PANDA (Personal All Needs Data Analyzer) is a mod that adds basic needs (hunger/thirst/stress levels) to the game and forces player to manage those needs accordingly.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.8Beta
PANDA - PERSONAL ALL NEEDS DATA ANALYZER BASIC NEEDS MOD
VERSION 0.9 BETA
- FIXED issue with optional perks through f2bin-mod.ini - FIXED overwriting xp rate for using new horn of plenty and grail + option to change difficulty level - minor typos fixed
VERSION 0.81 BETA
- Perks are now optional through f2bin-mod.ini file (not tested play at your own responsibility)
Version 0.80 BETA This mod adds a ton of stuff so I will sort from most major to minor. - The big 3: - hunger level - thirst level - stress level - New obligatory perks (connected to stress management) - Depression perk (gives you huge penalty for stress reductions and other things) - New items: - Horn of plenty (For xp it creates random food item) - Holy Grail (For xp it creates random drink item) - Panda 3000 (Allows to keep track on hts levels) - Changes to food/drink (connected to hunger/thirst management) - Changes to original perks (Fast metabolism) - Sex rework - gets you xp and stress relief - Drugs are now useful as stress relief - Leveling up makes you feel good - Getting hurt (getting dmg or being crippled gives to additional stress levels) - Critical failure as well Missing an attack gives you stress (you don't want to miss during lethal combat...) - Being addicted is bad - Losing Car is bad (wonder why?) DETAILS: PERKS (obligatory but random from limited pool) - because everyone have a dark side (except Mr Rogers) kleptomaniac -> you have to steal from other's Tragick TG no life -> you have no life outside the game, get more cards Masochist -> you like being hurt Sadist -> you like hurting other but not yourself Necrophile -> you like grave-digging and looting dead people Alcoholic -> booze is you fuel Glutton -> eating is good Hunger mechanic bonuses/minuses: Being Full (0-14): - +10% XP rate - +1 END Being Content (15-39): - NOTHING Being Slightly Hungry (40-60): - -10% XP rate - -1 STR - -1 END Being Hungry (61-89): - -25% XP rate - -1 STR - -1 END - -1 INT - +5 stress/day Starving (90-100): - -33% XP rate - -2 STR - -1 PER - -2 END - -1 INT - -1 LCK - +5 stress/day Thirst mechanic bonuses: Being Saturated (0-14):: - +10% XP rate - +1 PER Being Content (15-39): - NOTHING Being Slightly Thirsty (40-60): - -10% XP rate - -1 PER - -1 AGI Being Thirsty (61-89): - -25% XP rate - -1 PER - -1 AGI - -1 LCK - +5 stress/day Dehydrated (90-100): - -33% XP rate - -1 STR - -2 PER - -1 INT - -2 AGI - -1 LCK - +5 stress/day Stress mechanic bonuses: Being Relaxed (0-14):: - +10% XP rate - +1 LCK Being Content (15-39): - NOTHING Being Slightly Stressed (40-60): - -10% XP rate - -1 PER - -1 LCK Being Stressed (61-89): - -25% XP rate - -1 PER - -1 CHA - -1 LCK - +5 stress/day Depressed (90-100): - -33% XP rate - -1 STR - -1 PER - -1 END - -1 CHA - -1 INT - -1 AGI - -1 LCK - +5 stress/day - Gaining Depression Perk Natural rates of hts increase: Hunger = +1/30 min (in-game) - changeable in ini files Thirst = +2/30 min (in-game) - changeable in ini files Stress = +5/1 day (in-game) - changeable in ini files Hunger Management: From food: Fruit = -10 Iguana-on-a-stick = -20 Iguana-on-a-stick = -20 Cookie = -10 Mutated Toe = -5 (It's still eatable...) Meat Jerky = -40 Cheezy Poofs = -15 Having Fast Metabolism Perk doubles (2x) natural increase of food. Thirst Management: From food: Fruit = -10 Meat Jerky = +5 (Cause they are salty as duck!) Cheezy Poofs = +10 (Cause they are salty as duck!) From drinks: Roentgen Rum = -15 Rot Gut = -15 Nuka Cola = -25 Beer = -20 Booze = -15 Gamma Gulp Beer = -20 Water Flask = -40 Wearing Power Armors reduces natural increase of thirst to 0 - It's still-suit, Muad-Dib. Stress Management: From food: Fruit = -5 Iguana-on-a-stick = -10 Iguana-on-a-stick = -10 Cookie = -15 Mutated Toe = +10 (Try to it your own toe and not feel disturbed!) Meat Jerky = -10 Cheezy Poofs = -10 From drinks: Roentgen Rum = -15 Rot Gut = -15 Nuka Cola = -15 Beer = -15 Booze = -15 Gamma Gulp Beer = -15 Water Flask = -10 From drugs: Mentats = -60 Buffout = -60 Psycho = -60 Jet = -100 (Cause it's Jet baby!) Hypo = 60 Having Sex = -50 (Yes, you can use dolls as well) Receiving dmg based on how dmg you are +5/+7/+10 for getting hit for less then 20% of player max hp; between 20% and 40%; over or equal 40% Missing attack = +2 stress Critical failure = +10 Being addicted = +5/daily Losing Car (once in NR) = +40 PERKS related KLEPTOMANIAC: - stealing from children = +10 (you are sick!) - stealing from anyone (except kids) = -5 (you feel good) - not stealing for 1 week = +20 stress TRAGICK_MANIAC - not having more cards for > 1 week = +20 stress MASOCHIST - receive dmg = decreased stress - not receiving any dmg for 1 week = +20 stress (you require more punishment!) SADIST - receive dmg = stress doubles then normal (+10/+15/+20) - hurting others => dmg done/5 = - stress - not hurting anyone for 1 week = +20 stress NECROPHILE - looting humans/animals = -5 stress - looting graves = -10 stress - you didn't touch dead body for > 1 week = +20 stress ALCOHOLIC - all drinks reduce -20 stress - not drinking for >1 day = +5 stress GLUTTON - reduced decreases of food consumables (around by 1/2) but increase stress reductions from food (around by 2x) - not eating for >1 week = +20 stress DEPRESSION PERK: - You get depression when stress gets to 90 - Stress reduction reduces by 1/2 (for all items) until healed - Natural hunger increase by 2 times - Natural thirst increase by 2 times - Only Jet heals depression ITEMS: HORN OF PLENTY => for 5 xp per player level it produces random food item HOLY GRAIL => for 5 xp per player level it produces random drink item PANDA => allows you to check you hts levels
PANDA - PERSONAL ALL NEEDS DATA ANALYZER BASIC NEEDS MOD Version 0.91 BETA This mod adds a ton of stuff so I will sort from most major to minor. - The big 3: - hunger level - thirst level - stress level - New obligatory perks (connected to stress management) - Depression perk (gives you huge penalty for stress reductions and other things) - New items: - Horn of plenty (For xp it creates random food item) - Holy Grail (For xp it creates random drink item) - Panda 3000 (Allows to keep track on hts levels) - Changes to food/drink (connected to hunger/thirst management) - Changes to original perks (Fast metabolism) - Sex rework - gets you xp and stress relief - Drugs are now useful as stress relief - Leveling up makes you feel good - Getting hurt (getting dmg or being crippled gives to additional stress levels) - Critical failure as well Missing an attack gives you stress (you don't want to miss during lethal combat...) - Being addicted is bad - Losing Car is bad (wonder why?)
DETAILS:
IMPORTANT SOME ITEMS (waterflask, jerky, jeezypoofs, sexdoll) works only from 'use menu' NOT inventory.
PERKS (obligatory but random from limited pool) - because everyone have a dark side (except Mr Rogers)
Kleptomaniac -> you have to steal from other's Tragick TG no life -> you have no life outside the game, get more cards Masochist -> you like being hurt Sadist -> you like hurting other but not yourself Necrophile -> you like grave-digging and looting dead people Alcoholic -> booze is you fuel Glutton -> eating is good
Hunger mechanic bonuses/minuses: Being Full (0-14): - +10% XP rate - +1 END Being Content (15-39): - NOTHING Being Slightly Hungry (40-60): - -10% XP rate - -1 STR - -1 END Being Hungry (61-89): - -25% XP rate - -1 STR - -1 END - -1 INT - +5 stress/day Starving (90-100): - -33% XP rate - -2 STR - -1 PER - -2 END - -1 INT - -1 LCK - +5 stress/day Thirst mechanic bonuses: Being Saturated (0-14):: - +10% XP rate - +1 PER Being Content (15-39): - NOTHING Being Slightly Thirsty (40-60): - -10% XP rate - -1 PER - -1 AGI Being Thirsty (61-89): - -25% XP rate - -1 PER - -1 AGI - -1 LCK - +5 stress/day Dehydrated (90-100): - -33% XP rate - -1 STR - -2 PER - -1 INT - -2 AGI - -1 LCK - +5 stress/day Stress mechanic bonuses: Being Relaxed (0-14):: - +10% XP rate - +1 LCK Being Content (15-39): - NOTHING Being Slightly Stressed (40-60): - -10% XP rate - -1 PER - -1 LCK Being Stressed (61-89): - -25% XP rate - -1 PER - -1 CHA - -1 LCK - +5 stress/day Depressed (90-100): - -33% XP rate - -1 STR - -1 PER - -1 END - -1 CHA - -1 INT - -1 AGI - -1 LCK - +5 stress/day - Gaining Depression Perk
Natural rates of hts increase:
Hunger = +1/30 min (in-game) - changeable in ini files Thirst = +2/30 min (in-game) - changeable in ini files Stress = +5/1 day (in-game) - changeable in ini files
Hunger Management:
From food:
Fruit = -10 Iguana-on-a-stick = -20 Iguana-on-a-stick = -20 Cookie = -10 Mutated Toe = -5 (It's still eatable...) Meat Jerky = -40 Cheezy Poofs = -15 Having Fast Metabolism Perk doubles (2x) natural increase of food.
Thirst Management:
From food:
Fruit = -10 Meat Jerky = +5 (Cause they are salty as duck!) Cheezy Poofs = +10 (Cause they are salty as duck!)
From drinks:
Roentgen Rum = -15 Rot Gut = -15 Nuka Cola = -25 Beer = -20 Booze = -15 Gamma Gulp Beer = -20 Water Flask = -40 Wearing Power Armors reduces natural increase of thirst to 0 - It's still-suit, Muad-Dib.
Stress Management:
From food:
Fruit = -5 Iguana-on-a-stick = -10 Iguana-on-a-stick = -10 Cookie = -15 Mutated Toe = +10 (Try to it your own toe and not feel disturbed!) Meat Jerky = -10 Cheezy Poofs = -10
From drinks:
Roentgen Rum = -15 Rot Gut = -15 Nuka Cola = -15 Beer = -15 Booze = -15 Gamma Gulp Beer = -15 Water Flask = -10
Having Sex = -50 (Yes, you can use dolls as well) Receiving dmg based on how dmg you are +5/+7/+10 for getting hit for less then 20% of player max hp; between 20% and 40%; over or equal 40% Missing attack = +5 stress Critical failure = +10 Being addicted = +5/daily Losing Car (once in NR) = +40
PERKS related
KLEPTOMANIAC: - stealing from children = +10 (you are sick!) - stealing from anyone (except kids) = -5 (you feel good) - not stealing for 1 week = +20 stress TRAGICK_MANIAC - not having more cards for > 1 week = +20 stress MASOCHIST - receive dmg = decreased stress - not receiving any dmg for 1 week = +20 stress (you require more punishment!) SADIST - receive dmg = stress doubles then normal (+10/+15/+20) - hurting others => dmg done/5 = - stress - not hurting anyone for 1 week = +20 stress NECROPHILE - looting humans/animals = -5 stress - looting graves = -10 stress - you didn't touch dead body for > 1 week = +20 stress ALCOHOLIC - all drinks reduce -20 stress - not drinking for >1 day = +5 stress GLUTTON - reduced decreases of food consumables (around by 1/2) but increase stress reductions from food (around by 2x) - not eating for >1 week = +20 stress DEPRESSION PERK: - You get depression when stress gets to 90 - Stress reduction reduces by 1/2 (for all items) until healed - Natural hunger increase by 2 times - Natural thirst increase by 2 times - Only Jet heals depression ITEMS: HORN OF PLENTY => for 5 xp per player level it produces random food item HOLY GRAIL => for 5 xp per player level it produces random drink item PANDA => allows you to check you hts levels