Yes, Restoration modifies the base F2 install, et tu is it's own folder within in the main F2 directory launch "fallout2.exe" in the "Fallout1in2" folder to launch et tu. To make things easy I made desktop shortcuts for "fallout2HR.exe" in Fallout 2 folder called "Fallout 2" and "fallout2.exe" in Fallout1in2 folder and called the shortcut "Fallout". Fallout Nevada is the same, it has it's own folder within Fallout 2 directory and setup even places a shortcut for you on install
you donĀ“t put them on the trunk, to charge the bike hold left mouse button on the bike and select the bag symbol, and them select the energy cell to charge the bike
Can Fallout et tu(Fallout 1in2) be installed in a Fallout 2 installation that is being used to run Fallout 2 Restoration Project or should i use a second Fallout 2 installation?
BTW, I'm not sure how many people experienced this but the side quest to deliver Pulse Grenades to Sophia is un-completable. Basically, once you accept the quest from Michael and he gives you the 'nades, you go and give them to Sophia. She thanks you and then the game crashes to Desktop with an error message. Has anyone else experienced this?
BTW: Is there a mod (i.e. FO2Tweaks) to install or a line of code you can edit to give your character virtually unlimited carry weight? Pls get back soon.
I've been replaying FO1 and the quest related to brining Michael's nades to Sophid does indeed cause CTD upon giving her them. edit: Since this quest is crucial for Michael to give you stuff, failing it is really not an option in case you want to get something by helping Talus. I found a workaround, though it requires an external program "Fallout 2 Explorer", open up the program, select your save, select "Glob. Vars" tab, there in "Search Mask" find variable "MICHAEL_SOPHIA_GRENADES" and set its value to 3. That's it, now game thinks you've given Sophia her Pulse nades therefore Michael is willing to talk with you and give you your deserved items. I hope this gets fixed in later patches/version of this mod. Cheers!
There is a fix for it on GitHub. You have to replace the old Sophia.int with the new one. I'll link to it here: https://github.com/rotators/Fo1in2/issues/190#issuecomment-1793650743 Download and replace ASAP.
How do I install it? Don't see a scripts folder in my Fallout Et Tu folder. Do I create one? Neat fix by the way.
Edit: Nevermind. Needed to look in the scripts folder of fo1_base under the mods folder, then drag and drop sophia.int into your scripts folder, located in [your drive]/[your games]/Fallout 2/Fallout 1in2/mods/fo1_base, overwrite when prompted, bada bing, bada boom. What a relief. Hope this helps anyone else having trouble looking for instructions.
Anyone know if it's possible to get the Sniper perk by using Mentats and a Perception of 6 like in unmodded Fallout 1 and 2? Looking to use a Sniper build in Et Tu where I make aimed shots for the eyes and getting juicy crits on enemies by doing so.
I purchased Fallout 2 from GOG and I'll do the same for Fallout 1, but there are people saying that GOG versions of the two games are censored. Does the mod still work with the censored versions of Fallout 1 and 2? If not, are there any workarounds? Thank you.
Love the Necropolis's easter egg. Though the first time it happened i almost fell of my chair as my last save was ages ago xD NIce little touch. Otherwise works as advertise. Mostly fallout 1 experience with fallout 2 QoLs plus fixes here some f2 weapons there. Some dialogs got changed too i think to actually make sense. Generic random encounters are Fallout 2 as well i think as i dont remember getting them that often in the original game with the similar builds. The only real problem i have with this mod is related to traps. They aren't visible at all. You get "trap found" notification, your character stops and... nothing. Pressure plates etc won't appear on the floor.
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but it says out of power.
BTW: Is there a mod (i.e. FO2Tweaks) to install or a line of code you can edit to give your character virtually unlimited carry weight? Pls get back soon.
edit: Since this quest is crucial for Michael to give you stuff, failing it is really not an option in case you want to get something by helping Talus. I found a workaround, though it requires an external program "Fallout 2 Explorer", open up the program, select your save, select "Glob. Vars" tab, there in "Search Mask" find variable "MICHAEL_SOPHIA_GRENADES" and set its value to 3. That's it, now game thinks you've given Sophia her Pulse nades therefore Michael is willing to talk with you and give you your deserved items. I hope this gets fixed in later patches/version of this mod. Cheers!
Download and replace ASAP.
Edit: Nevermind. Needed to look in the scripts folder of fo1_base under the mods folder, then drag and drop sophia.int into your scripts folder, located in [your drive]/[your games]/Fallout 2/Fallout 1in2/mods/fo1_base, overwrite when prompted, bada bing, bada boom. What a relief. Hope this helps anyone else having trouble looking for instructions.
EDIT: nvm, it's in the sfall-mods.ini
That's how traps work in Fo1.