out myself and searching but can't find the answer, so Im wondering how I access my character stats? I want to enable 1 hit shot but I cant find it anywhere. I dont see a "STATS" tab anywhere, maybe Im just blind but please help!
    1. PercivalCrump
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      Click CHA button, then right-click at Stats

    2. Grucifix666
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      Oh my god thank you! And thank you for this tool, you've done a great job. I was just reading into it too literally haha. Keep up the good work :)
    3. PercivalCrump
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      I am glad you enjoy it
  10. Downloadmods22
    Downloadmods22
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    Sorry about this, but how do i add items again, i cant seem to find a "add item" in the inventory
    1. Grucifix666
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      Its the little green plus sign in inventory (top right corner, next to the red negative sign)
    2. PercivalCrump
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      Quite so